<-- why in the world is it printing this [/quote]
on board for my improved solution. Good boy. Perhaps edit your OP to convey that a better idea has arised from my dissention?
My point this entire time has simply been that AI will always be exploitable. I simply wanted a step in the direction of preserving fairness if at all possible. Even if the frequency of player-drops decreases in the future due to the upcoming regulations being laid down, that doens't change the fact that when drops do occur, AI will stake take over - and they'll still be exploitable.
But it won't matter nearly as much because the frequency of disconnects will be lower. So the overall value of developing/testing/rebalancing this type of change will be lessoned. And, like I said, the OP was a hackish solution anyway. We can do better, and at this point it's pretty clear that we have.
So, a "slider" is fine with me as long as it allows me to decrease the gold/exp awarded from AI to anything less than what it is now. That's basically what I've been asking for this entire time.
Yeah, and your device for doing so was a hack. I cited it as being unintuitive and undocumented. By making it an option, it becomes intuitive, versatile, and cleanly documented. It is no longer a hack.
And, by the way, isn't this "slider" just a fancy way of conceding to what this topic has been proposing this entire time?
No. If you read my posts, you will find that, though in about 10 seconds of thinking about it I was able to devise a more robust solution than you and about 30 yes-men, I still do not support it's implementation at this time. I feel we should wait until the 6-7 relevant fixes & features are implemented and reinvestigate the value of implementing such a thing at that time. My wish to Santa Claus this year will be that I don't need to repeat this.
I mean, sure, people can leave the default to 100% gold/exp from AI, but regardless, the underlying issue is handled with the slider. Why in the world did it take you so long to agree - albeit a stubborn agreement. Or am I missing something?
I just threw that solution out there to satiate those people who couldn't understand that the "real" solution is to fix the underlying issues that encourage rage quitting (thus propogating the unwanted AI's) and to improve the AI's themselves. This solution is better; both you and Annihilator have conceded this, but I'm just throwing a bone to all you AI whiners out there. Do you think I'm going to play my games with the slider at less than 100%? Nope. The nice thing about this solution is that all camps get what they want. If you had your hackish solution implemented, then some camps would be disappointed. The people who want no AI would have to deal. The people who want 0 gold from AI would have to deal. The people who want 100% gold from AI would have to deal. This is the difference between a hack and a robust solution.
On another note, I apologize Squash if I offended you earlier. You just seemed so pompous, so I had to throw in my two cents. I thought I was rather polite about it.
Apology accepted. I'm really a nice guy. Heck, I'll probably even karma you and annihilator for being big enough to adopt my solution despite the stink you put up about it.
The points you bring up are stupid...
bunch of whining about how the AI has lost him games in the past
Already covered with the 3 scenarios. Read page 2+
I agree with OP and idea suggestior.. why give the team that gets AI a double negative?
You sure you want to be in this camp? Not even the OP and the idea suggestor believe their original proposals are best anymore; they've adopted mine. If you're gonna be a yes-man, get with the trends.
Sorry that this is long, but one more point. You argue that the team with the dropper would of lost anyways, or that the AI can replace a feeder....
Even with a feeder you can sometimes get them to hang around you and work with you, its extra damage. AI usually isn't much better then a feeder since it doesn't change much. As for team losing anyways... well not always true... usually a strong DG setup can prevail, but if you got a team abusing the free gold/xp then ya its automatic loss. Why not give teams a chance?
See my (direct) solution.