QoT lategame strategies

I suppose the real question is: Are there any QoT lategame strategies?  Post level 11 or so, the power of the queen seems to go downhill.  Shield becomes less effective.  The time it takes to change forms becomes a real problem due to lower total HP values.  Minion damage is reduced by ever increasing armor rating of foes.  Burst damage levels out by this point and becomes less and less effective.  No matter what build you use it seems that late game confrontation with opposing demigods results in death or retreat.

 

At this point, it seems the queen is reduced to one of three tasks:  1-Capturing/Locking flags, 2-Citadel defense against waves, 3-Assaulting structures.  Numbers 1 and 3 can be negated by one enemy player (because by this point in the game, QoT has lost her ability to duel effectively), and 2 is most probably a stall tactic.

 

Queen has an above average early game, and this advantage persists so long as the fight is going well.  However if the opponents can drag the game out long enough the tide quickly turns.  I have found that if the game has not been decided by level 12, all is lost against a skilled opponent.

 

Let us suppose, then, that we have reached level 11 and the fight is dead even.  What, then, is the way forwards from this point?  For an assasin style build (the style I normally use), you already have every skill you can purchase and must start spending points in either Uproot, or minions.  For a minion style build (one I play much less frequently), there are still upgrades available, but the merit of those upgrades is dubious.

 

I'd like to hear from other expert QoT players on this subject.

 

-- Tukulis

15,938 views 44 replies
Reply #1 Top

The only Idols YOU MUST have are priests.

 

Believe it or not Minion Builds are WORSE late game than the siege platform Maxed thorns builds for late game duels.

 

You should be buying enough attack items to make your auto attack beefy and enough armor to absorb a lot of damage.

Mana items too for more mana.. its a tough balancing act..

 

 

Reply #2 Top

Quoting Lugh, reply 1
The only Idols YOU MUST have are priests.

 

Believe it or not Minion Builds are WORSE late game than the siege platform Maxed thorns builds for late game duels.

 

You should be buying enough attack items to make your auto attack beefy and enough armor to absorb a lot of damage.

Mana items too for more mana.. its a tough balancing act..

 

 

Ignore previous post ground spikes + all minions!!! armour reduction and mega damage

Reply #3 Top

I usually skill shamblers+mulching and ground spikes (which i do not use until skill lvl4).

The shamblers+mulching part usually wins me every fight in early game and when the enemy buys catapults I can kill one lane with one nicely placed mulched shambler and kill the other lane with ground spikes.

Versus high damage Demigods I always stay inside and constantly recast shield and mulch. This does not work against a skilled oak (yet), but when they fix the Sludge Slinger trinket and nerf the Heart of Life, he will be easier to defeat.

This strategy demands a lot of micro-managment, but I'm rather successful with it. I'm at the 4th place in the international 1vs1 ESL and have not been beaten yet. I do not use the Heart of Life and I do not sell Idols.

Reply #4 Top

my solution was to never play QoT again...

Reply #5 Top

Ive never seen a QoT do much late game.  I guess I'd say that your lategame strategy should be to try and die as little as possible and kill creeps.

Then again, I usually play an AA Reg, which is probably about the worst late game matchup for QoT, so maybe its not as quite as bad a late game DG as I think.

Reply #6 Top

It really is all about creeps at the endgame for Queen.  Get Goddess of Thorns, stay in open form, and use Ground Spikes.  That's it.  Avoid any direct confrontation with enemy demigods, use your creeps as shields and damage dealers, and just pray that the opponents aren't able to withstand attacks from your giants/catas when their armor is lowered.  Run from basically everyone, just trying to kill creeps and put the armor reducer on as much as you can.

Depending on your teammates, it actually isn't a terrible late game strategy with two roughly even sides.  If your allies can threaten the enemy demis then they should do that while you basically control the tug of war of the creeps.

If your allies can't threaten the enemy demis very well then you ended up with a team that needed to win earlier.

Reply #7 Top

QoT can AA like a boss end game. Go for +weapon dmg and ground spike people and watch em fall.

Reply #8 Top

Creeping just to push their creeps back seems like a good idea.  Again, it falls prey to simply being pushed back by one enemy demigod.

 

The problem with just getting +weapon damage is that the enemy can do exactly the same thing.  Oak, Reg, Erebus, UB all do this better than QoT.  If you're in open form spiking, you don't get the benifit of your shield.  If you're shielding yourself, you can't use spikes.  The time it takes to change forms will doom you against a good player.  You just can't win a fair fight against either of them.  Sure if you've been winning the whole game, you can out-gear them, but we're talking even up matches.

 

-- Tukulis

Reply #9 Top

WHat? I love QoT at level 15, she is indestructible and can slow anyone to their doom.

Goddess of thorns + Spike Wave + Wyrmskin gloves = /Khan quote "No, you can't get away!"

Mwhhaaaaa

Reply #10 Top

Orion, I do hope you realize that Khan was wrong when he said that. They did, in fact, get away. Just FYI.

+1 Loading…
Reply #11 Top

Quoting Zechnophobe, reply 10
Orion, I do hope you realize that Khan was wrong when he said that. They did, in fact, get away. Just FYI.

