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[MOD WIP] Sacrifice of Angels 2 Entrenchment

[MOD WIP] Sacrifice of Angels 2 Entrenchment

SoA 2 0.3e.102

Can anyone remember when we used to be explorers? - Jean Luc Picard
Gameplay
FED
KLI
ROM
DOM
BORG
NPC
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Reply #401 Top

Quoting KingDeathGod, reply 399
Ummm guys can we get back to the topic here .............

 

The Borg Cube part was... it's in the Vanilla version of the mod.  Set up a random AI game and go invade the nearest pirate base... you're in for a nasty surprise!!!

Reply #402 Top

hmm, back on topic, huh? Well how's this for on topic lol

Since you're already talking bout the borg here's a pic I took awhile back

and a little federation-klingon shootout

 

Reply #403 Top

Wow, that tactical cube looks menacing!

I don't suppose it'll be out tonight/tomorrow lol?  I have a 6 hour shift at the desk of one of the dorms at my college, and I have nothing to do but play games while I'm there

Reply #404 Top

well the great wait will be ongoing, everything was working until today now some parts of the mod are completely not working where they worked just fine until now. I just wish i had a decent debug program that would tell me what is causing the issues. guess you will have to wait longer

Reply #405 Top

I guess it'll be going back to Condition Alert Blue then..... Oh well, theres allways next weekend!

Reply #407 Top

That's very sad indeed...  I've been catching up on the vanilla version so that'll have to tie me over for now.  :borg:

Reply #408 Top

Converting this to entrenchment has been to put it lightly quite challenging (to put it bluntly its being a major pain in the ass).  Darkshimmer, and crew have been putting in countless hours trying to make what worked in the vanilla version of SoA2 work in the entrenchment version. Our 200 meg mod grew into a monsterous 600+ meg mod, and we arent close to finished yet. This is just for the feds, and klingons. (though all the other factions models and textures are still in the dev build.) with all factions complete we are looking at well over a gig download. Creating the research trees was no small feat. Re-doing all the entity's from scratch wasn't ether. Plus we added dynamic movement, and completely rebalanced all the ships weapons to deal with the new dynamic movement system. So it is no surprise with so much going on with the mod we will miss something like a game crashing typo. The current dev.exe doesnt point out these types of errors. It just dumps. Along with whatever language (blah blah blah gs/enginevector whatever..yada yada, and so on) you cant understand when you do get an error messege just frustrates even more. As shimmer said to me today.. Throw us a freaking bone! At least tell us what file it is FFS's!

Anyways we got one major mystery crash issue fixed. On to the next one.

Its gonna be a little while longer folks. sorry

Reply #409 Top

I don't think Debugging was in the programmers mind when they programmed the programming language Major :)

 

At least that's my experience lol

Reply #411 Top

We hear ya Major Stress, and I'm sure I can speak for us all in that we all greatly appriciate the work you guys are all putting in! I hope you guys can nail down the issues. :D

Reply #412 Top

I'm dissappointed but, not surprised...  Programming is like Voodoo.

Major Stress...do not spare the chickens...use as many entrails as it takes...just get it done.

 

Reply #413 Top

A borg ship did this !

 

its still a WIP  :)

Reply #414 Top

Wow! That's a sweet debris system you have there. I'm guessing then that if it were klingon ships then it would be klingon wreckage, and so on and so forth. Nice touch! ^_^

Reply #415 Top

You know, i have to say "The Doomsday Machine" was one of my favorite if not THE favorite of all time. I felt so bad for the Constellation.

 

I just think it would be cool if say there was a small percentage every game played that one wandered into the game you were playing and started wiping out the system and let's say it took self destructing a capital ship to destroy it.

 

Imagining a battle raging and having one of these enter the planetary space at the same time. Man that would rock. Talk about changing the face of a battle.

Reply #416 Top

Quoting Major, reply 408
Our 200 meg mod grew into a monsterous 600+ meg mod, and we arent close to finished yet.

 

Forgive my ignorance, but as a way to reduce the size of the mod could you guys split it up into a "core" mod and make some of the sounds and music a separate download?  Or is the size of those files negligible?

Reply #417 Top

Quoting Bylak2, reply 416



Quoting Major Stress,
reply 408
Our 200 meg mod grew into a monsterous 600+ meg mod, and we arent close to finished yet.


 

Forgive my ignorance, but as a way to reduce the size of the mod could you guys split it up into a "core" mod and make some of the sounds and music a separate download?  Or is the size of those files negligible?

 

I think this first one they're releasing IS the core mod...  

Reply #418 Top

Loving the debris, thats a touch of quality, whats the stay time for the debris models?

Reply #419 Top

Quoting just_jim, reply 417

Quoting Bylak2, reply 416


Quoting Major Stress,
reply 408
Our 200 meg mod grew into a monsterous 600+ meg mod, and we arent close to finished yet.


 

Forgive my ignorance, but as a way to reduce the size of the mod could you guys split it up into a "core" mod and make some of the sounds and music a separate download?  Or is the size of those files negligible?

 

I think this first one they're releasing IS the core mod...  

 

Well the only reason why I ask is the vanilla release included music and new voices for ships as well, I wasn't sure if it was possible to split the two into different downloads or not.

Reply #420 Top

not 100% sure of exact time it stays there but the debris is there for a good amount of time

no its not possible to split the mod up this version will include far more then the origonal mod

the origonal mod was just ship files + textures and a hand full of songs / voices the up coming version will have,   Ships (with fighter movement )+ stations Full sound / song / voice Debris files (wont be 100% done for the release only a handful of ships have the debris files so far i am currently working as hard + fast as i can to get more ships with the debris files but as you know quality over quantity ^^)+ textures for normal ships + stations ones Research trees all the files that go with this

the mod is currently 580mb and that is 2 factions wait for the other 3 to be added (not all stations are done yet for each the feds and klinks)

releases that follow the first entrenchment release will add more to the mod (factions ships / stations etc etc etc) the mod could end up being 2gig lol ! but it will be well worth it 

Reply #421 Top
so more gbs, so better! do u guys need really one more week to finish the new issues? i know its hard to say perhaps their are coming new ones. but ca?
Reply #422 Top

here a question , when they realse a new entrenchment update will this mod then be broken again

Reply #423 Top

I hope it wont be broken on a new patch.. That will only succeed in pissing me off even more :p But an old saying... Hope for the best, but prepare for the worst. I almost always count on a new patch breaking the mod. We got lucky a few times. If it is a major engine/gameinfo update then i dont think we will be lucky this time. We will more than likely have to re-build the mod yet again. Thats how it goes with todays games.

Venerate the ship specific wreckage! Freaking awesome! Now we just need wreck specific textures.

I fixed the team color issues yesterday, and told shimmer, and crew how to do it.

We got the game barely playable again. Shimmer is taking a badly needed rest. I cant help ATM cause of my job. So SoA2 crew see what you can do to get this ship seaworthy.

Reply #424 Top

I will be DOing my best to minimize any patch break issues unless a patch changes the textures or windows files, as long as a patch only changes the entity files I will be able to update them with my mod updater. this is a PROMISE

harpo

Reply #425 Top

wow, nice pics. keep up the good work, I am sensing some epicness coming this way :) thanks already for all your hard work and let's hope those last few issues can be sorted out too.