logistics/tact. structures

alright i posted a few hours ago and got alot of feedback and it was alot of help. now ive run in to the problem with not having enough logistics/tactical slots for buildings is there a way around this. by the time i resears sumthng like a "refinery" i cant even use it for my capital planet. any input would be great guys thanks!

19,896 views 5 replies
Reply #1 Top

You can upgrade the number of tactical and logistical slots in the planet upgrade menu.  You can only buy so many of these upgrades, however, so plan ahead and pay attention to what your last logistical space is.

The TEC has an civic upgrade that reduces the cost of logistical upgrades, as well as an upgrade that adds 1 free logistical slot to every planet.  The Advent has a civic upgrade that adds free tactical slots to every planet.

You can always scuttle old structures to make way for new ones, but you only get a fraction of the resources you spent, and if you demolish labs you may lose the benefits of the technologies they allowed you to research (varies from tech to tech; some technologies are not lost)

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Reply #2 Top

im real new to soase. how do i scuttle sumthng? i did the tutorials but there REAL basic...

Reply #3 Top

If you run out of logistics or tactical slots, check the planetary upgrade menu for that planet to make sure you haven't maxed it out yet. Each planet type has a maximum amount possible (for Terran planets, which is probably what your Capital is, its 24 logistics slots and 35 tactical slots) If you haven't maxed out your logistics/tactical upgrades go ahead and upgrade to give yourself more, if you have, you'll have to scuttle a structure to get extra space. The scuttle button is right below the picture of whatever you've selected at the bottom center of the user interface, its thin and orange and looks like this

[<<<< >>>>]

or select a unit/structure/planet and press shift-S

 

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Reply #4 Top

there are some cases where you cant fit all the structures you want on a planet. for instance if you have a frontline Volcanic world and want to put refineries, trade ports, cap and frig factories and broadcast centers on it, you are not going to have enough space.

sometimes you just have to choose what you want where. For instance, Desert planets are really good for building massive shipyards (like, 5 frigs factories, 2 cap factories, trade ports and labs) while you will usually want to use all your logistics spots on Arctic and Volcanic worlds for Refineries.

If you play TEC (i think you said in your other post you do) then keep dead asteroids for boradcast centers and use a starbase with the appropriate upgrade (Starbases are in Entrenchment in case you do not already have it) to generate trade income and act as part of an optimum trade route.

With broadcast centers, place them at the extremities and the central worlds of your empire, as well as at any frontline chokepoints in your empire, so as to prevent a culture takeover.

With refineries, like i said, other than Ice and Volcanic worlds, you should put them next to Un-Colonisable Gravity Wells (UCGW's) like plasma storms, debris fields, asteroid belts etc with neutral extractors (the things that look like normal resource extractor asteroids on your nomal planets, except without the planet). Extractors have a refinery limit (planet based ones have a limit of 3 while neutral ones have a limit of 4 refineries). Because refinery ships can phase jump to collect resources in adjacent systems, you dont need to place refineries at every single world. you can often use one central world to refine the resources of many planets, and you can then use the freed up logistic slots on other planets to do other things.

as for tactical structures, in vanilla, hangars are definitly more useful than turrets, however in Entrenchment, mines, a large bank of turrets plus a starbase, a few hangars defending important aero-space plus a few repair bays will generally deter even the largest fleet long enough to send reinforcements.... or at least cause some major attrtition to the enemy. a pair of repair bays appear to be the community norm for increasing the survivability of a defending fleet.

with tac structures, its all about placement really. in vanilla, tac structures dont really do much. In Entrenchment they are something to think about, but in the end nothing will stop a large fleet, other than another large fleet.

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Reply #5 Top

Quoting kevincostello, reply 2
im real new to soase. how do i scuttle sumthng? i did the tutorials but there REAL basic...

Shift+S, or click the orange stripe button below the unit portrait in the center.

In Entrenchment they are something to think about, but in the end nothing will stop a large fleet, other than another large fleet.

Or a fully upgraded Transcendia backed up by beam turrets and hangars, which can wipe out 2-3 large fleets with meteor, as long as they're all attacking from the same lane.