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Elemental: June 2009 FAQ

Elemental: June 2009 FAQ

Elemental_WorkerInAction

Our friends in the Demigod community seem to like having journal entries that answer a lot of questions in one swoop so we've decided to do the same in Elemental.

Q: What is Elemental?

A: Elemental is a fantasy strategy game (turn-based) developed and published by Stardock Entertainment. In it, players take on the role of a powerful sorcerer known as a "Channeler" whose goal is to build a kingdom and restore the devastated world of Elemental back to its former glory.

Opposing you are up to 11 other kingdoms and empires who have a similar objective except with the world under their control.

Players can win the game in a variety of ways including achieving the spell of making, completing the quest of mastery, diplomatic victory as well as the traditional military conquest means of victory.

The game puts most of its development focus on the single-player experience but there will be multiplayer as well with clans support (kingdoms and empires) and a series of multiplayer modes (and single player modes) that let people play the game in some unusual ways.

Q: Are the screen shots we see indicative of the final quality?

A: NO! The engine we've developed is still being enhanced. For instance, in the screen shot above, the shadows aren't in yet. There are still a lot of features left to be put in visually.  That said, one of our primary objectives with Elemental is to have a game that has unprecedented flexibility in terms of the systems it can play on: Netbooks all the way up to 64-bit Core I7s with monster video cards.

Q: What about modding?

A: Elemental will support in-game modding where users can create their stuff and submit it in game. It then gets moderated and becomes part of the game world. Players can decide which mods they want to use (ones just from Stardock, favorite ones, categories of them, etc.).

Elemental_TileEditor_1

Q: How many factions are there?

A: There are 12 pre-made factions made up of 2 official races (Men and The Fallen). Each faction will play substantially differently. Players will also be able to create their own factions and modders will be able to add more races.

SnowYetiQ: What kinds of other creatures are in the world?

A: Elemental has a large set of species that inhabit the world. They are, however, individually rare and much of the strategy of the game is to recruit some of these creatures onto your side.  You will not be able to, for instance, simply "build" dragons.  The only units you can build are those of your race.  Other races (Dragons, Demons, Ogres, Yetis, etc.) are ones that you have to actively recruit to join you.

Q: When will the "beta" be?

A: We expect to have an alpha out in the next 30 days that will be available on a very limited basis. However, we anticipate launching the beta officially at the Penny-Arcade Expo on September 4th. This beta will be available to anyone who has pre-ordered the game.  Be warned though, our betas are not fun. They're real betas which means they're incomplete and unbalanced. But through these betas, users can help mold the game by working with us online.

Elemental_1244581868 Q: I've heard this game referred to as "Master of Magic 2"

A: While Master of Magic is definitely a major source of inspiration for Elemental. A lot has changed technologically since then that we (game developers) couldn't do back then. In an age of multithreaded supporting OSes, we can have much better computer AI for enemy players and game mechanics that benefit from what is possible today (3D engines for doing very very nasty things to the game world when you have enough magic -- think Populous).

Another example is how cities can be handled now. There isn't a separate interface for managing cities. Cities grow on the main map itself. When players click on any part of the city they get the options for the entire city right away on the same main UI. The idea is to keep the user interface out of the player's face and let them concentrate on playing the game.

That said, there's a lot of influence here. Tactical battles, for instance, will have some inspiration from XCOM (though much shorter in length).

I would describe the games as being in the same family of the same genre. But someone looking for a Master of Magic 2 would not likely find Elemental to be similar enough to be considered a genuine sequel.

Q: What are some of the game modes you have in mind?

A: We are looking at having a lot of different ways of playing the game other than simply the classic "start a kingdom, conquer the world".

For example, we are looking at game modes where players can just play an extended tactical battle.  Another example is "duel" where 2 humans play against each other with the AI players as pawns in their struggle. 

The idea being that we want to let players play games that are very short in length if they want or can potentially take months to play.

Q: Will there be native 64-bit support?

A: That is our intention. Right now we are relying on Intel's Havok for the physics of Elemental and so it will largely depend on where its support of 64-bit is.

Our engine, however, will natively support 64-bit thus we want to provide (with the game) both a 32-bit and 64-bit version. 

 

 

 

 

 

 

257,828 views 132 replies
Reply #26 Top

Great update Brad. 

Reply #27 Top

Quoting pigeonpigeon, reply 21
[...] I liked playing Civ IV huge maps with as many players as I could (I don't remember how many that was, 10?) [...]
Try 35.

Reply #28 Top

I just noticed this, and its probably something you might want to consider updating. The home page still says that the public beta will begin in June. Just wanted to point it out.

