Stuff You Hate In Games You Love

Everyone has a favorite game or games. But, in what seems to be a law of nature, there's always something--or several somethings--that mar the experience, be it a useless weapon, annoying boss, ridiculously easy/hard level, irratating glitch, etc.

So, what are the things you hate in the games you love?

Here's my list:

Twisted Metal: Head-On) Tower Tooth. I FREAKING HATE this boss. His speacial weapon is WAY overpowered, making him a total pain to fight. I know he's a final boss, but that's no excuse for being cheap.

Burnout: Dominator) Drift Challenge. There's nothing really broken or awful about this mode, but it simply doesn't fit the Burnout "mold". Burnout games are about tearing down the street and turning your opponent's cars into twisted, flaming wrecks, not drifting a certian distance within a time limit.

Riviera: The Promised Land) Special Attack cutscenes. They're cool at first, but get old FAST, and drag fights out unneccessarily(sp?) Thankfully, they can be turned off.

 

152,812 views 48 replies
Reply #1 Top

zelda ocarina of time: the camera was sooooooooooooo annoying.

Reply #2 Top

Haha, yeah, it annoys me that even in all the best games there's still just that one thing that gets to you. I guess it's really only because the games are so good we wish all elements were flawless.

Chrono Cross:
Boss on the Island of the Damned. Seriously, I understand hard boss fights are needed and all that - but c'mon man! The game's all sweet and you're thinking your a bad ass gonna save that world and then BOOM!

The Elder Scrolls IV: Oblivion (Xbox 360)
This one is really not the games fault, however the grass draw distance is far too close for my liking. It annoys me. It annoys me alot.

Banjo-Kazooie:
The only fault I have with this game is the noise Kazooie makes when you do the move where she runs with Banjo on her back. Considering that you do this move all the time it surprises me that they didn't just remove it.

Double Dragon:
The end boss has a gun in a martial arts game. Enough said.

Final Fantasy VII:
Breeding chocobos. This is one of the more mundane tasks I've ever had to complete in a video game, and I can't see how anyone actually enjoyed doing it. I don't know who thought this would be a wise distraction, however they were so very, very wrong.

Reply #3 Top

Sins of a Solar Empire: Everything comes down to the number of ships you have. And, (I'm not sure if a new version has changed this) the AI would mega spam fighters and bombers. I saw 95 fighter squads and 65 bomber squads in a fleet once. Also a lack of real diplomacy. Another annoying is how you can't play as "your race" For example, you can't play as the entire TEC faction. You have to fight other parts of it (Tandem Corp, for example). I also wish there was a campaign. (What were you thinking, Ironclad?)

Medival II Total War: The battles are very repititive and don't really demand any tactical skill. The AI is also bad and very predictable (uses the same formation, etc.)

Crysis: Disappearing bodies, and the fact that it makes my computer overheat.

Galactic Civilizations II: Always falling behind in tech and military and social production. Also the tough but good AI.

X3 Terran Conflict: Click-fest UI, bad AI and autopilot, just to name a few, even though the game is quite good. What really annoys me is the fact that the developer, Egosoft, doesn't do anything about it.

Mount & Blade: The game crashing when there are too many bodies on the battlefield, too few quests, and last gen graphics. No real story. Other than that, the game is amazing. Best true medieval (not fantasy) combat game.

Assasin's Creed: Very repetitive!

Reply #4 Top

Quoting ZehDon, reply 2

Final Fantasy VII:
Breeding chocobos. This is one of the more mundane tasks I've ever had to complete in a video game, and I can't see how anyone actually enjoyed doing it. I don't know who thought this would be a wise distraction, however they were so very, very wrong.

Really? I guess I must confuse you because I love raising chocobos.

 

WARSONG- How much effort is required to gat Calais and Mina to level in their class when they can only hire guardsmen.

Reply #5 Top

gears of war 2: way op melee 1 hit brings you to a near down and stuns you when a pistol shot to the head does hardly any and the lagg

 

Reply #6 Top

 

The biggest part I hate in games I love is how developers drop a popular game and move towards developing a completely different game where they have zero experience.  It seems most games reach about three sequels and then have their evolution frozen in history.  A few rare cases the ownership rights have fallen into the hands of another gaming company, but they usually screw up the next version by adding a BUNCH of their own ideas. 

The second biggest part I hate in games is how the majority of developers don't listen to their customers.  I've seen so many good ideas on forums for game sequels, then the game sequel is released and there's virtually no ideas from the forums used.  It's like a group of developers agree upon a game sequel and then lock themselves in an underground vault... then once completed they release the game like an experimental rocket into space. 

