TobiWahn_Kenobi TobiWahn_Kenobi

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

Babylon 5 mod effort for Sins of a Solar Empire Rebellion

This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers. 

 

Babylon 5 - Sins of the Younger Races

 
Disclaimer:
The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.

Thanks to the TEAM:
2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerX
Bughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5
Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, Zvezdochets
Model Templates: Amras-Arfeiniel, James Newman (Firehawk)
Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), Zvezdochets
Musician: Pauli Valkeejärvi
Research: Rob Cummings, Darvroth, Rodney Jenkins
PR: Darvroth, SteinerX
Sounds: Rob Cummings, Pauli Valkeejärvi, Zvezdochets
Texturers:  Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5
Moderation: Blake00


Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)

And to
MysticAngel for the Automated Fighter docking ability
The Babylon 5 X3TC team


And thanks to all those modelers whose work is a inspiration and a template for creating ingame assets

If I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)

 

Release 0.54.1 Full Download for Rebellion 1.95+
& Patch 0.54.2

Sins Of The Younger Races Remastered

NEW - Balvarin Carrier and Minor Factions fix!

 

 

Installation Guide:

  1. Download the latest Sins Remastered mod from here:
    https://www.moddb.com/mods/sinsre
  2. Extract the archive into a 'SinsRemastered' folder in your 'C:\Users\%username%\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85' folder.
  3. Download the latest Babylon 5 Sins of the Younger Races mod from here:
    https://www.moddb.com/mods/sins-of-the-younger-races
  4. Extract the archive into your root 'Mods-Rebellion v1.85' folder instead of a new mod folder as the archive ALREADY contains a premade 'SotyrRemastered' folder inside of it (so if you're not careful you'll end up with a mod folder inside of a mod folder and it won't work lol).
  5. Start Sins and go to 'Options', then 'Mods', and you should see the mods you've installed.
  6. Enable 'SotyrRemastered' and then enable 'SinsRemastered' too. Make sure that the load order is SotyrRemastered first/top and then SinsRemastered second/bottom.
  7. Restart Sins and you should be good to go!

Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:


TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 2
enabledModName "SotyrRemastered"
enabledModName "SinsRemastered-v0.95b"


 

DISCORD:

https://discord.gg/9AwgByEEKn

 

Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)
http://babylon5ins.blogspot.com/

 

Yours TobiWahn_Kenobi

 

14,159,195 views 5,473 replies
Reply #51 Top

What kind of program are you using? If Photoshop, its under the channels tab, where you have red, green, blue and (if exists) alpha channels. They are all seperate grayscale images. In the alpha channel, White represents opaque and black represents transparent with the gray values representing the intermediate transparency levels.

 

PM me if you need help!

Reply #52 Top

Quoting TobiWahn_Kenobi, reply 51
What kind of program are you using? If Photoshop, its under the channels tab, where you have red, green, blue and (if exists) alpha channels. They are all seperate grayscale images. In the alpha channel, White represents opaque and black represents transparent with the gray values representing the intermediate transparency levels.

 

PM me if you need help!

Thanks for the advice, it was the ALPHA! Now problem solved with your help and Fileosoft's, too. And XRasor's as well.

Cheers!

This was the problem:

Now fixed:

Character for Evil-Tesla's Tri Pirate Mod in 7DS + a B5 loading screen

Reply #53 Top

My gifts for today are two in-game loading characters:

1 - Vorlon

2 - EA - Starfurypilot (custom design with large amounts of artistic license)

Click on banner for the link ...

Let me know what you think, ps my birthday today a PreAlpha v0.32 would make an excellent gift ... :grin:

But, I can wait for my present ...


Reply #54 Top

I hope you finish the Loadingscreen.dds soon for inclusion in the mod. Can't wait to see Kosh giving me helpful hints :moon:

 

BTW I think we need to edit the brushes for all the Races to have loading screen Characters of their own. I will look into it when I have some spare time (and give you directions on how to implement them in a graphics file)

Enjoy the Birthday!

Reply #55 Top

Tobiwahn - Great thanks for the present

I PMed you the link for current files for the loading screens (1,2,3,5&6) + Vorlon and EA pilot

BTW I think we need to edit the brushes for all the Races to have loading screen Characters of their own. I will look into it when I have some spare time (and give you directions on how to implement them in a graphics file)

Brushes?

I'll update the blog with new pics of PreAlpha 0.32, soon!

