TobiWahn_Kenobi TobiWahn_Kenobi

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

Babylon 5 mod effort for Sins of a Solar Empire Rebellion

This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers. 

 

Babylon 5 - Sins of the Younger Races

 
Disclaimer:
The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.

Thanks to the TEAM:
2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerX
Bughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5
Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, Zvezdochets
Model Templates: Amras-Arfeiniel, James Newman (Firehawk)
Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), Zvezdochets
Musician: Pauli Valkeejärvi
Research: Rob Cummings, Darvroth, Rodney Jenkins
PR: Darvroth, SteinerX
Sounds: Rob Cummings, Pauli Valkeejärvi, Zvezdochets
Texturers:  Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5
Moderation: Blake00


Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)

And to
MysticAngel for the Automated Fighter docking ability
The Babylon 5 X3TC team


And thanks to all those modelers whose work is a inspiration and a template for creating ingame assets

If I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)

 

Release 0.54.1 Full Download for Rebellion 1.95+
& Patch 0.54.2

Sins Of The Younger Races Remastered

NEW - Balvarin Carrier and Minor Factions fix!

 

 

Installation Guide:

  1. Download the latest Sins Remastered mod from here:
    https://www.moddb.com/mods/sinsre
  2. Extract the archive into a 'SinsRemastered' folder in your 'C:\Users\%username%\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85' folder.
  3. Download the latest Babylon 5 Sins of the Younger Races mod from here:
    https://www.moddb.com/mods/sins-of-the-younger-races
  4. Extract the archive into your root 'Mods-Rebellion v1.85' folder instead of a new mod folder as the archive ALREADY contains a premade 'SotyrRemastered' folder inside of it (so if you're not careful you'll end up with a mod folder inside of a mod folder and it won't work lol).
  5. Start Sins and go to 'Options', then 'Mods', and you should see the mods you've installed.
  6. Enable 'SotyrRemastered' and then enable 'SinsRemastered' too. Make sure that the load order is SotyrRemastered first/top and then SinsRemastered second/bottom.
  7. Restart Sins and you should be good to go!

Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:


TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 2
enabledModName "SotyrRemastered"
enabledModName "SinsRemastered-v0.95b"


 

DISCORD:

https://discord.gg/9AwgByEEKn

 

Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)
http://babylon5ins.blogspot.com/

 

Yours TobiWahn_Kenobi

 

14,158,962 views 5,473 replies
Reply #1202 Top

Quoting TobiWahn_Kenobi, reply 1201
Yes, wonderful! How many tri's?

Only 3k tri [2994 tri]^_^

P.S: in 3d Max very simply make extruded armour plates. [in Warlock make this plates too]

Reply #1204 Top

Who know this ship ?

Wonderful work! for the EA Chronos!

Narn update: WIP  - Bin Tak

by Koobalt

Vorlon update: WIP our first Vorlon - Dreadnought

by Fileosoft

Reply #1205 Top

More and more coming in!!

Have you seen SteinerX? Theres a sharlin waiting to be textured for you on DMG forums (courtesy of Fileosoft)

Reply #1206 Top

@SteinerX

Thanks for maintaining the forums on origo!!

Reply #1207 Top

Have you seen SteinerX? Theres a sharlin waiting to be textured for you on DMG forums (courtesy of Fileosoft)

Yes ... there's an object file ... but I need a UV map file ... psd/tga ...

Reply #1208 Top

Nice model! As i see in google - this is a very big ship, nearly 2000 meters in lenght ! Closer with Victory and Poseidon. Narn "superweapon" ... koobalt choose good ship for work.k5

For Narn [and special for Q'quan and probably Bin'Tak] i try make special "energy mine-ability" - but not deployed, as simply mine! This mine go from enemy, then  :banhammer: :borg:

And need ECM ability from another ship [when you use, enemy rate of fire go down]. Very actually from Minbari.

 

Reply #1209 Top

@Zvezdochets
Abilities are always welcome :grin:

 

@SteinerX

In your dropbox :yes:

Reply #1210 Top

Hi everybody, just took the time to join the forums based on the fact that your team is doing this terrific mod!

 

Unfortunately Im not good at most of the really usefull aspects of modding, and have only been involved with one previous mod (Tyranids for Dawn of War) where I only did a few animations and otherwise just went about with general balancing. So I don't think I have that much to offer to your mod. But since I REALLY love the idea of having the Babylon 5 univers come to life in my favorite strategy game I thought that I should  join in on the discussions. I also have a minor question, have any of you seen/played the Babylon 5 mod for Startrek Armada II ?

http://armada2.filefront.com/file/Babylon_5_Armada_II;20790

 

The graphics are somewhat crude, the game being a few years old afterall, but there are many good ideas that might be implemented in your mod, or perhaps skins/UI/models etc that you could use for your mod and thus save some time?

 

Anyway, Im really looking forward for the finished mod, keep up the good work!

 

(ps: My english isn't the best, it's not my native language, so I hope that you'll overlook various errors in grammar and spelling. )

Reply #1211 Top

Thanks for joining the forums because of our mod!

