TobiWahn_Kenobi TobiWahn_Kenobi

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

Babylon 5 mod effort for Sins of a Solar Empire Rebellion

This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers. 

 

Babylon 5 - Sins of the Younger Races

 
Disclaimer:
The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.

Thanks to the TEAM:
2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerX
Bughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5
Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, Zvezdochets
Model Templates: Amras-Arfeiniel, James Newman (Firehawk)
Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), Zvezdochets
Musician: Pauli Valkeejärvi
Research: Rob Cummings, Darvroth, Rodney Jenkins
PR: Darvroth, SteinerX
Sounds: Rob Cummings, Pauli Valkeejärvi, Zvezdochets
Texturers:  Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5
Moderation: Blake00


Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)

And to
MysticAngel for the Automated Fighter docking ability
The Babylon 5 X3TC team


And thanks to all those modelers whose work is a inspiration and a template for creating ingame assets

If I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)

 

Release 0.54.1 Full Download for Rebellion 1.95+
& Patch 0.54.2

Sins Of The Younger Races Remastered

NEW - Balvarin Carrier and Minor Factions fix!

 

 

Installation Guide:

  1. Download the latest Sins Remastered mod from here:
    https://www.moddb.com/mods/sinsre
  2. Extract the archive into a 'SinsRemastered' folder in your 'C:\Users\%username%\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85' folder.
  3. Download the latest Babylon 5 Sins of the Younger Races mod from here:
    https://www.moddb.com/mods/sins-of-the-younger-races
  4. Extract the archive into your root 'Mods-Rebellion v1.85' folder instead of a new mod folder as the archive ALREADY contains a premade 'SotyrRemastered' folder inside of it (so if you're not careful you'll end up with a mod folder inside of a mod folder and it won't work lol).
  5. Start Sins and go to 'Options', then 'Mods', and you should see the mods you've installed.
  6. Enable 'SotyrRemastered' and then enable 'SinsRemastered' too. Make sure that the load order is SotyrRemastered first/top and then SinsRemastered second/bottom.
  7. Restart Sins and you should be good to go!

Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:


TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 2
enabledModName "SotyrRemastered"
enabledModName "SinsRemastered-v0.95b"


 

DISCORD:

https://discord.gg/9AwgByEEKn

 

Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)
http://babylon5ins.blogspot.com/

 

Yours TobiWahn_Kenobi

 

14,163,676 views 5,473 replies
Reply #1326 Top

Cool, i'm well looking forward to this now. Just the screen shots of the ships are giving me goose bumps they just look so brilliant.

Thanks for your comments! It's a great team effort ... I'm amazed by all the work they've done for this mod and the work they're still doing!

 

Narn update:

by Koobalt

 

Reply #1327 Top

WIP - Sharlin tex.

Gun port to be aligned and sized ...

@ Tobiwahn - latest files dropped - could you put in SVN:)

Reply #1328 Top

Quoting SteinerX, reply 1326

Cool, i'm well looking forward to this now. Just the screen shots of the ships are giving me goose bumps they just look so brilliant.


Thanks for your comments! It's a great team effort ... I'm amazed by all the work they've done for this mod and the work they're still doing!

 

Narn update:



by Koobalt

 

Nice ship - for this ship need good and interesting abilities !

P.S: for "Warlock" may add ability "Scout probe" - when fleet jump into unknown system he may get in trap. And we simply deploy probe and send he. Like this, in series "View with gallery"

Reply #1329 Top

@SteinerX
Will put them into SVN, no problem =)

 

@Zvezdochets and Koobalt
Wonderful Work!!

 

 

As for Shadow EA Hybrid, it's not on the table for the initial releases, but with time and effort, anything is possible.

Reply #1330 Top

@SteinerX
Will put them into SVN, no problem

Thanks!

 

but with time and effort, anything is possible.

 

And, any extra assistance:)

 

Nice ship - for this ship need good and interesting abilities !

P.S: for "Warlock" may add ability "Scout probe" - when fleet jump into unknown system he may get in trap. And we simply deploy probe and send he. Like this, in series "View with gallery"

Yes ... . interesting abilities give the ships more character. Thanks for your work on them:)

Reply #1331 Top

I glad work in our international team! Regrettably, this game in Russia not soo popular as west. And of course, modders extremly little.:'(

TobiWahh_Kenobi - when we see new release ?O:)

SteinerX, when you have more time, please help me - need make texture on new missile for warlock. A want make new engine effect for missiles, without smoke trail. In B-5 unverse missiles use ion engine, without smoke trail [and we shall reduce system load on computer].

Thanks for all.B)

P.S: about "Warlock" - this ship carries too many types of weapon:

Main weapon - two cannons in nose.

Secondary weapon - 8 turret standart particle cannon.

Railguns - 3 turrets.

Small antifighters cannon - 12 turrets.

Main missile weapon - 12 heavy antiship launchers.

Secondary missile weapon - 14 light antifighter launchers.

Probably too many, and antifighter weapon need in good balance.

Reply #1332 Top

SteinerX, when you have more time, please help me - need make texture on new missile for warlock. A want make new engine effect for missiles, without smoke trail. In B-5 unverse missiles use ion engine, without smoke trail [and we shall reduce system load on computer].

Sure ... just give me the seg. UV Model ... sounds great!

 

P.S: about "Warlock" - this ship carries too many types of weapon:

Main weapon - two cannons in nose.

Secondary weapon - 8 turret standart particle cannon.

Railguns - 3 turrets.

