Weekly 11/24/04

Plugging holes...

Another week another shot.

Actually, this shot isn't from new stuff that I did this week. Spent the entire (short) week running BoundsChecker. We had some massive leaks. Now we're less sieve like.

I also revamped the SceneNode architecture. We used to have a problem with vtable scissoring. No longer.

Anyways, here's the shot. It's just a living mockup of the ship design screen. I filled this hull with Stinger Mark IV missiles. Just hope you have adequate point defenses when you come across this sucka'!

25,875 views 11 replies
Reply #1 Top
That is one fugly looking ship! Are you sure that thing will fly?!
Reply #2 Top
I assume that the missile ammo is stored internally inside the ship and not in the side pods, correct? ::grins::
Reply #3 Top
e ship and drop it in place) or do you just select the modules you want in the boxes around the ship?

Paul.
Reply #4 Top
border=0 ALIGN="absmiddle">'
Reply #6 Top
Joe says that the engines are on the back, so you can't see them.
Reply #8 Top
All ship hulls will have basic impulse engines on them, so nobody will be stuck in orbit due to forgetfulness.
Reply #9 Top
Excellent idea!

You've obviously been through this before

Paul.
Reply #10 Top
Just a Thought, will there be a Ship Design Manager because even though designing ships is fun/useful, it gets boring or becomes to much micromanagement after a few games