Trouble in SKS6 and/or WB

rollupsize not saved

It seems that not much people are using the RollUp function because since monthes (well since SKS6 exists) there's a major problem with the rollupsize value given by SKS...

It's determine (for now) by default by the caption height, wich is silly, because to be correct it has to be at least Caption height + bottom height >_> values.

And where's the bug is, is that when you change the rollupsize value in SKS6, the "saving skin changes" does not save the change. The only way to correct it is to open the .uis file with a text editor and adjust the value :grin:

Could this (tiny) trouble be corrected by Stardock's developpers please ?

 

N.B: trouble existing at least with XP, don't know with vista but surely the same

2,823 views 10 replies
Reply #1 Top

BUMP

Reply #2 Top

Can you explain, in a little more detail, which part of the rollup you're having problems with, (for instance, is it with per pixel windows or UIS windows?)  I have the rollup buttons in my last 2 skins (Sand and Sky, and One Tribe) because I need to be able to rollup one of the windows I use with my work platform, and they roll up just fine.

Reply #3 Top

It's in UIS Window

Reply #4 Top

it's been awhile but if I remember corectly the caption height has nothing to do with the roll-up. the roll-up is controlled by the left/right frame sections (verticle values). if your top value is 30 and the bottom value is 10 then your roll-up value would a minimum of 40. I can't remember if I had to add a few more increments to the roll-up or not to get it looking like I wanted it. you're probably getting a missing section when you roll-up???

Reply #5 Top

the roll-up is controlled by the left/right frame sections (verticle values). if your top value is 30 and the bottom value is 10 then your roll-up value would a minimum of 40.

You are perfectly right ... and that's how SKS6 should determine the rollupsize ... and it's precisely what i point out, SKS6 is giving by default the caption height to the roll-up value, and there's no way to correct it as modification on this with SKS6 is not saved ...

Reply #6 Top

sorry, really don't know then but I would fathom a question. are you using the gui or the code editor? might have some luck with the code editor??? if you don't have the code editor you should be able to open the code file with any text editor to edit. I don't remember the name of the file.

good luck, I know how frustrating it can get.

Reply #7 Top

are you using the gui or the code editor?

What you mean ? I'm using SKS6 with it's different properties :'( and as said it's buggy

That's why the only solution te repare the trouble is to open the .uis file with a classic text editor, but my goal here is to alert Stardock on the bug existing in SKS6 program (and to fix it :-" )

 

Reply #8 Top

What you mean ?

the SKS6 interface that we all use to access the graphics, I call the gui. there is a code editor with the pro version, where one can make specific setting changes and save the results. this can also be accomplished using a text editor.

I understand what you are attempting to do. I'm just trying to offer solutions that you may not be aware of until WC has had a opportunity to address your specific issue.

you may also want to post your system info from windowblinds, so someone with more knowledge can verify that your files are current.

just thinking out loud and offering a helping hand.

Reply #9 Top

there is a code editor with the pro version

Though the code editor off course permit to do modifications, but nothing is saved (when done on that part) when leaving SKS6 after having saved modifications

 

I don't think my system info has something to do with this trouble as it's the same on 3 different PC (XP SP3)

Reply #10 Top

SKS 5 will set rollup correctly for XP...that at least puts the correct code in the UIS.

Going to Vista (or7)...the code does NOT get written correctly(along with many text settings).

 

The solution for now is as neo stated...open the UIS and edit the personality section for each Vista substyle.(make sure SKS is CLOSED before doing this or it might revert your change)

 

Rollup in Vista acts slightly different than XP.XP rollup ignores the side sizing margins and just rollsup without pushing the sides up into the titlebar.

In Vista it adds whatever is in the sizing margins to the rolled up window...sometimes creating nasty looking rollups unless you edit the UIS to compensate.

However...an odd bug with image layers(or fix depending on your point of view)...adding layers to your window frame in Vista causes it to rollup like XP...weird man. :drool:

 

Sad thing is...rollup in Vista is almost worthless since Microsoft took away titlebar text in most windows...d'oh!

 

Hmmmm...I bet there is a reghack that would bring them back. *_*