Not in my imagination. :D

Reply #12 Top

Quoting CosMoe, reply 3
I usually skill shamblers+mulching and ground spikes (which i do not use until skill lvl4).

The shamblers+mulching part usually wins me every fight in early game and when the enemy buys catapults I can kill one lane with one nicely placed mulched shambler and kill the other lane with ground spikes.

Versus high damage Demigods I always stay inside and constantly recast shield and mulch. This does not work against a skilled oak (yet), but when they fix the Sludge Slinger trinket and nerf the Heart of Life, he will be easier to defeat.

This strategy demands a lot of micro-managment, but I'm rather successful with it. I'm at the 4th place in the international 1vs1 ESL and have not been beaten yet. I do not use the Heart of Life and I do not sell Idols.

 

lol shamblers

lol mulch

lol minions

Reply #13 Top

The armor reduction is insane on gound spikes, I just tried a build similar to one that horseradish posted in another thread. Your minions will shred towers in seconds, and provide tanks so that the towers dont wail on you. The armor reduction is also HUGE in group fights, if you have anyone like reg or ub on your team who can pump out damage, you will make them much more effective. Not to mention that ground spikes owns creeps.

 

On another note, wtf is with Foreshadowed, buddy just goes around saying lol "blank" until someone gets in an arguement with him or what? Funny stuff :)

 

Have you even tried using minions dude? I SUCK at QoT and still found them to be much better than i expected.

 

Lol foreshadowed

 

 

Reply #15 Top

Quoting alexivonkuciak, reply 14
Late game QoT :

 

Speed and avoidance + wave killing + building destruction.

Yup!  She can easily single-handedly decimate entire waves of creeps, even with giants.  One Groundspike will kill everything but Giants, but it hurts them bad enough and tags them for towers to take out easily.  This can be alternated with Spikewave if necessary.  If the enemy allows this for too long, then soon she will level and be shopping like a high-priced whore.

A Spikewave/Groundspike combo is pretty good for an assist on a DG kill, but 1v1, prepare to be owned by an Assassin - within seconds!  Often an assassin will follow a wave of creeps in, only to get double spiked, find out they got speed and armor nerfed, all their creeps are gone, all our creeps and a DG or two are there, and they die.

With her area effect, she can defend lanes against creeps like no other.  Usually the first one to Gaints will win, but if they all come down the same lane, a team with a Queen has a chance for a miraculous comeback.  It works by the same argument that you don't buy priests right away as they just feed the enemy.

But avoidance and speed are the key.  TP around, capture flags, uproot towers in the lane, don't stand still for too long.

Reply #16 Top

Quoting BratE9000, reply 15




Yup!  She can easily single-handedly decimate entire waves of creeps, even with giants.  One Groundspike will kill everything but Giants, but it hurts them bad enough and tags them for towers to take out easily.  This can be alternated with Spikewave if necessary.  If the enemy allows this for too long, then soon she will level and be shopping like a high-priced whore.

 

QFT

Reply #17 Top

necromanced by synnworld.

Reply #19 Top

Quoting synnworld, reply 17
necromanced by synnworld.
HEY DONT LAUGH, THIS IS SERIOUS BUSINESS!

Reply #20 Top

Destroy everything and everyone with Ground Spikes? 

Laugh.

Don't fight out of creep waves.

Reply #21 Top

Spike wave is most affective when used in unison with minions and idols.

Reply #22 Top

I've been playing a ton of QoT lately.  It's true, QoT struggles late game. 

The trick is to press your advantages. 

I max out shield, ground spikes, and mulch (usually a point into slow, sometimes morale).  Shield and mulch is usually enough to tank any demigod 1vs1 for as long as your mana holds out.  Ground spikes does decent damage, but has more important ramifications.

1) Ground spikes will destroy all enemy creeps very quickly, allowing your creeps to focus on the DG, instead of attacking creeps

2) Ground spikes will significantly reduce the enemy's armor, allowing your creep to deal lots of damage.

I've found that queen can tank as long as necessary and just sit there and let her creeps whale on the enemy DG. (Note I'm talking about creeps, not idols). 

So, I'm saying that QoT is still viable late game, but only when you have creeps backing you up.

Reply #23 Top

Attacking in creep waves are harder then it seems, late game dem,\igods can drop creep waves in a matter of seconds. Only dg that can't seem to do it is sedna and da.

Reply #24 Top

Oak has to walk pretty deep to Surge them and that doesn't kill Giants and takes two hits for Catapults. 

Queen's Ground Spikes don't kill Catapults though it does melt Giants and everything else

Beast's Ooze doesn't hit Catapults and takes several seconds to work Giants. However, Ooze + high armor minimizes the damage he takes from Giants.

Erebus Batswarm is useless against Catapults and Giants. Mist works good against Ground Spikes and if you mist long enough the Giants will walk past you. 

Rook has Boulder Roll but towers are his only "good" AoE though Shoulder Weapons do do decent anti-creep damage as well. 

Sedna and DA suffer terribly, as noted.

The only characters who really "drop creep waves in a matter of seconds" are Occulus, TB and it takes a full 1000 mana for Occ to do so. If he wants to kill the Giants too that is an additional 1000. 

Reply #25 Top

Reg?