delay......

there is a delay in this game about 1 second. so when i right click the ground, my hero would move 1 second after... this is really critical to my game play.

 

is the game supposed to be like this? is there a fix for this?

 

im using xps m1530 with dual processor 2.00 GHz and 3gb ram and 126 mb of video card memory (32 bit vista home premium). i read somewhere that i needed to disable sound so i did but it didnt reduce my delay

68,933 views 25 replies
Reply #1 Top

have u asked if your fellow players are having similar problems... since Demigods is peer to peer what ever u see and feel in game everyone else feels the game.  if there is a one sec delay it might be from a desync or something and my advise is to go to the Problem Reports Section and post the debug file there and email their support.

 

if that doesn't work try taying off any mind altering drugs or chemicals and take a break from the caffine for a while, sometimes our mind perceives fractions of seconds as hours when we're under a bit of stress (or a webpage isn't loading)

Reply #2 Top

Quoting TheScottishAlien, reply 1
have u asked if your fellow players are having similar problems... since Demigods is peer to peer what ever u see and feel in game everyone else feels the game.  if there is a one sec delay it might be from a desync or something and my advise is to go to the Problem Reports Section and post the debug file there and email their support.

 

if that doesn't work try taying off any mind altering drugs or chemicals and take a break from the caffine for a while, sometimes our mind perceives fractions of seconds as hours when we're under a bit of stress (or a webpage isn't loading)

 

this happened to me in single player skirmish mode so i don't know why it wouldnt happen to me in multiplayer mode

 

also im not on drugs and my mind was fresh when i felt the delay

 

im thinking that every1 has this delay because my game is a fresh install

Reply #3 Top

if its happening in single player it might be a video problem... u said u had a 126 mb graphic card (which isn't top notch but should still run the game) so try update ur drivers to start and if that doesn't work then its debug and report time (at which point it's in GPG ballpark)

:grin:

Reply #4 Top

Demigod has a built in 350ms delay. If you are used to fast twitch games it is quite noticeable.

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Reply #5 Top

with out the delay the  information  might not get threw  quick enough

Reply #6 Top

i don't think that its my video card's fault because before /nosound, i was a little laggy with a delay but after /nosound, the movement is smooth but delay is still there.

350ms delay?? wow that seems so much because im so used to 50-100ms delay which is the regular dota with listchecker host or delay reducer, so shadow ur right i only played games with fast reactions so i can feel the delay..

is there a program or fix that will lower the delay?

Reply #7 Top

but  that is what u get for a more complex game  with lazy devs

Reply #8 Top

Quoting si1foo, reply 7
but  that is what u get for a more complex game  with lazy devs
Why do you continue to insult the Devs? have YOU ever tried programming something or making new models? its not as easy as you may think and takes time.

Reply #9 Top

Quoting si1foo, reply 7
but  that is what u get for a more complex game  with lazy devs
si1fool, just because you don't understand how the game mechanics work and why a 350ms 'delay' is a good thing, you don't need to insult the developers. There are a lot of players with internet connections with hgiher pings and everybody would be limited to players on their continent. The way it is Austalian players can join US games, EU and US players can play together and we have a much larger base of possible games to join.

Reply #10 Top

Just report si1foo, maybe he'll get banned eventually ;).

 

@slappingmama: as already pointed out, Demigod uses a default net_lag of 350 ms (meaning that every order will be executed after 350 ms in game time). It may be possible to change it with a mod, but I think there is none so far.

Some default lag values of other games for comparison:

  • WarCraft 3 LAN games: 100 ms
  • WarCraft 3 Internet games: 250 ms
  • Supreme Commander: 500 ms
  • StarCraft (maximum): 500 ms
Reply #11 Top

so the 0.1s cast time Ice TB spells actually take 0.45s from when you click?
that would explain why its so damn hard to interrupt skills such as mines or heal..

Reply #12 Top

Quoting bane_solemon, reply 8

Quoting si1foo, reply 7but  that is what u get for a more complex game  with lazy devs
Why do you continue to insult the Devs? have YOU ever tried programming something or making new models? its not as easy as you may think and takes time.

i have made a few  star trek legacy models  so yes i have and i have made models in less then a week  which were very good quality and i only spent about 7-10 hours on each (not per day)

@colonen_jessep 

350 ms isn't much  and that muich of a delay  sdoesn't effect the game pklay and if u had it at a 0 sec delay  as in as quick as possible  then the people with slower computers would get owned  or out moved because u moved fasters

mines are easy to interupt with  pent but a close range inter  it is hard as hell

Reply #13 Top

so the 0.1s cast time Ice TB spells actually take 0.45s from when you click?
that would explain why its so damn hard to interrupt skills such as mines or heal..

