Questing Victory Condition

Cooler than Espionage

Due to the recent spat of espionage discussion, I have been thinking about the alternative victory conditions. Completing the "Master Quest," as I believe one of them is currently called, is the one that intrigues me the most. I was just wondering what people thought this should be like. As for me, I would like the master quest to possibly a sort of template quest/story arc, except with sweeping goals that would need a civilization to complete them. So instead of kill this monster, it would be wipe out this Fallen nation, for example. And that would just be one stage of the quest. Another option would be focusing on the hero aspect, and have them complete a more traditional quest. A blend of these two would also be pretty cool.

So what do you all think?

13,113 views 11 replies
Reply #1 Top

I agree that it would be a long series of increasingly difficult quests, but the big challenge in my eyes is figuring out which quest path to pursue (this assumes that not all quests count towards the master quest, because that wouold really suck the fun out of it). How are you going to decide whether to behead Samos The Strong or reunite 16 peices of the Gorgon's Sword w/o knowing in advance which one leads to the path?

Reply #2 Top

First quest: gather five rat tails.

Second quest: gather ten wolf tails.

Third quest....

Reply #3 Top

I like the idea of their being lots of questing available, not just towards the VC. And I think that getting started on the "epic" VC quest should be fairly common, i.e. maybe half of the quest givers are flagged that when you complete his quest he can offer you his standard reward or "information about the most amazing Whatzit ever!" if you take the information he steers you towards the next person in the chain. Maybe gives you something that will make that person actually talk to you. I kind of like the idea that the beginning might be fairly common knowledge that even doing a quest for an innkeeper he might pass you the info to start. (And if you are not going to pursue that VC you can always just take the standard reward he offers). But as you progress, later quests are going to have fewer and increasingly powerful beings that know what the next step is. Some of them may need to be defeated and in return for their life they tell you the next step. And obviously the final step needs to be incredibly tough and a long path to accomplish.

Reply #4 Top

Ironically, the third quest in the chain is "kill off all other major civilizations" ;P

 

Reply #5 Top

Quoting WIllythemailboy, reply 4
Ironically, the third quest in the chain is "kill off all other major civilizations"

 

MWAHAHA!:grin:

Reply #6 Top

Yeah, and the final quest in the sequence: "Come up with an espionage sysetm that makes everybody happy." 8O

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Reply #7 Top

And then you lose the game because you can't do it. :(

Reply #8 Top

That's the idea.......

Reply #9 Top

I worry how the victory quest will scale to different map sizes. Making it impractical for a small game but too easy in a large one..

Reply #10 Top

Quoting Scoutdog, reply 6
Yeah, and the final quest in the sequence: "Come up with an espionage sysetm that makes everybody happy."
Quoting Ratya48, reply 7
And then you lose the game because you can't do it.
Quoting Scoutdog, reply 8
That's the idea.......
Considering that your previous quest was "kill off all other major civilizations", I doubt there will be much opposition to any espionage system you were to propose in your game. :P

Mike The Farmer: "But milord, I don't want to be a spy. Can't we use sliders like our ancestors?"

Sovereign: "D'oh!"

Reply #11 Top

Mike The Farmer: "But milord, I don't want to be a spy. Can't we use sliders like our ancestors?"

Sovereign: "D'oh!"

Naaaah...

Mike The Farmer: "But milord, I don't want to be a spy. Can't we use sliders like our ancestors?"

Sovereign: "Ok, I need one candidate to jump in this vulcano and check if the lava is still hot... Aaaah, Mike, you were just the person I was looking for... }:) "