Horrible demo lag.

I just got and played the demo, i have been really interested in Demigod but have been waiting for the demo. The lag in all the games i played was horrible. I do not believe it was slowdown as the character portrait and interface kept moving but the action froze. I know i shouldn't be complaining, i'm playing the free demo, but the lag has made me no longer want to buy the game. I have heard in different places that in the real game or in Pantheon mode there is less lag. Is that true?

7,593 views 36 replies
Reply #1 Top

Go to speedtest and report your upload.  Also when playing what was the lowest simspeed?  Also what was the highest ping?

 

And in the game, lag is usually not a problem for people except in 5v5 due to some players upload bandwith.

Reply #2 Top

1 person with a bad computer or connection will lag the game for everyone. Check out the scoreboard and look at Sim Speed and ping to find out who it is.

Reply #3 Top

1. DG is p2p and needs a lot of upload-capacity

-> stop downloading/filesharing while playing !!!!

2. only 1 lagging person and the game lags for every participant

-> make in lobby clear that:

- all participants stopped downloading

- have pings < 250

3. open Ports 6100-6200 UDP

4. if you are from USA, make USA only games, if you are from EU, make EU only games

........this should improve your connectivity !

 

 

dont worry about the real game, the community knows how to make the game playable

but the "new demo players" dont know about these things and thats why you have problems

 

just buy the game and enjoy !

 

Reply #4 Top

90% of all the games run really slow. 10% of the time you can get it to run almost full speed if your running a 3v3 MAX. I've only experienced 1 5v5 ever that almost ran full speed. All the fanboys will tell you a million different things about your upload p2p blah blah blah blah. In the end from my personal experience it usually runs quite slow.

 

Ps. Even get pauses on lan games.

Reply #5 Top

Ps. Even get pauses on lan games.
There is something wrong with your computer then ;).

Reply #6 Top

the only games I played that did not lag were the so-called "multiplayer" skirmish games, were I'm the only human player.

Maybe 2 or 3 real skirmish games in 2v2.
1 Pantheon game.

That's it.

Yesterday my partner quit because the game became so laggy that it was barely playable (and it was a skirmish 2V2).

This is really too bad, because @ full speed that game just owns.

Reply #7 Top

Keep in mind that the game runs very slow when someone got a simspeed lower than 0. If it changes between -1 and 0 it could LOOK like it lag, because it switches the game speed. Low sim speed means someone got a slow computer (mainly cpu) and have nothing to do with lag.

And finally one tip: Play 3vs3 max, because in the demo a lot of players will play with bad connection and/or download in background etc.

Reply #8 Top

Lets see whats going wrong:

 

 I tried 2 demo-matches today

 

......and the biggest problem, imo, are the inter-continental-lobbys !

 

  no "EU only", "US only" lobbys out there.......all mixed !

 

then I hosted 2 "EU only" games and still some guys from Australia and Asia jumped into it.....so the pings were very high and the games laggy.

 

the problem is, that the "demo community" doesnt know how important some things are, because of the p2p-crap !

 

 

Reply #9 Top

Quoting ghurka, reply 4
90% of all the games run really slow. 10% of the time you can get it to run almost full speed if your running a 3v3 MAX. I've only experienced 1 5v5 ever that almost ran full speed. All the fanboys will tell you a million different things about your upload p2p blah blah blah blah. In the end from my personal experience it usually runs quite slow.

 
Ps. Even get pauses on lan games.

Incorrect. I hope I don't run into you in multiplayer, since you're the source of your own lag.

Reply #10 Top

Quoting ghurka, reply 4
90% of all the games run really slow. 10% of the time you can get it to run almost full speed if your running a 3v3 MAX. I've only experienced 1 5v5 ever that almost ran full speed. All the fanboys will tell you a million different things about your upload p2p blah blah blah blah. In the end from my personal experience it usually runs quite slow.

 

Ps. Even get pauses on lan games.

You PC somewhat up to date?

