Eclipse: A "ghost" demigod

Description: A mechanical beast, bordering on clockwork absurdity...with that distinctive 'ghostly' glow. The head gear is actually a light crystal, supposedly the same ornament found on light towers...For scale, Eclipse is about equal size to UB, if not larger :grin:



strengths

-tower support

-scout skills

weaknesses

-no direct attack

-poor exp rate


SKILLs

note: I'm not big on specific numbers as that can be balanced IF required, otherwise the 'levels' provide a broad overview when

the first skills becomes available.

 

Stealth(passive)....(lvl 1)renders invisibility to minions and towers. lvl 10 invisible to demigod at a range

Remote cast(passive)..(lvl 3)significantly increases range and radius of other skills, targetting multiple towers

exp steal....(lvl 1)gain small exp from all allied towers. burn mana during duration

Espionage...(lvl 4)grant extra vision around all towers for 3,4,5 seconds, all enemy units lose 10% evasiveness

Sabotage---(lvl 5)convert an enemy tower for 5 seconds, lower tower stats for 10 seconds,

Reinforce--- (lvl 5)repair a tower for 5 seconds, increase tower stats for 10 seconds

Restore......(lvl 7)rebuild 1 tower for 10 seconds. lvl 10 imbues heal buff to nearby allies. long cooldown

Chain Tower(passive)....(lvl 1) user immune to towers. Any nearby towers target user (60%, 65%, 70%,85% time) and reflect back to random enemy. lvl 15 doubles tower range.


BACKGROUND STORY: ...coming soon....

-something to do with towers though


My first second attempt for a demigod idea. Feel free for bad critics or good suggestions. thanks!


19,808 views 4 replies
Reply #1 Top

i really like that idea, something original at least!

Some little changes are needed in my opinion:

-a very weak short range (hand to hand?) attack that allow the clockwork rabbit to kill some minotaurs would be handy (but make it so he would still have the weakest dps by far of all the demigods)

-the rebuilding ability has to go IMO. Not being able to rebuilt a destroyed tower is a design choice made in order to do not have the matches lasting forever.

-A very costly ability with a long casting time that allows the rabbit to take over a ennemy tower for 10~20 seconds would be fun.

Reply #2 Top
yeh this seems really interesting. but skills would need a lot of thought for balance reasons. i reckon he should have a passive skill that makes him a medium in which light towers use this demigod as a medium to reach further distances (max distance would be doubles its original range), similar to rooks shoulder light tower, BUT it effect goes like this ... If in allied light towers' range, its attack is always channeled through you. 'passive skill' I - you now act as a rod/medium for light tower attacks to reach further. 'passive skill' II - channeled towers' attack rate increases by 30%. 'passive skill' III - channeled tower dmg is increased by 60. i dunno how it would work but it was a thought that just popped up.
Reply #3 Top

It's a cool idea, but one that would need a lot of balancing work. Just off the top of my head, I see a pretty big issue...

 

5)  Tower buff
...Highest level able to convert any targeted enemy towers.

7)  Tower Shield
...Highest levels, targeted building function as a healing crystal for ally demigods.

 

 

Insta healing crystal inside enemy base? That's a bit more than imba imo.

Reply #4 Top

ARGHH...what's with the fonts? (already fixed it, just being silly)

Fred_Bonaparte.....actually Ghost Rabbit has no actual hands to use (see picture). The rebuilding ability was supposed to be her ultimate skill

gkrit your idea is a good inspiration, i've changed much of Chain tower because of that

milo896 Yes,yes very true. Everything seem messy and overpowered. Though now those are nerfed  down a bit, i think

thanks for feedback!