First thousand Gold: Monks flatout best?
My assertion is that except for only some crazy corner cases, generals are always served best by picking up some monks when they leave the item shop at beginning of game.
Some info:
- Monks heal 10% of a DG's health, and can chain heal the same DG every 8.5 seconds
- QoT, without any HP boosting favor item, has 1450 hit points at level one, and heals 145 health from monks, an additional 17 HP per second.
- Monks heal in 'bursts' meaning that if you get hit hard, they heal up front, you don't have to wait a long time for the health.
- Monks come in pairs, so you can heal both yourself, and an ally.
- Monks can attack and do pretty good damage.
- Monks take hits from towers and grunts for you.
- Monks scale extremely well. As you level up (even to the first few levels, before going back to store) their absolute effect also increases. As you buy more HP items, they also get stronger. This is true of all healers, but part of what makes them a good early purchase.
- Monks can heal you and your lane buddy.
At worst case, I could see maybe QoT picking up some HP armor first instead, but then getting the monks asap afterwards. Very often the difference between a player holding a lane, and one that needs to return to base to heal, is that one has monks and the other doesn't. Strong bursting regen helps well against slow kills like Spit, fireball spam, and snipes, and almost completely dessimates a build based on auto attacking. Monks have a lot of HP early on, for most AoE abilities to kill reasonably, and they also heal themselves.