I give KUDOS k1 to the Stardock developers for being so interactive and aware of their customers.  I believe their business related software practices has helped them stay healthy with customer relations. 

Reply #7 Top

These really aren't so much "hates" as they are laments:

 

Birth of the Federation:  Poor AI, especially in the later game.  An over-abundance of bugs -- the game should've received another 3-6 months of beta-testing before it was released.  Diplomacy partially broken.  Some ships and minor races are either too powerful or too weak.

Medieval Total War:  Poor diplomacy; factions often-times backstab me (and each other) for no real reason.  Unrealistic army movement.  The naval & trade portions of the game are....wonky.  Even allowing for some naturally being easier/harder than others, many factions are seriously unbalanced.  Strategic AI is often lacking -- I've seen too many instances where a small faction attacks a larger one (and often times with few or no significant allies to help it out).  Half the generals' traits in the game are randomly assigned and often contradict each other; i.e., you'll see a general who's a "Good Runner" yet is also "Brave Beyond Belief".  Spears and archers are nerfed, especially when compared to Shogun Total War

Galactic Civilizations 2:  The lack of proper borders -- with the exception of trade treaties and alliances, it drives me up the wall to see another race's ships passing through my "territory" without so much as a "by-your-leave"!  Economics; still too confusing and not transparent enough.  No tactical battles.  No large fleets -- either ships should cost fewer logistic points, logistic techs should *dramatically* increase the amount of logistic points allowed in fleets, or both. 

 

 

Reply #8 Top

No large fleets -- either ships should cost fewer logistic points, logistic techs should *dramatically* increase the amount of logistic points allowed in fleets, or both.

My Metroid Mod is intended to also increase the size of fleets late in the game. Of course, the tech tree and ships aren't done yet, but have patience.

Now for the list:

  • Metroid Prime 2: Echoes: The Alpha Blog (and Bloggs in general)! There seems to be no actual "strategy" for beating these things, especially the big guy. I realise that this was supposed to be a hard game, but still! I must have died at least 50 times the first time I fought him.
  • Sins of a Solar Empire: The real-time engine. This would have been a great game if it hadn't been stuck as RT"S". I found the clickfest made it totally unplayable.
  • Zelda: Twilight: That "rollgoal" game. I could beat every single other thing in that game, but can never get that stupid ball into the cup!
Reply #9 Top

Call of Duty World at War - unrealistic damage compared to caliber of the bullet

                                       Attack dogs that run up walls

                                       nooby hip fire headshot jump kills

 

WOW - dwarves, gnomes, Death Knights & Twinks (FOR THE HORDE!)

 

X3 the threat - Great game but hated the fact that I had to wait for at least 2 patches before it ran smoothly on my pc.

                      Game was exactly the same they just made tweaks to graphics to make it run smooth.

 

Farcry - the batlle against Crow in chopper on the sinking ship

 

Long Live the OAK :banhammer:

 

 

 

 

Reply #10 Top

Sins of a Solar Empire) The factions being hostile to each other from the start. It doesn't make sence for someone whom I haven't provoked in any way, shpae, or form to launch a full-scale assault on my planets.

Reply #11 Top

star trek legacy - nuff said.  i had such high hopes for this game.

any game with a boss that can only be killed in one very specific way.

any game that the UI design took a big back seat to the rest of the game.  the UI has to be smooth and simiple.  i think SINS has a great UI.  everything is very clear and easy to understand.  in contrast, Sword of the Stars is overly complex.

ah here is a great one for the old schoolers...

Battletech: Cresent Hawks Inception
you can only have 3 mechs in your lance even if you have 4 pilots.  the end game puzzle is insanely complex.

Reply #12 Top

Quoting Scoutdog, reply 8
Sins of a Solar Empire: The real-time engine. This would have been a great game if it hadn't been stuck as RT"S". I found the clickfest made it totally unplayable.

BUH?! This is like swimming in the ocean and saying "I would have enjoyed the salt more if hadn't been for the water".

Reply #13 Top

Some people like salt, but don't like getting wet. :P I'm one of the anti-RT"S" "old gaurd" (even though I actually heard of the genre very recently). It just saddens me to see a great game idea like Sins ruined by this fad.

Reply #14 Top

X-Com; Too low of a resolution for such a great (and still unmatched by anything since) gameplay experience.

Meier's Civilization (any & all); interruption by simulated "Barbarians", ruleset limitations, units specialization.

WarCraft; for having turned the franchise into a MMO_FPS silly kiddy world of **unstrategic** fantasy.

