Planet Scuttling--Why?

There is an option to scuttle your planets.  My question is why.  There is nothing to be gained by it, but plenty to lose...  Its just one of those weird things...  The only time I ever used it was when I was playing against a bunch of teamed unfairs...  I decided not to let them beat me so I scuttled all my planets...  But there just doesn't seem to be a point.  

All I can come up with is scuttling your planets so they can be absorbed by your stronger, more advanced ally who can put them to better use...  

27,287 views 18 replies
Reply #1 Top

Maybe give it to an ally?

Reply #2 Top

well, it's a good dirty trick.  when you see forces coming for you, scuttle your planet, then leave.  it leaves the opponent quite confused.  but before you leave make sure you have a PJI there.  then, you come back and rush in and destroy the fleet.  it works, sometimes, only tried it on mult-player once, and it was funny to watch

Reply #3 Top

PJI?

Reply #4 Top

Phase jump inhibitor.

 

The scuttle option exists to give planets to allies and if a newbie happens to not understand the planet underdevelopment feature and ends up in negative income.

Reply #5 Top

Quoting Khezef, reply 3
PJI?

Phase Jump Inhibitor

there is also the reason that if you over extend yourself, either geographically or economically, you can scuttle a planet to reduce the strain.

for instance, if you expand too quickly early-mid game, and dont upgrade your planets, you can actually create a negative income situation. in this case, you would want to scuttle a planet to start making money again.

also, if you take a planet that is within enemy or allied territory, and you cant or dont want to maintain control of that planet, you can scuttle it.

im sure there are other reasons too why you would want to scuttle a planet... perhaps an idea for a mod or expansion is, when being overwhelmed, to adopt a Scorched Earth policy, leave a booby trap on the planet, evacuate the population, get a bonus of some sort (nearby planets get raised alliegence and credit income boost? or at least get some sort of one-time resource boost due to the resources and tech saved by evacuating)

and when you leave, and the enemy tries to colonise, the 'bomb' will go off, all your structures in orbit will detonate (mini big red button) dealing damage to nearby ships (and denying bounty to the attackers), and the colonisation will fail, enemy aliegence will decrease, the colonising ship could be damaged (colony caps) or destroyed (colony frigs), and colonisation will be delayed by... 2 minutes?

sounds like a good idea to me...

but yeah, atm i think there are only a very few reasons to scuttle a planet

Reply #6 Top

In my opinion the TEC (or at least their anchestors) "scuttled" the Advent anchestors. So it is to get rid of people you don`t like...

Reply #7 Top

If your planet has an income penalty, you can grab all the extractors, build to the limit, then scuttle.

I don't know if it's a bug or not, but if you scuttle a planet with low output from the extractors (because of the distance from your homeworld), the output goes to the full value.

Useful if you have one of the mods installed. For example barren planets have a huge metal output but usually a large negative income. Colonize, build extractors and refineries then abandon = massive metal income.

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Reply #8 Top

it can also be used stratigically if you have kostras if you scuttle your planet and they colonize it you can wipe out their fleet with 8-10 kostras. Ive done it before and it works.

Reply #9 Top

@ Fuzzy Logic: Shhh...that's supposed to be a secret

Only time I've seen it as practical online is to make room for an ally so he doesn't die. You've got 10. He's got 1 and about to lose it. You give him one of yours and you've got an ally who's still remotely alive.

Reply #10 Top

Only 2 reasons I see. One is to give it to an ally who really needs it. Another is to do it if it is actually taking down your income and you don't have the resources to upgrade it.

But besides that there is no point. Even if you know the enemy will take you you might as well leave it as it will take them time to bombard the planet completely, which will give you time to marshall your forces and drive them out. Or, if you don't drive them out, it will at least tie up their fleet for a minute or two, and in this game every minute counts.

Reply #11 Top

I don't know if it's a bug or not, but if you scuttle a planet with low output from the extractors (because of the distance from your homeworld), the output goes to the full value.

hmmm... interesting tid bit.  Could u put a SB there, with Enforced Loyalty to prevent anyone from colonizing it?

Reply #12 Top

I have scuttled a planet if my mothership is accidently left on autocast to colonize and does so when I know I will get the next level of colonizing discount before i leave the gravity well.

 

[_]-Greyfox

Reply #13 Top

To be honest, I don't mind scuttling for ally, but usually if I know I'll be out matched an certain I can hold off for at least 1 minute, I would suttle to prevent it from one more planet kill count to my enemies.

However, as I am aware, suttling does kill off any unbuilt buildings and not sure, but your defenses also?!

Reply #14 Top

Hmm... Quote is broken...  At any rate, I think the reason for the extractor bonus is that it considers them to be neutrals which always give big bonuses...  Question is, if you smothered a planet in refineries and then scuttled, how high would its resource output get?

Reply #15 Top

I have another solution: You scuttle a planet to make space for intergalactic hyperspace detour highway. Of course the plantet remains intact as the vogons :frogboy: need several Years to finish the bureaucracy...

 

Reply #16 Top

I don't know if it's a bug or not, but if you scuttle a planet with low output from the extractors (because of the distance from your homeworld), the output goes to the full value.

This must only be true 'Pre-Entrenchment'?  In other words, works only in early versions of vanilla Sins.  I tried scuttling a planet in Entrenchment.  The extractors only earned .13 after scuttling. (versus up to .46 regularily).  Too bad, I thot I had figured out a way to make those crappy outer Volcanos pay off quicker.

Could u put a SB there, with Enforced Loyalty to prevent anyone from colonizing it?

Yeah, I tried this too.  It worked!  My opponent couldn't colonize the planet.  (After I had scuttled the planet).  Not sure if it would also work before the planet was ever colonized?

Reply #17 Top

yeah, them Vogons take forever.

Reply #18 Top

the only time i have scuttled was to give the planet to someone else.