TobiWahn_Kenobi TobiWahn_Kenobi

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

Babylon 5 mod effort for Sins of a Solar Empire Rebellion

This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers. 

 

Babylon 5 - Sins of the Younger Races

 
Disclaimer:
The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.

Thanks to the TEAM:
2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerX
Bughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5
Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, Zvezdochets
Model Templates: Amras-Arfeiniel, James Newman (Firehawk)
Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), Zvezdochets
Musician: Pauli Valkeejärvi
Research: Rob Cummings, Darvroth, Rodney Jenkins
PR: Darvroth, SteinerX
Sounds: Rob Cummings, Pauli Valkeejärvi, Zvezdochets
Texturers:  Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5
Moderation: Blake00


Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)

And to
MysticAngel for the Automated Fighter docking ability
The Babylon 5 X3TC team


And thanks to all those modelers whose work is a inspiration and a template for creating ingame assets

If I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)

 

Release 0.54.1 Full Download for Rebellion 1.95+
& Patch 0.54.2

Sins Of The Younger Races Remastered

NEW - Balvarin Carrier and Minor Factions fix!

 

 

Installation Guide:

  1. Download the latest Sins Remastered mod from here:
    https://www.moddb.com/mods/sinsre
  2. Extract the archive into a 'SinsRemastered' folder in your 'C:\Users\%username%\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85' folder.
  3. Download the latest Babylon 5 Sins of the Younger Races mod from here:
    https://www.moddb.com/mods/sins-of-the-younger-races
  4. Extract the archive into your root 'Mods-Rebellion v1.85' folder instead of a new mod folder as the archive ALREADY contains a premade 'SotyrRemastered' folder inside of it (so if you're not careful you'll end up with a mod folder inside of a mod folder and it won't work lol).
  5. Start Sins and go to 'Options', then 'Mods', and you should see the mods you've installed.
  6. Enable 'SotyrRemastered' and then enable 'SinsRemastered' too. Make sure that the load order is SotyrRemastered first/top and then SinsRemastered second/bottom.
  7. Restart Sins and you should be good to go!

Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:


TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 2
enabledModName "SotyrRemastered"
enabledModName "SinsRemastered-v0.95b"


 

DISCORD:

https://discord.gg/9AwgByEEKn

 

Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)
http://babylon5ins.blogspot.com/

 

Yours TobiWahn_Kenobi

 

14,163,535 views 5,473 replies
Reply #726 Top

@Bigstink357
Just in preparation, and to answer LoneRanger1's question, I hope to get it out before Christmas!

As for capturing enemy ships, this won't be in version 0.35. It will most likely be in the next one, though you won't be able to capture enemy construction ships, sorry.

Reply #727 Top

hey, firstly thanks for making one of the best shows to ever grace TV, into a mod for one of the best games :grin:  

but... i have been testing your mod for a while now, i cant remember what release version i have, as im not using my main machine. and i was wondering if you would like my findings on the balance and various other issues... i wont be able to give you any info untill after xmas. but i have quite a bit and i know pretty much everything about B5 (recently watched it all again over the past few weeks).

keep up the good work

Ner'is vas'hana ter'es

Reply #728 Top

Errors are welcome, balancing issues as of now are not going to be adressed. Balancing will start in the mid to late beta phase when most ship stats of most races are in and we know how they play against each other.

 

As stated before though, I do not plan to make this a "get many ships cheap and if lost a battle just reproduce quick" mod, I intend to make it so that retreat is a requirement to success as losing a few small or a capital ship should really hurt, even in the late game one should have to weigh the consequences of winning a battle versus the losses one incures.

Reply #729 Top

As stated before though, I do not plan to make this a "get many ships cheap and if lost a battle just reproduce quick" mod, I intend to make it so that retreat is a requirement to success as losing a few small or a capital ship should really hurt, even in the late game one should have to weigh the consequences of winning a battle versus the losses one incures.

Agreed!

Reply #730 Top

Ok..also could ships be captured.How it would be when I captured an colonieship and colonized a planet with it?When I play for example EA and captured an Mimbary colonieship...would the planet be with EA or Mimbar buildings?

and what for stations would there be?

Reply #731 Top

will be EA. In sins if you play EA there is no POWER THAT YOU WILL PLAY MINBARI!!!!!! The creator of the game don't allow that!!

+1 Loading…
Reply #732 Top

hm....and how would the captureability exactly works?

Reply #733 Top

Deploy small landing ship with your frigate and choose target for his. And he capture enemy. But not forget - this ship very vulnerable to enemy fire.

Reply #734 Top

As said by zvezdochets, only that you do not automatically capture an enemy shio, but you got a chance by a specific amount of percent to overtake the target. (Made by EvilTesla, many thanks to him)

 

As for stations, At the moment there is only the Battlestation and the jumpgate (in the starbase version). Later on there should follow a trade station, a diplomatic station and a colony station

Reply #735 Top

As said by zvezdochets, only that you do not automatically capture an enemy shio, but you got a chance by a specific amount of percent to overtake the target. (Made by EvilTesla, many thanks to him)

 

Can that % increase with research?

Reply #736 Top

A thats sounds great...and what for ships do you plan for 0.35?

Reply #737 Top

@SteinerX
I don't know, must take a look into the buff.

Reply #738 Top

Quoting SteinerX, reply 735

As said by zvezdochets, only that you do not automatically capture an enemy shio, but you got a chance by a specific amount of percent to overtake the target. (Made by EvilTesla, many thanks to him)


 

Can that % increase with research?

Only if enlarge number hull points for landing frigate or speed this ship. But may use this ability with small distance - and 100% sucess! But this mission very danger.

+1 Loading…
Reply #739 Top

A thats sounds great...and what for ships do you plan for 0.35?

New ingame ships for PA-0.35 = EA Omega/Sagittarius/Hermes

Reply #740 Top

HUD Icon update!

(will change background of Thunderbolt to be darker ...)

Reply #741 Top

Except that Thunderbolt background (which you said you ant to change) this is gorgeous!

Reply #743 Top

thank you for your info @ SteinerX I have to say that the icons looks very fantastic

@ TobiWahn_Kenobi...dit I understud you right...there would be not so much sations? Also I'am for it.What do you plan with Babylon 1-5 ?

Reply #744 Top

thank you for your info @ SteinerX I have to say that the icons looks very fantastic

 

Thanks for your comment ... it's a long road:)

Icons update:

Loading screen 10

Reply #745 Top

3 new EA ships? great ...and the icons are they in 0.35?

Reply #747 Top

AWESOME But when is 0.35 gonna b out! I cannot wait!!!!!!!!!!!!!!!!!!!!!!!!!!

 

U guy's r th best!

Reply #748 Top

Quoting Barn0, reply 747
AWESOME But when is 0.35 gonna b out! I cannot wait!!!!!!!!!!!!!!!!!!!!!!!!!!

 

U guy's r th best!

Thanks for your comments and interest! And, to quote Tobiwahn:

 

I hope to get it out before Christmas!

 

 

Reply #749 Top

I will try to finish the Hermes texture today and then begin making a package tomorrow and hope to finish it tomorrow as well, but I can't promise. Would be a great gift though, wouldn't it?

Reply #750 Top

I will try to finish the Hermes texture today and then begin making a package tomorrow and hope to finish it tomorrow as well, but I can't promise. Would be a great gift though, wouldn't it?

Great looking forward to seeing it!

 

Pre-Alpha 0.35 ... tomorrow ... YES! I vote for tomorrow, would be a great gift for Christmas:)