As for the other mod, I think me and my teammates have looked around everywhere for informations and suggestions, but as for assets I prefer to have our own (mostly). If you have the desire to help us out, we can always use some texturers, sound engineers, particleeffect professionals, music artists, coders and modelers (well, probably we have already many modelers)

 

What would be your profession?

Reply #1212 Top

Thanks for maintaining the forums on origo!!

Your welcome!

@Zvezdochets
Abilities are always welcome

Agreed love the abilities you've done they add a lot of unique distinction to the ships!

In your dropbox

Thanks ... no rest for the wicked

Hi everybody, just took the time to join the forums based on the fact that your team is doing this terrific mod!

WELCOME! Glad you like what we are doing and your kind words

So I don't think I have that much to offer to your mod. But since I REALLY love the idea of having the Babylon 5 univers come to life in my favorite strategy game I thought that I should join in on the discussions.

You've got enthusiasm and that's how it all begins ... we're all on a learning curve here in some form or other ... we just didn't want another B5 mod fade and die-out ... as they did before ...for Sins.

What skills we've had we've improved on and developed ... learning new ones when we've had to ... but we all started with enthusiasm and what you see now is that journey from that starting point ...

So, just try to do what you can ... learn about what you can't ... all in the freetime that we steal from our own personal lives ...(as all the great modders do in the Sins/Danman forums and there are many)

Every contribution is welcome that adds, improves the mod and pushes closer to the completion line:)

 

 

 

 

 

Reply #1213 Top

Quoting SteinerX, reply 1207
Yes ... there's an object file ... but I need a UV map file ... psd/tga ...

Take a look at http://d3d.sesseler.de/index.php?software=other&product=uv_viewer

Very little and easy to use software... load your object file and save the UV in png format ( can convert it to any other format after )...

Reply #1214 Top

Take a look at http://d3d.sesseler.de/index.php?software=other&product=uv_viewer

Very little and easy to use software... load your object file and save the UV in png format ( can convert it to any other format after )...

 

Wonderful thanks!

Reply #1215 Top



You've got enthusiasm and that's how it all begins ... we're all on a learning curve here in some form or other ... we just didn't want another B5 mod fade and die-out ... as they did before ...for Sins.

What skills we've had we've improved on and developed ... learning new ones when we've had to ... but we all started with enthusiasm and what you see now is that journey from that starting point ...

So, just try to do what you can ... learn about what you can't ... all in the freetime that we steal from our own personal lives ...(as all the great modders do in the Sins/Danman forums and there are many)

Every contribution is welcome that adds, improves the mod and pushes closer to the completion line:)

 

G'Kar wouldn't have said better.

Reply #1216 Top

Wow when I see that great models I just wana play it now :grin: realy god work..brilliant..wonderfull..realy god guys  Keep it up,you will made it :thumbsup:   

Reply #1217 Top

Use this fragment http://www.youtube.com/watch?v=eH8WKvyOT38 i make this antimatter bomb [remained only rename textures and coding]. One shot - five or more ship. But this weapon too powerful [enlarge time of cooldown or number of antimatter for reduce use?]. Change spacemine .particle and use buff from "Radiation bomb" - and we have new weapon.

Reply #1218 Top

Use this fragment http://www.youtube.com/watch?v=eH8WKvyOT38 i make this antimatter bomb [remained only rename textures and coding]. One shot - five or more ship. But this weapon too powerful [enlarge time of cooldown or number of antimatter for reduce use?]. Change spacemine .particle and use buff from "Radiation bomb" - and we have new weapon.

Excellent!

Narn Bin Tak WIP Update:

by Koobalt

Reply #1219 Top

WIP Sharlin tex. early progress  ... an amazing model by Fileosoft! This will replace the high poly Sharlin currently ingame when finished!

@ Tobiwahn - Just experimenting whilst I wait for the mesh ... so I can see how the alterations look ingame with Sins lighting/effects ...

 

Reply #1220 Top

Wow, texture looks beautiful! (So does the BinTak!)

I will supply you with the mesh sometime this week, probably tomorrow (today I have to attend yoga)

 

Reply #1221 Top

Wow, texture looks beautiful! (So does the BinTak!)

YES! They are great models!

Reply #1222 Top

Have finaly test the mod... only one complain... please, make fighter/bomber flying more fast.... none of the 4 EA fighter/bomber is fast enough to intercept a Minbari scout... seing them run around the grav wheel is cute but become boring after some time...

Main problem is the AI not being able to calculate a interception point... having a little more speed will help...

About EA fighter/bomber, i don't know why but they never shoot at the first pass!!!

Reply #1223 Top

@Fileosoft
Thanks for the test. I will look into it (but you could create an issue at our origo project and assign it to me if you would join us there :grin:  )

Reply #1225 Top

Quoting SteinerX, reply 1224
Sharlin tex update:



(3 side gun ports to add later)

Impressive and nice ship and texture nice too<3 ! This ship cost too many time on work - but result more then magnificent [above my hopes]! If Bin'tak as Narn capital ship, G'quan need carry in "frigate" class [in SoSE].

P.S: As i see, Bin'Tak have 14 turret middle cannons and two forward lasers ? In mod this ship be more powerful than "Primus" or not ?