TobiWahn_Kenobi TobiWahn_Kenobi

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

Babylon 5 mod effort for Sins of a Solar Empire Rebellion

This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers. 

 

Babylon 5 - Sins of the Younger Races

 
Disclaimer:
The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.

Thanks to the TEAM:
2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerX
Bughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5
Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, Zvezdochets
Model Templates: Amras-Arfeiniel, James Newman (Firehawk)
Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), Zvezdochets
Musician: Pauli Valkeejärvi
Research: Rob Cummings, Darvroth, Rodney Jenkins
PR: Darvroth, SteinerX
Sounds: Rob Cummings, Pauli Valkeejärvi, Zvezdochets
Texturers:  Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5
Moderation: Blake00


Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)

And to
MysticAngel for the Automated Fighter docking ability
The Babylon 5 X3TC team


And thanks to all those modelers whose work is a inspiration and a template for creating ingame assets

If I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)

 

Release 0.54.1 Full Download for Rebellion 1.95+
& Patch 0.54.2

Sins Of The Younger Races Remastered

NEW - Balvarin Carrier and Minor Factions fix!

 

 

Installation Guide:

  1. Download the latest Sins Remastered mod from here:
    https://www.moddb.com/mods/sinsre
  2. Extract the archive into a 'SinsRemastered' folder in your 'C:\Users\%username%\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85' folder.
  3. Download the latest Babylon 5 Sins of the Younger Races mod from here:
    https://www.moddb.com/mods/sins-of-the-younger-races
  4. Extract the archive into your root 'Mods-Rebellion v1.85' folder instead of a new mod folder as the archive ALREADY contains a premade 'SotyrRemastered' folder inside of it (so if you're not careful you'll end up with a mod folder inside of a mod folder and it won't work lol).
  5. Start Sins and go to 'Options', then 'Mods', and you should see the mods you've installed.
  6. Enable 'SotyrRemastered' and then enable 'SinsRemastered' too. Make sure that the load order is SotyrRemastered first/top and then SinsRemastered second/bottom.
  7. Restart Sins and you should be good to go!

Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:


TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 2
enabledModName "SotyrRemastered"
enabledModName "SinsRemastered-v0.95b"


 

DISCORD:

https://discord.gg/9AwgByEEKn

 

Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)
http://babylon5ins.blogspot.com/

 

Yours TobiWahn_Kenobi

 

14,153,622 views 5,473 replies
Reply #1126 Top

No Pics, don't want to spoil it, but as of now the Specular, Reflective, Light, normal and cl text of the following parts is complete

 

Missile Tubes for firing forward/back

Missiles ports front for firing to the side

Hangar Door

Background plate texture (only cl and nm for now)

 

What do you want to work on next? (I sincerely hope you do want to work on something :pout:  )

Need UV's and texture template for a model? Want to do some Ability icons? Change the main menu Icons and/or layout? 

 

As for the origo platform, do you need help to get your svn access set up?

 

Timmaigh pm'd me yesterday and told me he has no time at the moment, but will continue to make models (Centauri for now) as soon as he got time again.

Haven't heard from Hawkwall for a while now (which is a shame, because his musical skill is more than excellent)

@Zvezdochets
Still alive? 

 

 

PS.: If you want to make some forum entries on origo, you should take a look at the wiki syntak for formatting options

Reply #1127 Top

What do you want to work on next? (I sincerely hope you do want to work on something )

Need UV's and texture template for a model? Want to do some Ability icons? Change the main menu Icons and/or layout?

I'd like to work on the Warlock:) - (but will do a little work for Tesla and some for a character for DS first so will give you time to do a UV for the Warlock ... )

AND! please remember my first love is the B5 mod ... I'm here to the END!

As for the origo platform, do you need help to get your svn access set up?

Sure all the help you can:)

PS.: If you want to make some forum entries on origo, you should take a look at the wiki syntak for formatting options

Yeah .. not use to that ... I like icons .. :) ... press the button type stuff ... will take me a bit of time to get use to ..

 

Reply #1128 Top

@ Koobalt - your EA Explorer was a wonderful model to tex. I hope you like the results plus Tobi's magic touches:) were to your liking ,,

Reply #1129 Top

Quoting SteinerX, reply 1127
AND! please remember my first love is the B5 mod ... I'm here to the END!

I think that it will be no end for the B5 mod... same if we can finish all the races of the B5 universe for sins... soon of later, there will be a new game who is better that sins ( can be sins 2 ) and the work will continue...