Reply #29 Top

At the stupid-animal-brat level, I want my cake now, but  'real me' is almost unbelievably happy to see the news that Stardock have shifted their schedule and stand by what seems to be their longstanding no-wine-before-its-time commitment to software work.

Way back when, I bought TGN tokens and used them to get into the GC2 DA beta. That beta was fun for me, but the TGN token buy was mostly because I wanted to encourage Stardock to follow through on their then-unnamed MoM-inspired project. I also want to encourage them now to ignore the very idea of a 'marketing schedule' and let their core dev processes determine beta schedule and the eventual RTM for Elemental.

Reply #30 Top

I agree with GW, as is so often the case! So long at the game is as good as it needs to be to fulfil my expectations I can pretty much wait indefiniitely for it to come out (as we've said in the past; it's been 15 odd years waiting for a successor to MoM... a few added months aren't gonna kills us :) ). The worst case for me would have been if the problems with Demigod had led to several months worth of work on Elemental not happening as planned with the game coming out on the original sechedule with reduced features etc. The fact that this isn't going to happen is very reassuring and hopefully will lead to Elemental totally living up to its potential :)

Reply #31 Top

I am a huge fan of this beast thing.   I think its my fav. Elemental creature so far, by far.

Talk of similarities to MoM (in idea of MoM 2) however, no mention of multiple worlds. (a primary feature of MoM) >.<  oh, it illudes us.   Avatars on the way I think.

Are these the most frequently asked questions?   (I always found the title of FAQs funny, since often they include questions that creators *think* will be frequently asked AND have a current answer to give.  But in reality the most frequently asked questions include ones that the responce might be "no responce can be given at this time" or something similar to those lines)

@jonny:   long time no see!

Reply #32 Top

Very nice Info. Thank you.

Oh, and i LOVE the art style. :thumbsup:

Reply #33 Top

Love the game references.

X-com - People just don't know what they missed out on.

Populous - first thing that came to my mind was the question, 'Are they going to reenact the tedious but still macabrely funny drowning battles vs. the computer?'


Reply #34 Top

Quoting landisaurus, reply 6
[...]

Are these the most frequently asked questions?   (I always found the title of FAQs funny, since often they include questions that creators *think* will be frequently asked AND have a current answer to give.  But in reality the most frequently asked questions include ones that the responce might be "no responce can be given at this time" or something similar to those lines)

[...]
I've always found the 'word' "FAQ" funny, since everyone pronounces it either "fag" or "fake".

:p

Reply #35 Top

 I've always found the 'word' "FAQ" funny, since everyone pronounces it either "fag" or "fake".

to avoid both problems, I always either read it out "Eff-Ae-kue" or by pronouncing the "A" softly like you would in the word "also" or "aardvark" and over emphesising the "Q" to sound similar to the work "squawk"  "Fu-aa-qu"   

It starts to sound like a much dirtier word that way, but I like that word much more because it sounds like I'm angry.

Reply #36 Top

I've always found the 'word' "FAQ" funny, since everyone pronounces it either "fag" or "fake".

I had no idea people pronounced it that way! I've always just pronounced it like fact but without the t :)

@Landi Yeah I have been playing an awful lot of competitive TF2 with my clan and haven't had that much time to devote to trolling the forum :) There was a point where I think I'd basically read every single post of every single thread on here :O ... I very much doubt that such a scenario will reoccur as the forum appears to have become more popular (and thus prolific) as the alpha nears!

Reply #37 Top

sounds groovy.

one question regarding netbooks; will you support 1024x600 resolutions.

just remembering a thread (galciv2 i think) where it was stated by SD that no game would ever support that resolution.

Reply #38 Top

Tactical battles, for instance, will have some inspiration from XCOM (though much shorter in length).

*faints*

Reply #39 Top

Quoting Seboss, reply 13

Tactical battles, for instance, will have some inspiration from XCOM (though much shorter in length).
*faints*

Same here.

Reply #40 Top


Q: Are the screen shots we see indicative of the final quality?

A: NO! The engine we've developed is still being enhanced. For instance, in the screen shot above, the shadows aren't in yet. There are still a lot of features left to be put in visually.  That said, one of our primary objectives with Elemental is to have a game that has unprecedented flexibility in terms of the systems it can play on: Netbooks all the way up to 64-bit Core I7s with monster video cards.

Don't forget to 'throttle' the FPS for really fast machines :-) Was really funny when it turns out that Galciv 2  was running hot on fast machines running 300FPS


Q: When will the "beta" be?