C&C; mission(s) aborted by false logic in pseudo-winning conditions.

GC2; editors.

Reply #15 Top

but can never get that stupid ball into the cup!

No worries. The ball is on a string and is attached to the cup! :p

Reply #16 Top

Sins of a Solar Empire: The real-time engine. This would have been a great game if it hadn't been stuck as RT"S". I found the clickfest made it totally unplayable.

Technically, it's an RT4X, not an RTS:P

And if you consider Sins a clickfest, what other RTS's have you played? With Sins, I can just tell my fleet to jump to a planet, and not do anything else, just watch the battle. You don't even have to manually place your structures.

I guess I just fail to see how being real-time ruined it for you. Would you rather it was a TBS? IMO, that would have ruined Sins.

Anyway, back on topic.

Red Faction Guerilla: There are no skyscrapers! There are about 5 buildings in the entire game that have more than 3 stories. I want to watch a 15 story building come crashing down. And what's with the bridges where the base of the supports can't be destroyed? And why is it so hard to find a mining walker?

Reply #17 Top

And if you consider Sins a clickfest, what other RTS's have you played? With Sins, I can just tell my fleet to jump to a planet, and not do anything else, just watch the battle. You don't even have to manually place your structures.

None. As I said, I'm rather new to PC gaming in general.... you're saying that the other RT"S"s (or RT4xs, or whatever) are even worse than Sins?

I guess I just fail to see how being real-time ruined it for you. Would you rather it was a TBS? IMO, that would have ruined Sins.

  • Well, I usually play while doing 2 or 3 other things at the same time (watching TV, eating various foods, filling out homework, etc.) and as such only am at the controls every two or three seconds or so.
  • Plus, I have a laptop with a tiny, badly-calibrated touchpad, and take maybe three seconds just to get the cursor across the screen.
  • I prefer to take my time to decide stuff and think through every possible solution five or six "moves" in advance.
  • I also like to take my time to enjoy and appreciate the graphics and environment.
  • I just don't like the rushed environment. If I want action, I go play a console FPS, but I ususally play strategy games to relax.

While I understand that some people like RT"S"s, I am not one of them, and the ratio of RT to TB is skewed much too far to the former, IMHO. I have seriously considered creating a sins mod for GC2, but the environments are not really that compatible.

Reply #18 Top

And if you consider Sins a clickfest, what other RTS's have you played? With Sins, I can just tell my fleet to jump to a planet, and not do anything else, just watch the battle. You don't even have to manually place your structures.

None. As I said, I'm rather new to PC gaming in general.... you're saying that the other RT"S"s (or RT4xs, or whatever) are even worse than Sins?

Well, "worse" is a matter of opinion, but yes, as far as RTS's go, Sins is very light on clicking.

Well, I usually play while doing 2 or 3 other things at the same time (watching TV, eating various foods, filling out homework, etc.) and as such only am at the controls every two or three seconds or so.

I often watch TV while playing Sins with no problem, although, granted, I don't always give my full attention to both at the same time, but I find that Sins is pretty forgiving in that regard.


Plus, I have a laptop with a tiny, badly-calibrated touchpad, and take maybe three seconds just to get the cursor across the screen.

I play on a laptop, too, and I would recommend getting a mouse for it. It makes all games, not just RTS's, much better to play. Plus, you can get them pretty cheap, too.



I prefer to take my time to decide stuff and think through every possible solution five or six "moves" in advance.

I also like to take my time to enjoy and appreciate the graphics and environment.

I like to look at the visuals, too, and like I said, once your ships are in battle, you don't have to give them any more orders. If you want to watch enemy ships explode, you can do that, without much fear of anything going horribly wrong.

Reply #19 Top

I like to look at the visuals, too, and like I said, once your ships are in battle, you don't have to give them any more orders. If you want to watch enemy ships explode, you can do that, without much fear of anything going horribly wrong.

You have to keep building ships and researching things in order to keep up with the other factions. You also have to make sure your ships are attacking the right thing. I once had three Kol Battleships attack a single flak frigate.;P

Reply #20 Top

Quoting GeneralEtrius, reply 19

I like to look at the visuals, too, and like I said, once your ships are in battle, you don't have to give them any more orders. If you want to watch enemy ships explode, you can do that, without much fear of anything going horribly wrong.


You have to keep building ships and researching things in order to keep up with the other factions. You also have to make sure your ships are attacking the right thing. I once had three Kol Battleships attack a single flak frigate.

Unless you're playing multiplayer, I disagree. You can que up research and ships, and against the AI, you probably won't have a problem keeping up with them.