Reply #1130 Top

I'm afraid so :waaaa:  

 

Lets hope sins 2 (if thats ever on the table) has real reasons for us to make the jump (like a real scripting language for modding - more inline with what U3 has to offer, mesh animations, better integrated mod tools, a Tech tree editor, less hardcoded limits, no 2gb process limit, multithreading built into the engine, Diplomacy options like in Civ4, more 3d movement, firing arcs, and so forth...)

 

I still don't understand why the AI is not inherently multithreaded anyways. Thats the most logic optimisation for a start. I mean if the AI would use the same API's as the multiplayer syncing, every AI could have it's own thread. 

Then multithread the particlesystem, thats "easy" too. The particles are not that dependent on each other (other than time synchronisation, collision detection and active emitter status, there isn't any interaction between most of them and / or the rest of the engine)

Viewpoint t

I know, multithreading is never easy, but there are thing that are easier to implement than others.

And please make the following buffs for sins1:

GetFirstTarget(type) - select a System with mouse, target is the first object of type (type) in that system, System only selectable if object of type (type) is there. Type could be modul, ship, planet / star

MoveToTarget() -> moves the objects with the buff applied to the target that was selected before, outside of the boundaries of the selected object.

 

heres hope that the devs will listen...

Reply #1131 Top

Quoting TobiWahn_Kenobi, reply 1130
...hope that the devs will listen...

Devs are listening... almost each patch have new thing for the modders !!!

Problem is that they are a business... and a small one... i have a lot of hope for a sins 2 but i have not to much hope... Ironclad is a little team... they have made a good work with sins but a new engine will ask a lot of work... the big company can use years and years for create a game but little one need a fast return for allow devs to have some bread on the table...

By the way, actual sins can use a max of 8 core and a max of 12gb ram ( 1520 mb by core )... only problem is that you need the VMware ESX sphere for server ( hardware virtualisation who don't need a host OS ) at almost 4000$ and minimum a work station ( around 5000 euro if build yourself, around 15000$ if buy by Apple )... so, the sins code is not so bad after all !!!! But who will invest a lot of money for enjoy a simple game ?

 

Reply #1132 Top

SteinerX i really love your texture for Explorer.

Reply #1133 Top

I bought entrenchment and downloaded this.  When I first saw the Omega in action I almost cried.  I have waited my whole life to see an Earth Force ship in a game.  One thing about the Omega, if nobody has noticed, if you look at it whilke facing the local star the rotating section seems to glow and the rest of the ship is unchanged.

One question/concern.  Did you guys change the rate of income or anything?  I've tried two games and I don't seem to have any credits and because of that I have a TINY fleet (even with the large fleet option selected).  The AIs seem to have the same problem too.

Lastly.  Is anyone currently working on the Hyperion?  It's my second favorite ship of B5.

Reply #1134 Top

One question/concern. Did you guys change the rate of income or anything? I've tried two games and I don't seem to have any credits and because of that I have a TINY fleet (even with the large fleet option selected). The AIs seem to have the same problem too.

Did you upgrade the new colonise planet? Did you research the trade center and build them, and the last when you start the game there is options, did you select the speed of income (in the same place were you change the fleet size)

 

Lastly. Is anyone currently working on the Hyperion? It's my second favorite ship of B5

The model is already done, it's only awaits texturing job (for me is a one shot ship  :cylon: )

 

Reply #1135 Top

Quoting jjspqr, reply 1133
One thing about the Omega, if nobody has noticed, if you look at it whilke facing the local star the rotating section seems to glow and the rest of the ship is unchanged.

main reason is because the rotating part is made of particules... normally, sins engine was not made for having ship with moving part... long time ago, some guy that i have forget the name have found a genious workaround by using the particule system for make piece of the ship rotate... it is not perfect but it allow us to make ship with moving part like the numerous one in the B5 universe...

Reply #1136 Top

SteinerX i really love your texture for Explorer.

 

Good to hear!

 

One thing about the Omega, if nobody has noticed, if you look at it whilke facing the local star the rotating section seems to glow and the rest of the ship is unchanged.

You need to turn off the 1 "shiphighlight" effect in the menu screen ... then it's a lot better {only slightly seen)! - It's a problem with the particle effect:( - let me know if that works for you ... a further step is to turn off the 2 bloom BUT you lose a lot of the really nice lighting effects ... choice is yours try 1 and see.

I've been looking into the -da file for the rotation part and made some adjustments (still not finished) but may have made it alittle better in skybox environments (more or less) - however, we lose some of the skybox reflections ... and Tobi will need to have a look at the adjustments to see if he approves.

One question/concern. Did you guys change the rate of income or anything? I've tried two games and I don't seem to have any credits and because of that I have a TINY fleet (even with the large fleet option selected). The AIs seem to have the same problem too.