Small antifighters cannon - 12 turrets.

Main missile weapon - 12 heavy antiship launchers.

Secondary missile weapon - 14 light antifighter launchers.

Probably too many, and antifighter weapon need in good balance.

 

 

Some weapons can be used as abilities ....

Reply #1333 Top


TobiWahh_Kenobi - when we see new release ?

Hopefully soon, but real life work is keeping me very busy at the moment!


Thanks for all.

We thank you for all the effort you made in supporting this project!


P.S: about "Warlock" - this ship carries too many types of weapon:

Main weapon - two cannons in nose.

Secondary weapon - 8 turret standart particle cannon.

Railguns - 3 turrets.

Small antifighters cannon - 12 turrets.

Main missile weapon - 12 heavy antiship launchers.

Secondary missile weapon - 14 light antifighter launchers.

Probably too many, and antifighter weapon need in good balance.

I will only make the most important weapons for the standard 3 weapons. everything additional will either be omitted or made available through abilities.

Warlock as of now has:
Beam weapon(s) - Front

Pulse Weapons (Particle cannons) - All Directions

Missiles - Front

 

 

 

@SteinerX
Will put the Files into SVN as soon as it is up again (they are having problems with their DNS right now)

Reply #1335 Top

New ship picture icons ... (realigned shadow picture above)

@ Tobiwahn dropped files in but also did flyer/nial but could you asign to .entity:)

 

Reply #1336 Top

B5 - SOTYR - Pre-Alpha 0.40 - Coming Soon!

for Diplomacy ...

New ship models ... Shadows now playable by AI ... and much more ...

Reply #1337 Top

Love it!

As for the changes, have done so and will check in the files to SVN later today! Thanks alot!

EDIT:

Had some Problems (changed lots of stuff) so I will check the things in tomorrow. Sorry for the delay.

Reply #1338 Top

Thank you steiner for your hard work, i really look forward to your release :-)

 

your our last best hope for fun ;-)

 

 

Reply #1339 Top

SteinerX - I think you have now officially hijacked the mod :grin:

Reply #1340 Top

Thank you steiner for your hard work, i really look forward to your release



your our last best hope for fun

Your welcome ... but Tobiwahn is the mod leader it's his hard work we must appreciate ... my work is just a small part of the B5 teams' excellent contributions ... So, I'll take your thanks to be meant for all the B5 team:)

 

Tobiwahn saved the dying embers of the last B5 mod attempt ... so he has been our "last best hope!"

 

I post a lot of our team's work and contributions for everyone to see and show the progress of the B5 mod ... so can understand your misunderstanding ... all the team works very hard to get this mod to where it is now ... and I'm just a part of that team:

Team leader : Tobias Liebhart (TobiWahn_Kenobi)


Members of the team ( credit ) :

Modelers: Fileosoft, Koobalt, Timmaigh, zRazor (Ronie Albesa), Stefan May, Zvezdochets, Tobias Liebhart (TobiWahn_Kenobi)

Texturers: SteinerX, TFL_BigBangTheory, Timmaigh, Tobias Liebhart (TobiWahn_Kenobi)

Coders: EvilTesla-RG, zRazor (Ronie Albesa), Tobias Liebhart (TobiWahn_Kenobi)

2D Artist: SteinerX

Musician: Pauli Valkeejärvi (Hawkwall)

PR: SteinerX

 

In bold are the regular contributors to this mod - the nucleus if you like and the others have added some great and unique work to it.

 

SteinerX - I think you have now officially hijacked the mod

 

Couldn't do and wouldn't want to ...the curse of PR:)

Reply #1342 Top

No harm done! I'm really thankful for all the PR SteinerX has done for us! Without it I may have lost hope long ago, so his effort (and all the wonderful work from the other team members - thanks you soo much!!) is what keeps me (and this mod) going!

:thumbsup:  

Reply #1344 Top

Are you going to integrate Major Stress's Sins Optimization Mod?

Reply #1345 Top

Are you going to integrate Major Stress's Sins Optimization Mod?

 

Thanks for highlighting this ... certainly looks worth it!

 

@ Tobiwahn - your thoughts?

Reply #1346 Top

@SteinerX
Looks interesting. I will see how this progresses, but in the end, I prefer to certify a mod for use with ours (and maybe hand down a link on our websites) and check for compatibility than to integrate it.

Maybe, only if you want to of course, you could post which mods you've tested so far that work with ours (Distant Stars?) including the versions of the mods (and the version of ours) you certified. 

Reply #1347 Top

For Pre Alpha 0.40 - DIPLOMACY VERSION

There's a lot more updates from the Entrenchment to Diplomacy so that's worth checking out first, and if you want more well there's ...

Manshooter's volumetric mod - Amazing explosions really add alot to the mod visually

Major Stress's Sins Optimization Mod - A WIP with great potential

Reply #1348 Top

Can't wait   \o/
The Sharlin looks amazing. Like 50 times better than in the original series.

Reply #1349 Top

@Twini
Thanks, and I must say I'm very proud to have such great wok by Fileosoft and SteinerX at my disposal!

 

EDIT:
As for the slipped release schedule, I want to make the following statement - I'm sorry to delay the release once again, as I have a really important project to finish in real life (the one that pays the bills X| ) and had to devote much of my spare time for the job, so I haven't had the time I wished I had for finishing the parts I want to include in release 0.40
Nevertheless, I work on it, so please give me just a little more time, I have not forgotten you all!

 

Thanks

Yours TobiWahn_Kenobi