If so, try to reboot and then disable virus scanner and all unnecessary background programs. Also uninstall trojans first. :)

If the game runs slow only in multiplayer but is fine in single player, then either you or someone elses connection sucks.

Reply #11 Top

No every other game ive ever played runs fine single player and online full settings for everything. FANBOYS PLZ STOP PRETENDING THAT THIS GAMES ISSUES ARE THE PEOPLES COMPUTERS. I once convinced one of my friends to buy this game and now im asshamed for recommending such a unpolished untested beta that you have to purchase to test. Sure there has been alot of support to bring features that should of been there in the first place (still waiting). In the end " RESULTS > BLOWING SMOKE UP PEOPLES BUMS"

 

Here I'll sell you a car but its only the body dont worry I'll give u parts here and there so you can build the engine. Stop being pushy WHO DO YOU THINK YOU ARE! WAIT FOR THE KEY COMPONENTS THAT WE SAID WE WOULD DELIVER. DONT YOU UNDERSTAND YOU SHOULD BE CONTENT WITH US PASSIFYING YOU WITH VERBAL UPDATES ON HOW WE WILL FIX YOUR CAR UP TO BE AWESOME SOMDAY. BE HAPPY WE DO THAT!

 

Ps. HoN and LoL run great with no issues with a pleathera of options and a refined ui that you would expect from any modern pc game unlike demigod. Hopfully the modding community will shape this title up so its not dead within the next year.

Reply #12 Top

Most of the time the PCs are the cause. Computer experts are relatively rare but the people that think they are experts are abundant. So it's perfectly reasonable to ask and find out if the user with the problems can be helped getting his system straigthened out, dear ghurka.

Too many people are simply too inexperienced to install an antivirus program instead of some scareware soft (these pretend to scan for viruses, claim they found LOTS and demand payment before removing the 'found' viruses). Shit happens. And if it turns out the PC is fine then the developers can start to find out what the real problem is.

So don't troll around for the sake of promoting HoN and LoL.

Reply #13 Top

Not promoting HoN or LoL just stating facts about the sad state that demigod is in. The fact of the matter is I belive Demigod to fundamentaly be the better game BUT with its current feature set for lobbys (aka lack of lobby features), and consistantly sluggish gameplay online it is being greatly outshined by games that are currently in the beta phase. Even though Demigod's core gameplay is the better of the 3 (IMO) I fear it will continue to fade into obscurity and adventually into the shadow of HoN and LoL.

The point to point net code lag in this game isn't inherrant in all rts games that use p2p protocol. If I'm wrong about the previous statment is then its due to a small WORLD WIDE user base thus making people connect to others from across the pond. Whenever I've checked the stats as of recent the most currently being played and open lobbys total no more than 60 (personal observation) currently as I type this there are 25 games in progress and 2 open lobbys. So let's do the math and I'll even give a little fluff by saying every server is running 5v5 (10 players and we all know they are usually 3v3 making it 6) that would be 600 people online participating in a game at any given time. That many people playing simotaniously in a title that has sold 18k + copys. With the round numbers I've put out that would make 3.33% of the consumers that purchased the title to be on at the same time. THREE POINT THREE PERCENT!

Call it trolling if you like it's just that I am convinced that the potential Demigod has been squandered. Now we can only hope quality modders breath some life back into the community and hopfully entice people whom currently own the game to give it another chance.

 

Ps I am a computer network engineer and am quite adept with my way around any system. Especially with my own pc I'm quite immaculate with keeping things tidy, running smooth and up to date. I do appreciate the intent of trying to help resolve pc issues but I assure you for me that just isn't the case.

Reply #14 Top

The demo runs fine here and was one of the aspects that sold me on the game. Only occasionally do I end up with games where a user will lag the rest of us with his 2 simspeed or ping spikes of 1500.

I've played a few 3v3's where some people have had 450 ping, and it runs just fine.