Yes things are more expensive and it takes time to build fleets (so focus on building up your economy)... and you have to be careful with what you've got - CAPwise ...

Lastly. Is anyone currently working on the Hyperion? It's my second favorite ship of B5.

Yes ... Koobalt's done a fine model ... on my every growing list of ships to tex.

Reply #1137 Top

main reason is because the rotating part is made of particules... normally, sins engine was not made for having ship with moving part... long time ago, some guy that i have forget the name have found a genious workaround by using the particule system for make piece of the ship rotate... it is not perfect but it allow us to make ship with moving part like the numerous one in the B5 universe...

TheBigBangTheory - he did a great job working that one out! Wouldn't be quite the same without the rotation effects ... hopefully Sins 2 will solve this further ... plus all the other things ...

And Tobi has progressed this further ... The Explorer has a great rotation effect .... then we've got the Azimov ...

Reply #1138 Top

Quoting SteinerX, reply 1137

TheBigBangTheory - he did a great job working that one out! Wouldn't be quite the same without the rotation effects ...

Don't know if Tobi will agree but maybe we can make some room in the credit of the B5 mod for TheBigBangTheory... in some way, we use his work for our rotations effect...

Reply #1139 Top

Quoting SteinerX, reply 1136
... on my every growing list of ships to tex.

Don't worry, for the end of February, you will have 4, maybe 5 more model to texture... 3 EA transport, a minbari ship and maybe the first Vorlon ship ( modeling stage around 50% now )...

Anyway, don't try to work faster... i really like your quality work... until now, your texture work is the best one that i have ever see in sins...

Reply #1140 Top

Quoting koobalt, reply 1134

colonise planet? Did you research the trade center and build them, and the last when you start the game there is options, did you select the speed of income (in the same place were you change the fleet size)
 

I built up all my planets the same way I always do and all my pre-game settings were the same.

Quoting Thoumsin, reply 1135

main reason is because the rotating part is made of particules... normally, sins engine was not made for having ship with moving part... long time ago, some guy that i have forget the name have found a genious workaround by using the particule system for make piece of the ship rotate... it is not perfect but it allow us to make ship with moving part like the numerous one in the B5 universe...

Thanks for the explanation.

Quoting SteinerX, reply 1136

You need to turn off the 1 "shiphighlight" effect in the menu screen ... then it's a lot better {only slightly seen)! - It's a problem with the particle effect:( - let me know if that works for you ... a further step is to turn off the 2 bloom BUT you lose a lot of the really nice lighting effects ... choice is yours try 1 and see.

I've been looking into the -da file for the rotation part and made some adjustments (still not finished) but may have made it alittle better in skybox environments (more or less) - however, we lose some of the skybox reflections ... and Tobi will need to have a look at the adjustments to see if he approves.

The bug/problem doesn't really bothering me, so I don't need to change any settings..  it took me two games before I even noticed it.  Just thought I would bring it to your attention.

Quoting SteinerX, reply 1136

Yes things are more expensive and it takes time to build fleets (so focus on building up your economy)... and you have to be careful with what you've got - CAPwise ...

Thanks.  I didn't know if it was the mod or entrenchment.  I never player vanilla entrenchment.

Quoting SteinerX, reply 1136

Yes ... Koobalt's done a fine model ... on my every growing list of ships to tex.

Beautiful. ^_^

Reply #1141 Top

wow the where ships looking very great...great job

Reply #1142 Top

The bug/problem doesn't really bothering me, so I don't need to change any settings.. it took me two games before I even noticed it. Just thought I would bring it to your attention.

Try turning off the "Shiphighlight" effects in the options menu when playing ... you'll notice a big difference ... I always do and the Omega looks great! I keep the bloom on for the very nice lighting effects Tobi's done to the models! You can always turn them back on if you prefer ... just a few clicks ...

Don't know if Tobi will agree but maybe we can make some room in the credit of the B5 mod for TheBigBangTheory... in some way, we use his work for our rotations effect...

I'm sure Tobi won't mind both have done great work for this effect (Tobi/TBBT)

Don't worry, for the end of February, you will have 4, maybe 5 more model to texture... 3 EA transport, a minbari ship and maybe the first Vorlon ship ( modeling stage around 50% now )...

Looking forward to seeing those models! and ... our first Vorlon ship!

Anyway, don't try to work faster... i really like your quality work... until now, your texture work is the best one that i have ever see in sins...

I'm honoured by your praise ... especially from one of your high caliber ... I had great teachers/advisers - Tobiwahn/Fileosoft to advise and inspire me .... and quality models to work with ... and Tobi's magic lighting effects ... all in all a great team effort!