One of many strange aspects of Demigod's design. The number of skills that can be interrupted through luck alone is frustrating to be generous.

Reply #14 Top

That's not a strange aspect of Demigod's design. Latency is just something you have to deal with in every game. And 350 isn't that much. It's still between WarCraft 3's LAN latency of 100 ms and Supreme Commanders latency of 500 ms.

Reply #15 Top

OMG I only just noticed it properly today, if you click back and forward on the ground to move, you can really see the delay! It's not generally noticeable, I didn't really notice it until now, but if you compare to any other game where the reaction on screen is almost instant, it feels like a REALLY long delay for your demigod to follow commands :O

And yeah 0.45 seconds to interrupt something with deep freeze! WTF! Thats why its been so hard!

Reply #16 Top

Quoting Spooky, reply 14
That's not a strange aspect of Demigod's design. Latency is just something you have to deal with in every game. And 350 isn't that much. It's still between WarCraft 3's LAN latency of 100 ms and Supreme Commanders latency of 500 ms.

My point is more that you have a bunch of skills that can't be interrupted without a large amount of luck. No matter how fast your reactions are it's impossible to interrupt pounce or heal through skill alone, you have to guess. That's bad for anything you want to play competitively imo, that kind of lucky break (interrupting heal) is what decides games.

Reply #17 Top

Quoting woppin, reply 16
My point is more that you have a bunch of skills that can't be interrupted without a large amount of luck. No matter how fast your reactions are it's impossible to interrupt pounce or heal through skill alone, you have to guess. That's bad for anything you want to play competitively imo, that kind of lucky break (interrupting heal) is what decides games.
Err, the whole point of skills with low cast time is, that they aren't interrupted as easily. That's not a strange aspect of Demigod's design. If you are skilled enough to guess when to interrupt an enemy with a low cast time skill then this is obviously a good thing for you and good for competitive play.

It would suck if you could reliably interrupt every skill, any time.

I am sure cast times of skills have been chosen with net_lag in mind.

Reply #18 Top

you would think a spell with a 1 second cast should be able to easily be interrupted by one with a 0.1 second cast though...

SUPRISE!

Reply #19 Top

Quoting ShakeNBake, reply 18
you would think a spell with a 1 second cast should be able to easily be interrupted by one with a 0.1 second cast though...

SUPRISE!
That solely depends on the cast time of your interrupt skill. As sedna you have a window of 350 ms (1000 ms enemy skill cast time - 350 ms net lag - 300 ms pounce skill cast time) to make the pounce, which is enough to react without anticipating the move of the enemy.

Oak has even more time.

 

Though I wouldn't think that Rook's boulder roll would be able to interrupt an enemy skill with 1 second cast on sight, except in close combat.

Reply #20 Top

Actually, some players can use the interrupps very well. I've encountered an Oak player who interrupted my UB 'Welcome to the party!' spit a few times because he anticipated it. The first time I thought it was luck, the second time I became suspicious, the third time I waited for his Penitence before spitting.

Reply #21 Top

thats because pen has a slightly larger range than spit, so whenever he saw you charging at him he would use it, and it "just so happens" to interrupt spit right before it is cast.

the cooldown on pen is pretty annoying, they can keep a fireball permanently locked down vs a TB

Reply #22 Top

Quite possible. I have trouble interrupting Sednas healing or other 0.3 second abilities too. On the other hand, if you could reliably interrupt Sednas healing... Speaking of Sedna, I find her Pounce interrupt even more annoying than than Penitence. At least Oak cannot heal all the damage you did every 7 seconds. One interrupted Spit isn't too bad if you have enough Ooze.

Reply #23 Top

well i can reliably interrupt as in "wait for her to use it, count to 3, then use deep freeze" then she cant use it for 5-7 seconds, but generally it is not possible to burst her down in that short amount of time.

Reply #24 Top

dude  having 350 ms is nothing  think about it this way  every player  has it so it basically makes the time longer  and the predcting ur  enermty ub spit is easy u use pent about 0.5secs  after he gets in range

ub has a 0 or almnost 0 cast for spit so if no people could interupt it  then it would be really annouying

Reply #25 Top


there is a delay in this game about 1 second. so when i right click the ground, my hero would move 1 second after... this is really critical to my game play.

 

is the game supposed to be like this? is there a fix for this?

 

im using xps m1530 with dual processor 2.00 GHz and 3gb ram and 126 mb of video card memory (32 bit vista home premium). i read somewhere that i needed to disable sound so i did but it didnt reduce my delay

 

Not sure if you have fixed this yet or not... but if you are still having this problem, give this a try.  Go to your game options and under video settings.  If your Vertical Sync is on, change it to off... if it is off, change it to on.  See if this helps you.  May be a cause, may not be, but you can give it a shot.