Short game basics
Hello.
I've been lurking these forums for quite a while after having recently reinstalled SOASE (vanilla version without Entrenchment). I've read ship and faction comparisons and got a basic idea of how battles work.
I experimented with what I read in a small 1 vs 1 with different AIs on the map "Close Encounter" but have met a sort of stalemate at the level of the Hard Aggressor AI. I've spend a lot time looking for advice but never found anything that would help me at this point. Thus I decided to create this post to kindly ask for your assistance.
The problem I'm having is that rather early on the AI deploys an initial attack which I need to counter or it will proceed to harass my homeworld. However, if I counter it I will lose frigates which gives the AI's capital ship experience and loses me money but still doesn't deal a fatal strike because the enemy will just run away before dieing. I could copy the AI's strategy and counter rock with rock, but ultimately I want to challenge real players who will very likely beat me in micromanagement (because I'm exceptionally bad at it), so I'd like to use strategy rather than tactics.
I've tried a couple of opening favoring offense, defense or economy but usually I'll either have too few military ships and thus suffer more losses than I cause or have a too low economy and thus get run over when the AI brings out LRMs first.
So what I'd like to ask you for is a basic opening sequence that covers the first five to ten minutes of gameplay, if possible respective to the scenario (very small map, TEC vs TEC). What I'm looking for might look like this:
First build all possible extractors and upgrade planet infrastructure. Build one scout and send it into the AI's expected path. Construct 3 LFs and clear the nearby asteroid of militia. During the fight add a colony frigate and occupy the asteroid. Build extractors there and finish development by upgrading infrastructure. Now save up for the capital ship factory and construct a Marza. Add LFs until the AI arrives. Notice that the AI keeps bringing in LFs at a higher rate than you are, keep up the resistance until the first LRMs arrive and notice your fleet being crushed.
Obviously I'd really appreciate it if the final result was better than with the sequence above. ![]()
Thanks in advance for the effort.