Reply #56 Top

Brushes IIRC are the definition file for the image files. They tell the program where to find the pictures (file, position) and label them for use in the entity files

Reply #57 Top

Brushes IIRC are the definition file for the image files. They tell the program where to find the pictures (file, position) and label them for use in the entity files

Interested!

New 0.32 screens up!


Reply #58 Top

Ok TobiWahn, i send you that soundtrack, check your pm to download them. Have fun :)

Well dont think it will work Tobi, someone on your link idevelopments w/e it was wouldnt want it so, good luck finding those sound tracks. Sorry they wouldnt take it.

+1 Loading…
Reply #59 Top

Hey i patched up the mod and for a weird reason whenevena i start a game after a minute bam a minidump?

idk why

Reply #60 Top

@ Holybeast

Could you enable the advanced logging and tell me the error message Sins is showing in the dialogbox? Should be displayed right before the Minidump. Do you have an AI assigned to the Shadow player? This is not allowed yet (the readme says so). Have you started a new game?

Anyone else experiencing the problem?

Reply #61 Top

OH "SMACKS HEAD" :| that was my fault i did enable them on ai so yeah my mistake.......Sorry >.<

Reply #62 Top

No problem ^_^

 

It's as of now impossible to use it for AI, because the AI expects certain things to be able to do which shadows atm can't. I plan for Shadows to have completely different game mechanics, so I'm not sure if AI will ever be able to play shadows. If you come across other bugs, please let me know, as there I'm sure will be many of them.

Reply #63 Top

I always get this error after a while. Can anybody help me with this?

 

AudioSystem: LoadSample Failure: Not enough memory  : .\Sound\Effect_PlanetAmbience_Loop.ogg

 

Could it be because I'm using Win7 RC1 64 bit on 3GB of RAM?

 

Thanks folks

Reply #66 Top

lo all,

just one question: are u using dynamic movement for your ships?

 

greets dennis

Reply #67 Top

B5 loading screen 4 (revised version)

Nice one that!

Reply #68 Top

@da_snada

No, we are not. In B5, most ships do not move that dynamic (there are exceptions to that rule, white stars for example, but as of now, they are not planned, maybe later).

Reply #69 Top

Quoting TobiWahn_Kenobi, reply 68
@da_snada

No, we are not. In B5, most ships do not move that dynamic (there are exceptions to that rule, white stars for example, but as of now, they are not planned, maybe later).

 

thanx, m8 :)

Reply #70 Top

Sorry for being such a noob, but what do I need to do to install this and play it? I placed the files in the sins mod folder for version 1.17 but it shows a few files in the mod settings ingame. Even if I do enable one of them I do not see anything that allows me to play the mod.

Also, great work so far and hopefully we can finally have a great B5 mod!~

Reply #71 Top

OK, Here is it. You need entrenchment 1.03. The mod folder (babylon5) needs to be in the respective entrenchment folder

C:\Users\*MyUserName*\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.03 on Vista / Win7

or in the respective userfolder on your winxp system.


When you start entrenchment, you go to options-> mods and enable the babylon5 mod

 

That should be it. You should also read the included readme.txt on what to expect and what not to do

Reply #72 Top

just wanted to ask, how goes modeling, I know that was a big trouble for you guys before.

Reply #73 Top

hmmm some of the skill points when put into certain skills don't add to any skills at all on one or a few of the Minbari capitals... unless the code is incomplete still. I do know this is still in the testing phases SOOO I wanted to point this out... btw... lol looks good so far need to try the earth forces sometime I'm a big fan of the B5 series

Reply #74 Top

hmmm some of the skill points when put into certain skills don't add to any skills at all on one or a few of the Minbari capitals... unless the code is incomplete still. I do know this is still in the testing phases SOOO I wanted to point this out... btw... lol looks good so far need to try the earth forces sometime I'm a big fan of the B5 series

 

Thanks for your interest and playtesting ... abilities are being developed with each release some ships have them/some don't have all of them:

Currently - PRE-ALPHA stage at the moment so there's a lot to look forward to!

just wanted to ask, how goes modeling, I know that was a big trouble for you guys before.

Tobiwahn would be the best to answer this, but it's progressing ... we have the resources/talent of the 7DS team available .. so things look promising.

Reply #75 Top

Sharlin Ship abilities up (string not found for the name of the fourth)

Click on image for link.