 

wow the where ships looking very great...great job

Thanks on behalf of the B5 team for your comments and interest:)

 

Reply #1143 Top

Well, sorry to be absent for the weekend, family business :blush:

 

Yes, the texture from SteinerX is wonderful to say the least. As for the mentioning of BigBangTheory, he is already mentioned as a teammember for his textureing work, but I could also add him to modeling (Or add a new section for Particle Effect. Lets do this next version, he really deserves the credit.

So I'll better get back to textureing the Apollo so to be finished this coming weekend. (hopefully)

 

Reply #1144 Top

hope everythings going o-k for you guys. keep up the good work :)

Reply #1145 Top

Still at it, thanks. Next release will surely come, just takes some time O:)

 

@Fileosoft
Hows the modelling going? Asimov, Tanker, Cargo, Sharlin,...
(Not that I have spare time at the moment... Apollo textureing takes time, just general interest)
When will you join us on origo?

Reply #1146 Top

Quoting TobiWahn_Kenobi, reply 1145
@Fileosoft
Hows the modelling going? Asimov, Tanker, Cargo, Sharlin,...
(Not that I have spare time at the moment... Apollo textureing takes time, just general interest)
When will you join us on origo?

For the Asimov, it is already done and posted last year ( https://forums.sinsofasolarempire.com/361694/page/35/#2493132 ) !!!!!! Model done with segmenting and UV at http://www.love-from-russia.be/Asimov.zip

For the Sharlin, segmenting done, UV at around 50%...

For the Tanker and Transport, model is done, remain segmenting/UV ... for the Cargo, around 50% of the modeling is done...

For the Vorlon ship, around 50% of the modeling is done...

About join on origo, will make it when i feel that i need it... really busy with the web admin work of the other forum... was planned to be a week away from modding due to my purchase of mass effect 2 and playing with it... have finish the game yesterday in around 35 hours... it have remember me why game like sins have high value in my heart will almost unlimited play possiblities... once i have finish the webadmin job, the work for the Halo mod and the work for the Empire mod, i will be able to invest myself fully in these mod... and give to you and SteinerX texturing work for the next few years :p

Anyway, if needed, i can drop all my other task and have a model ready to texture in the next 24 hours ( Vorlon non included ) if you ask it...

Just remember, i have a unfinished Thunderbolt too... do you need it ? Have no play sins in age, so i have never play the mod... so, i don't know if you have already these model in your mod...

Reply #1147 Top

Thanks alot! Don't hurry to get something finished as we still have a lot of work to do- Hope you enjoyed ME2 a little, though as I read that it is somewhat action oriented I lost my interest. On the other hand, I played risen and enjoyed it but have not found the time yet to finish the big boss... (for month now)

As for origo, better not join or it might happen that I assign ou some tasks X|  

We have a Thunderbolt somewhere I believe, but I'm not certain. Haven't played sins for month now (except testing) so I understand how you feel. 

 

Thanks for the support and hope you still enjoy modding.

Reply #1148 Top

Quoting TobiWahn_Kenobi, reply 1147
Hope you enjoyed ME2 a little, though as I read that it is somewhat action oriented I lost my interest.

Not really a lot of action... have use the half of the time for scan planet and send probe to resource !!! Before it was more fun with the mako...

About armor, gun, tec, etc... all is too much simple now... you buy or find something and you research it for all the party...

In the almost 50 hours, i have explore all the planets and find only a few side mission... story now is more a simple, too much simple...

Good side is that the girls are more easy now... was able to have 3 of them in the bed... and it is fun to see them fight each other... but not so funny when they become not more loyal...

now, i have lost my interest too... game like this are finish too much fast... and there is not a lot of DLC story now, more material oriented...

As for origo, better not join or it might happen that I assign ou some tasks  

When i join, you can assign what you will... i remaina freelancer with the right to accept or refuse a job... my freedom first...

Haven't played sins for month now (except testing) so I understand how you feel. 

Having work for several mod, if i need to play them, i will not have time to model... Sins is a good game but you really need a lot of time for play it...  

Reply #1149 Top

That's right, sins takes a lot of time (to play and to mod)

As for ME2, as long as its oversimplification does not reach the level of DeusEx->DeusEx2 (dumbed down to suit the console child crowd) it might have given you at least a little fun.

And you always have the right to refuse a job (or assign yourself a job). Freedom always comes first!

Reply #1150 Top

Zvezdochets - haven 't heard from you for a long time ... how are you doing? Love the extra models you've done!