SD released demigod version 1.10.122 on 8/6/2009. This hotfix release was expected to have fixed the host disconnect exploit/bugs. The specific bugs I am referring to are as follows:
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The host of the game presses END GAME after 3 minutes (but before the game is actually over) and the results of the match are not reported properly or at all.
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The host of the game disconnects their computer from the internet AFTER 3 minutes and the results of the match are not reported properly (documented by me in greater detail here
http://forums.demigodthegame.com/358171)
The purpose of this thread is to track any instances of these host exploits still functioning or to provide details on any other types of host disconnect exploits. Polynomial and I conducted some intial tests after the hotfix was released. Here are the results of the tests. Please post additional information or examples with as much detail as possible.
Case for exploit #1 being resolved: Hosted a 3 humans vs 1 human game. The host is on the 3 man team and hits END GAME. http://pantheon.demigodthegame.com/game/835911/player/22215/. This game only lasted 2 minutes, so the games official result was NA, but it did properly record the game as a loss for the host. Previously, there would not have been a full record of this game. It stands to reason that a game lasting > 3 minutes would behave similarly.
Case for exploit #2 being resolved: Hosted a 2 human vs 1 human game. The host is on the 2 man team and unplugs his ethernet cord after 3.5 minutes. The game persists as expected with AI taking over for him. After another 2.5 minutes, another player concedes to force the game to end. http://pantheon.demigodthegame.com/game/835959/player/22215/. The interesting part of this is that the game showed up under my stats immediately as a win, but did not show up under the host's stats initially. I refreshed, looked the host up, looked myself up, looked him up again and there was still no record of the game under the host's ID. After 2-3 minutes, I looked the host up again and the record appeared. So, it looks like the original host disconnect exploit has been resolved! I'm not sure why it took so long for the host to have the game appear under his stats, but the game did appear and was tracked accurately.
Thanks for Polynomial for the time he put into testing this out!