First off, this build will take your team from 0 warrank and no citadel upgrades to 10 warrank, currency 1, and fully upgraded creeps before your opponents team.
Some guidelines about the build are
#1: your teamates do there best to NOT die
#2: your teamates invest a small portion of there gold to consumables (teleport scrolls and cap locks)
#3: your teamates do not use any of there gold to upgrade the citadel, unless you ask them for assistance.
The Power of Torch Bearer is that he can gain attributes through skill points that usually take a heavy investment in gold or a favor item to attain. This build is here to show new players how to properly play TB and win the game, and to give experienced players a new build to try out. The next sections are Build Order, Item Purchase, How to Play the Build, and Why to Use This Build.
1. Fireball 1
2. Fire Aura 1
3. Rain of Ice 1
4. Rain of Ice 2
5. Fireball 2
6. Fire Aura 2
7. Fireball 3
8. Fire Aura 3
9. Rain of Ice 3
10. Fireball 4
11. Rain of Ice 4
15. biting chill
|| Blood of the Fallen (Favor Item)
|| Banded Armor (550)
|| 2 Teleport Scroll (250 a piece) OR a Teleport Scroll and a Cap Lock, level dependant
Gold Usage Priorities
|| Getting currency 1 at WR3 is the TOP PRIORITY for this build.
|| Try your VERY BEST to have a TP and a Cap Lock at all times, Teleport Scrolls have higher priority though
|| Scaled Helm (550)
|| Totem of Revelation (50) - this increases view radius, is very important to have untill level 8
|| Boots of Speed (1000) Great early game item for this build. Helps compensate till level 8, normally obtained through a skillful kill as money is scarce after the other priorities are achieved
|| Unbreakable Boots (1500) This is a mid game item. Used as a boost to HP and mana, very much needed at this point
|| Wand of Speed (1250) Replaces your Totem of Revelation. Lets you cap base flags and get out of stun traps.
|| Vlemish Face Guard (1750) The last item listed in this build. This will be your limit until you have bought giants. Solves all mana problems that have come as a result of having level 4 fireball and rain of ice by level 11.
|| You will be getting your last item near warrank 5/6. Your focus is to save money (around 10000) for warrank 8. Continue purchasing TP and Caplocks, but concerve enough that as you reach WR 8 you may fully upgrade priests angels and catas
How to Play The Build
It's fairly obvious by the skill selection and use of gold how your life will go in game. I do want to give some clear tips and pointers about what MUST be done to make this build work. Your goal is not to get kills, its to keep flags, as many or more than the opposing team is holding. Use your superior HP and ranged attacks to push melee users off of flag range. Not holding flags with this build is almost as bad as dying, which is another reason for the NEED for cap locks. Any time you can't hold that flag, Cap it and move to help a friend or go back to the crystal. Remember before level 4, your main attack is fireball, go to ice mode and auto attack for extra damage, after 5 seconds switch back and set up another fireball. Repeat as often as needed untill your opponent is gone.
At level 4 your ability to farm creeps becomes amazing. You can easily clear a lane with 1 click of the button, so your EXP engine starts coming into shape. At around this level you mana pool and ability to maneuver around the map is great because of your choice of consumables and items. If you were lucky / skilled enough to get a kill you probably have boots of speed as well. Escaping bad situations and controlling flags becomes much easier, and it just keeps getting better as you level, gain warrank, and assist your Team where they need help with Teleport and Gank assists. Again I can't stress enough, getting currency 1 right as your warrank becomes 3 is your top priority. Allow your teammates to gear up, your skills give you abilities that your teammates must use gold to buy, like increased attack speed, dmg, run speed, and mana regen. Because of this advantage you must help your team out by supporting them with cash and dmg support when you see the ability to do so.
As you get to level 8, the game changes. Your move speed becomes so high, and your HP pool and mana pool from unbreakables becomes sufficient that you can start caping important flags behind enemy lines. NEVER advance behind tower lines for a flag without a teleport ready. NEVER work for a flag in your opponents base unless you can clearly see all of the enemy DG are on the opposite side of the map. This forces them to use teleport scrolls to get to you, which you easily are able to use to get out because you are well prepared. Further more it allows your team to focus on the front lines, while you are running flags for more warrank.
Not if but when you manage to get a flag advantage, CAP LOCK THAT FLAG. 2 - 3 flags in your teams favor starts accumulating warrank at an exponential level over the opposing team. Continue to move around the map and suppress the opponents from recapturing territory. You will reach WR 8, upon which you get back to base and purchase all creeps up to catas. The game continues as you save gold, suppress the opposition from regaining ground, and you save 6000 for buying giants. All these upgrades done by you, your teamates will supposedly have 17800 gold that they could have used on personal items. Thats a Bulwark of the Ages for Each of your teammates, among other amazing items.
Why to Use This Build
Most advances players know that 1 particular DG that plays a support role should be doing most citadel upgrades. What I believe many are unaware of is how effective torch bearer is able to assume this role. In fact, it's my honest belief that his skill set is the best suited to do just that, aside from possibly Queen of Thorns.
This build offers your teammates better items, while allowing you to play a vital role in the game. It progresses the game in a uniform way that compliments a typical game pace. The way TB skills level, how you gain gold, your ability to farm all enhance your ability to assist your team as a whole. TB is a lot worse when purchasing items for himself to make a pure assassin build. His other Main Fire and Main Ice builds are amazing, but require such a high degree of team support in battle to be worthwhile that they are not viable.
Rain of Ice, Fire Ball, and Fire Aura are TB best skills IMHO. They give the most damage for mana, have decent cooldown timers, and give you tools to do just about any job. Typically when going a hybrib build, you are so split between fire/ice that taking 1 specific aura is a really bad idea. Being mosty fireball / fire aura oriented with Rain of Ice as your AoE you eliminate this problem. You also raise your chances of constantly form switching for the form switching buffs to damage and mana regen, while playing just fire or ice I typically forget to ever change forms.
Enjoy the build, it is fun to roll the team with giants and money.