Riddle: What makes a pirate steal?
Let me start off by saying that this is not a thread for discussing the morality of software piracy. There are already a ton of threads about that elsewhere, here and in the rest of the Internet.
This is a thread to discuss what to do about the Demigod piracy issue. Not about whether it's right or wrong to pirate it.
For my part, I think that all these users are useful - they spread word about the game and get others interested in it. The only question I'm asking myself (if I were Brad) is, how do I best squeeze money out of these users? I already got them playing, how do I get them paying?
This falls into the question of, why is it that pirates copy games anyway? I can come up with at least one reason.
1. Convenience
P2P games don't require logging on or doing a bunch of other things that Demigod currently requires. If you're adding a $40 cost to the deal, then you have to add some other significant somethings to that or else make it significantly less inconvenient to just buy the game. This is the iTunes model. None of the songs on iTunes are actually unique to iTunes - all of them can be downloaded for free. iTunes allows you to DL them hassle-free, however, and most people are willing to pay a buck apiece for that convenience.
I think that until Stardock and GPG make back the initial investment they incurred making the game, they cannot offer Demigod at a price that will induce nearly all pirates to buy the game, just for the sake of convenience. Of course, that also says that they should make it convenient for pirates to become nonpirates.
Brad makes a good case for saying that he only caters to paying customers, but I think he makes a mistake when he says that pirates do not count. They should. They are potential customers - he just needs to find out how to turn them into paying customers.
So how about you? What do you think motivates pirates to copy games and how do you think Stardock can monetize their behavior?