Reply #15 Top

Quoting ghurka, reply 13
Ps I am a computer network engineer and am quite adept with my way around any system. Especially with my own pc I'm quite immaculate with keeping things tidy, running smooth and up to date. I do appreciate the intent of trying to help resolve pc issues but I assure you for me that just isn't the case.

You are quite immaculate? Where did you get your qualification?

The majority of people do not experience issues. I, for example, experience no issues of any kind. For your game to perform horribly means that the issue is caused by your computer just as the game runs perfectly fine on my computer because of my system set up. As the issue is on your end, and thus outside of the control of the staff of Stardock Entertainment, you need to look into it. They will work with you if you contact [email protected] and together you can figure out what on your end is causing the issue. There is nothing else that can be done.

Quoting To, reply 14
... a user will lag the rest of us with his 2 simspeed...

Just for the record, a SIM Speed above 0 is perfectly fine. The SIM Speed represents how many times faster your computer is able to compute the simulation. Mine starts at 10 and by the late game drops to around 7, so - on average - I can run the game 7 times faster. This is a feature that was used in Supreme Commander. If the SIM Speed dips into the negatives, you're going to get a lot of problems.

Reply #16 Top

they need to reduce the upload requirements, i mean 5v5 is not even possible for us australians.

what compression technology does the game use?

Reply #17 Top

Quoting StAcK3D_ActR, reply 16
they need to reduce the upload requirements, i mean 5v5 is not even possible for us australians.

what compression technology does the game use?
Typically network data isn't compressed by the application in latency dependent applications. This is a feature of lower network layers.

Reply #18 Top

Ps I am a computer network engineer and am quite adept with my way around any system. Especially with my own pc I'm quite immaculate with keeping things tidy, running smooth and up to date. I do appreciate the intent of trying to help resolve pc issues but I assure you for me that just isn't the case.

My experience with perfectly normal people with computer problems are much like this:

 

I assume I don't have to tell your daughter to check for spyware. :P

But when I play online I get decent connections nowadays ... a month ago it was unplayable. But yeah, right now I see 44 games in progress, which is not very much.

Not enough marketing, i guess. And those tiny network problems ...

Reply #19 Top

It usually peaks at ~80 games running at prime time and when the fewest people are online it goes down to ~20.

Reply #20 Top

Typically network data isn't compressed by the application in latency dependent applications. This is a feature of lower network layers.

please explain. in detail.

 

 

 

Reply #21 Top

Well, PPP features compression for example. Each frame can be compressed by the modem and decompressed by the receiving side. This is all done in hardware by the modems of course, without introducing any significant additional latency.

For Demigod to use any significant compression for the data it is sending to the other players, it would need to wait until enough data is produced that can be compressed. This would be complicated (at least so I imagine) and the waiting and compressing can introduce additional latency.

Even if Demigod uses some sort of compression. Not every data can be compressed at the same rate, therefore the amount of upload would simply fluctuate more, but still have peaks with high amount of data and this wouldn't improve anything in the end.

Reply #23 Top

Textured vegetable protein?

Reply #24 Top

lol no a dutch abreviation. It's basically just to get this topic in the my reply list for later. (read: I expect a flame war and am making some popcorn so I can enjoy the show ;))

Reply #25 Top

Well, PPP features compression for example. Each frame can be compressed by the modem and decompressed by the receiving side. This is all done in hardware by the modems of course, without introducing any significant additional latency.

i understand how PPP has an optional feature for compression.

For Demigod to use any significant compression for the data it is sending to the other players, it would need to wait until enough data is produced that can be compressed.

um what? why would it wait to send data.. especially for gaming.

Even if Demigod uses some sort of compression. Not every data can be compressed at the same rate, therefore the amount of upload would simply fluctuate more, but still have peaks with high amount of data and this wouldn't improve anything in the end.

demigod must use compression, how did they reduce the bandwidth used by 30% in one patch?

Typically network data isn't compressed by the application in latency dependent applications. This is a feature of lower network layers.

if it isnt compressed in some way by the application, how do other games connections work better than demigods? for example warcraft 3.