Mods.....Where To Put Them and Make Them Work

Does anyone Know where to Put Mods.I put Them In the Mods Folder and it doesnt work...I have GalCiv 2 Ulitimate btw

23,651 views 7 replies
Reply #1 Top

Yeah I'd like to know too!  I just got the game and tried to install one of the mod moduals, and the instructions don't match up with the Ultimate edition's file structure. :(

Can any experienced players/moders help us noobs!? :grin:

Reply #2 Top

I don't have GC2U...but i doubt the installation principles are any different than what's used with expansions;

1) Create a ****NEW**** folder within the MODS directory.

2) Dump all modded files in it, as per the actual structure used or instructions given by the modder.

3) Start GC2U

4) Go to the options button found in the Main opening screen menu.

5) You're already into the Game tab options (second column on that screen, first group of items, top of that section). Click CHANGE.

6) Click to USE any of the installed mods (goes by the name you gave to the new folder) from its selection line in the pop-up screen listing the current directory structure. Click DONE. Not default, not cancel, DONE.

7) Tick the USE MODS box with a X.

8) Exit GC2U.

9) Re-start... your mod is active.

 

Assuming GC2U doesn't have the flawed BrowseWnd.dxpack introduced by the TwilightArnor expansion and kept the valid file from DreadLords... the selection lines should show up the names of folders that you created in step 1.

Reply #3 Top

I did everything everything for my mod (works for the Dark Avatar) but it doesn't appear.  All I find is the Default Mod. 

 

What's the BrowseWnd.dxpack, and how do I check if I have it?

Reply #4 Top

The BrowseWnd.dxpack file was "altered" for TA so that any mods selection lines couldn't appear in the usual listing. This was corrected by (IIRC) macmat a little while ago and you should be able to find the thread & a link to the file somewhere in this modding section.

As for your mod, there might be some corrupted files in it, too. Even if the instructions above are carefully followed, there's no guarantee such modded files are properly configured. It's reasonable to assume that if the folder is present & selected, it would be listed in the screen... and possibly "available" for further testing, though.

Reply #5 Top

Create a "***NEW***" folder within the modding directory....even that is not easy for the novice.

There are numerous potential modding directories. I do not know which one;

 

Which one is it:

C:\Program Files\Kalypso\GalCiv2Ultimate\Mods

C:\Program Files\Kalypso\GalCiv2Ultimate\Twilight\Mods

C:\Program Files\Stardock\TotalGaming\GalCiv2\Twilight\mods

C:\Documents and Settings\HP_Administrator\My Documents\My Games\GC2TwilightArnor

 

If we are the ones with flawed games where the BrowseWnd.dxpack was altered please someone explain, step by step without presuming we know ANYTHING, how we fix this... you mentioned "corrected by (IIRC) macmat" anyone know WTF that is and where we find it and HOW we download, install and do that so it works...

Reply #6 Top

Another thing... I have a game called "Galactic Civilizations II: Ultimate Edition". I do not know which version it is; 1, 2, 1.2, 1.1 etc. It does not say on the pack anywhere anything about a version. How do we find out which version we have?

I would like to mod this product so it is like the Star Wars universe, that means new ships, planets, maybe music, races and logos. What would be really really helpful is some step by step advice that indicates which mod or mods we need to install (ones which are compatible), whether we need to "update" our product in some way to a new version and how we do that - and the order in which we do all these tasks so ultimately it works.

 

Thanks!

Reply #7 Top

i have the steam version of this game, what i did is create a new folder called Galatic Civ 2 mods and installed conglomerate and conglomerate of Zod.raceconfigxml... i still don't have the mod installed, what does a dic look like ans how to find it?