Very bad homeworld Moral?

I've been having a horrible time keeping up moral on a few specific planets. Namely though my homeworld. I've been playing a custom race with Iconian tech tree and the 30% moral boost. I'll build a Dream Conclave (25% Morale boost) on my homeworld eventually but still while the majority of my worlds at the medium stage of the game will be around 75-85% moral with a few tipping in the yellow and a few close to 100% my homeworld dips in the red at low 40's and 2 dream conclaves seem to only get me around 55-60% at best. What am I missing here?

 

Also whats most peoples opinions on farms? Does everyone eventually use them on farm tiles? Do most build 1 or more on most worlds even w/o tiles? Only benefit I can see is extra tax's on that world but still learning not sure what else. I know the Robotic Farm things increase pop also but thats not really an issue.

 

Edit: Also my homeworld and few worlds with bad moral are all pretty much population capped and they are whining about population so wtf does one do. Not like I have an "slaughter 1 billion of my own people" button (hmm thats an idea for GC3).

 

Also can't figure out how to use planetary Govenors. I create one and add what I want on the list but I don't see any selection to select what planets or even to just say all planets. What am I missing cause I'm getting sick of micromanaging 50-100 worlds.

 

 

7,532 views 10 replies
Reply #1 Top

Morale decreases as population decreases. So does the effective value of your morale buildings. This is intentional, to prevent massively populated planets. Your homeworld has low morale because it caps at 16 billion and all your other planets cap at 8 billion (before farms). Due to the morale issues above, there is never a reason to put a farm on a homeworld, and no more than one on any regular planet (there are exceptions, but for a beginner this is close enough). DO NOT USE farm bonus tiles, especially the 300% ones. Ideally, aim for 12-16 billion people on PQ11+ worlds and stick to the 8 billion cap for anything PQ10 and below.

Note that tax income is based on the square root of population, not linear increase. This means at 13 billion you are giving up about 25% of the income you could get at 20 billion, but need fewer morale structures and can easily make up that 25% by building more stock markets.

Edit: Also my homeworld and few worlds with bad moral are all pretty much population capped and they are whining about population so wtf does one do. Not like I have an "slaughter 1 billion of my own people" button (hmm thats an idea for GC3).

Being pop capped is a good thing, as it means your morale won't be getting worse. For the other planets, I'd suggest getting rid of farms on bonus tiles (make sure to rush build a non-bonus one, then demolish the bonus farm on the same turn to minimize population loss) and just demolishing farms on any planets that exceed the guidelines above. When the farm is gone, any population above the cap simply disappears when you push turn.

For your homeworld, get rid of any farms. If nothing else, turn your homeworld into a transport spam factory. If you build them fast enough, you will use population to load them faster than they can regenerate. Or build transports elsewhere and only partially load them, then fill them up on your homeworld.

I can't help you with the governor problems, I've never used one.

Reply #2 Top

Micro-managing 50-100 colonies can indeed get old.  One quick Q though, do you use the colonies tab?  The one that shows all your colonies in a spreadsheet mode?  I ask because I have found that screen to take a lot of the burden out of it.

Reply #3 Top

Thanks for the helpful tips. My moral issue is indeed I think from to big of a population when I figured the buggers where whining no more room and wanted more population room. My bad moral planets all have farms and most of them built on farm tiles. I started out with Masters of Orion 1, 2, and 3 which are similiar games before I moved to GC and then GC2+ and in MoO the bigger the pop the better especially on high quality worlds. Will now fix that issue.

 

Far as the Governors last night figured out some more of how to use like didn't realize on the colonize spreadsheet mode (which I had been using) I can click on the shipyards to build what I want on which planets. Downfall is would be nice to have a ship governor option to build X on whatever planets have so much military production or higher since 50+ worlds only 15 of them build ships fairly fast and having them on auto on rest of planets just drains my funds for other efforts. Also saw how on colonize is when you can use a governor to auto build the basics. Wondering though if you can set a govenor after colonize? I keep skipping on accident that selection option and would think on planetary screen would be an option asking which govenor to use.

Reply #4 Top

Funny how a Galactic Resort or Counter Espionage Center can bring timely sweet happiness when sliders tax them all just enough.

Reply #5 Top

Build  a political capital (50%) or that Altarian Shrine (75%) on home world.  Even better on bonus tiles.

Reply #6 Top

Yes you can change governors later just go to the planet and in the lower right corner theres a details button itll take you to a screen with a governor button.

Reply #7 Top

Thanks Corlanis. I've gotten so tired of aquiring new worlds through war and finding either the enemy had no buildings besides a starport.... they get destroyed... or unusable. Generally makes most planets I aquire have almost nothing on it except a few crap buildings in the build queue or just that crap buildings compaed to mine.

 

 

Reply #8 Top

By the way, a temporary solution to low morale could also be to ship some people from your homeworld to recently acquired planets. That way you don't lose any taxpayers and morale at your homeworld will be higher for a while.

Reply #9 Top

Quoting Syanis, reply 7
Thanks Corlanis. I've gotten so tired of aquiring new worlds through war and finding either the enemy had no buildings besides a starport.... they get destroyed... or unusable. Generally makes most planets I aquire have almost nothing on it except a few crap buildings in the build queue or just that crap buildings compaed to mine.

 

 

It's always a good idea to buy techs off of other civs to avoid the planet stripping after an invasion. You may never intend to keep that slave pit, but it's better to have it to help build an actual factory in its place after the invasion. The same goes with all the various morale and econ buildings; even if they are inferior to your stock markets, they do give *some* bonus, and upgrading them is cheaper than building from the ground up.

Reply #10 Top

Ohh I generally have all the techs they do as until I start war mongering they sell/trade the techs fairly easily. Only ones sometimes an issue is racial specific techs were sometimes they aren't so quick to sell/trade those off to early. Just so many planets not built up or in really crappy state. The game I finished last night the korath and I were about equal in the share of the galaxy at start but I had better ships, swept in with troops after my fast fleets killed off defenders and their fleets and very few worlds had much on them and those that did little survived the normal invasion. Still somehow they managed to keep pumping out fleets and defenders fairly quick with jack on their worlds.