Reply #21 Top

Quoting Scoutdog, reply 8
.
Sins of a Solar Empire: The real-time engine. This would have been a great game if it hadn't been stuck as RT"S". I found the clickfest made it totally unplayable.

 

 

Look at all the clicking!  

Reply #22 Top

Eek!

Reply #23 Top

As RTS games go, Sins is about as slow as it gets. The only one I can think of that even compares is Supreme Commander. You should try Red Alert 2 and 3. Especially 2, where some people actually had trouble clicking on units because they moved so fast.

 

C&C3: Going for incredibly generic gameplay and virtually identical sides.

Red Alert 3: Actually managed to make the story even more campy than RA2.

Demigod: High player turnover due to lack of features and content. High bandwidth requirements makes lag common.

SupCom: Early game units becoming completely useless.

Sins: Processor intensive.

Phoenix Rising: Slow Galactic map. Yeah, it's mod. And yes, I know the engine was never built to handle 10,000 units at once.

Call of Duty: Infinitely respawning enemies until you cross a certain unknown, invisible line.

Universe at War: Can only tech a small portion of the max, abnormal game exit crashes.

Defcon: AI always attacks ASAP, leaves nothing in reserve for strategy.

World in Conflict: I want larger maps and more units.

Advance Wars: Some maps can easily lead to stalemates due to unit cap. Day 226 win, 5 hours after starting it.

Tribes 2: 'Skiing' down hills encouraged by devs.

Shattered Suns: Well, okay. I've no love for this game. If it had come out a decade before it did, it would have been less than mediocre.

 

:fox:

Reply #24 Top
The Legend of Zelda, Majora's Mask: Navi, a.k.a., "HEY! LISTEN! HEY! LISTEN!" Just about any great game: The Protect Mission. No, really, just take the gun away from the NPC. I don't need him shooting himself in the head. Team Fortress 2: 10 year olds on the mic. Not this game in particular problems, but... I dunno, children annoy me. Half-Life 2: Loading screens every few seconds. Perhaps unavoidable with the game's format, but still annoying. Portal: Wonderful game, but too heavily based on "Super jumping". Would have loved to see some other puzzle types. Demigod: Regulus' voice. I'm not sure if this is a Dev joke, but I found it hilarious for the first few matches. Now it's just irritating. Edit: For some reason, the forums force me to wall of text? Huh.
Reply #25 Top

Science-Fiction Games:

A bit of a nuisance to me is how often I see psionics. It seems like every other sci-fi-themed game has a psychic somewhere. Granted, when they're implemented well, they can be a good thing, but most of the time...it really just seems to me like an excuse to have magic in a game that would have otherwise had none or very little, which would have made it that much more believable.

Civilization (In General):

Combat is decided by an arbitrary "strength" system that can have results that make no sense whatsoever. For instance, I've seen a tank lose to 1800s-quality grenadiers (Both stat-wise and sanity-wise, it didn't make any sense either), a squad of paratroopers lose to conquistadors (Once more, no sense made in game terms, either), and numerous other stupid events. This could have easily been fixed for both balance and realism if units had armor types and had expenses tied to how advanced they were.

Also bad is that units don't mean anything when stacked. You can't have units fight together and units can't defend together. Considering how simple the game's combat is, I really doubt this would mean much in terms of system requirements unless you had eighteen million units going at it at once. And if this would be too conducive to stalemates, a simple limit to units in a particular tile could be added - honestly, that should have been there in the first place.

Dead Space:

Melee attacks were mostly useless. Granted, I know you shouldn't be able to just beat down anything in your path, but they not only didn't do much to begin with, they also put you in a more vulnerable position without sending your target back enough to keep it from coming right back to slash your intestines out. The stomp had some use in breaking crates or squishing the odd infant, but you still ended up taking more damage trying to step on a legless necromorph than you'd probably end up dishing out to it. Although, there is definitely a special kind of satisfaction to be had in killing a swarmer or divider part in mid-air with a melee attack.

The flamethrower was also significantly underpowered compared to the rest of the weapons. Regardless of how cool it looks fully-upgraded, the thing can put you in some serious trouble in tougher engagements.

This is mostly a nitpick, but a lot of the game's technology is effectively magic. But, again, this is just a nitpick, as they implemented it very well into the game's atmosphere and background feeling.

Portal:

The internet community ended up turning just about every phrase out of GlaDOS into a meme in some way. I've never seen one die faster than "the cake is a lie". Please, people, just cut it out. The funny factor died a long time ago.