A: We expect to have an alpha out in the next 30 days that will be available on a very limited basis. However, we anticipate launching the beta officially at the Penny-Arcade Expo on September 4th. This beta will be available to anyone who has pre-ordered the game.  Be warned though, our betas are not fun. They're real betas which means they're incomplete and unbalanced. But through these betas, users can help mold the game by working with us online.

Does this mean that the final product will also be ready later? It was 2-2010 with the first beta in 7-2009. Now this beta is 2 months later....

Reply #41 Top

Quoting Gabberkooij, reply 15
Does this mean that the final product will also be ready later? It was 2-2010 with the first beta in 7-2009. Now this beta is 2 months later....

I hope so! I know it's odd to say, in a way, but a longer development time means a more polished and more feature-rich game. And if Elemental turns out at all like I expect it to, it should last me for quite some time, so postponing release by a few months (or more if they need it) would be good with me!

Reply #42 Top

Quoting Gabberkooij, reply 15

Does this mean that the final product will also be ready later? It was 2-2010 with the first beta in 7-2009. Now this beta is 2 months later....

There was a post somewhere that said they had a second release window planned in August 2010, if they fell behind from the first schedule. Back then they were ahead of schedule, but that was before Demigod.

Reply #43 Top

All of these updates sound fantastic!

One quibble with this last post-- Please don't call the ultimate, game-winning spell of spells "the making"......

It just seems to lack a certain weight.

 

Good work all!!

Reply #44 Top

No... So... Long... :'(

Reply #45 Top

Quoting bleeba, reply 18
One quibble with this last post-- Please don't call the ultimate, game-winning spell of spells "the making"......

It just seems to lack a certain weight.

Personally I think "The Spell of Making" carries quite a bit of weight and sounds much better than MoM'S "Arcane Spell of Mastery." If you think about it, "make" is a powerful word and can mean quite a few things. You can make something, as in create it, but you can also make things happens. To me "The Spell of Making" sounds like gaining complete mastery of the art of "making," essentially allowing your channeler to do anything - whether that be remake the world, or just cleanse it of his opponents - or even forcing them to do what he wants and even changing their very nature so that they stop being his opponents and become followers.

Reply #46 Top

Yeah, The Spell of Mastery always struck me as a little bit too on the nose :) I prefer The Spell of Making as it's slightly more obtuse and esoteric :D

Reply #47 Top

The delay to September is too bad, but no surprise ... but anyway what is important is to get the final game right. So just keep up the good work. :dur:

The various victory conditions, and especially the terrain-wrecking magic, rule!  Give us some Silver death please!

When it comes to the basics there is only one complaint: no different races/creatures can be produced. Sorry, but modding in your own races is just not good enough and it's just too bad the game has taken this road ...  X(   I already cross my fingers for the FANTASY expansion! The fact that you can only produce human units while you encounter various creatures also raises a question about the creatures on the map: can all of these be used by any civilization or will they be linked somehow to your alignment/faction. Normally in fantasy you have both good and evil races/creatures, but most of them are never interchangeable (that's part of the fantasy as opposed to a realistic/scientific view on things). A vampire is a corrupt creature of darkness, a unicorn one of light and goodness.

When it comes to the graphics it is on the right track but I hope it will be improved before the final version, otherwise it could be somewhat of a letdown for a game published in 2010. Hint: the terrain in the last screenshot looks a bit "empty". But the artwork is really good.

Overall it looks like the best game in ages - all categories!

Reply #48 Top

Quoting the, reply 22
When it comes to the basics there is only one complaint: no different races/creatures can be produced. Sorry, but modding in your own races is just not good enough and it's just too bad the game has taken this road ...    I already cross my fingers for the FANTASY expansion! The fact that you can only produce human units while you encounter various creatures also raises a question about the creatures on the map: can all of these be used by any civilization or will they be linked somehow to your alignment/faction.

You can't produce non-human/fallen creatures but you can recruit them. You will in all likelihood have fantastical creatures in your armies, but your armies will be comprised of mainly your own race. I don't see that as a problem, I love it actually. Now, if we couldn't even recruit fantastical creatures and beings into our armies I'd be really disappointed but as it stands I think Elemental is on a wonderful track in this regard. Fantasy does not require fantastical creatures to dominate over everything else. Some of the best fantasy, in fact, does the opposite.

Take even LoTR, for example. Yes it has lots of races, Men, Elves, Dwarves, Hobbits, goblins, orcs, etc. But what are the creatures that really inspire awe? The Balrog. Sauron and Gandalf (maiar). The Nazgul. Galadriel (most powerful Elf in Middle Earth). The Ents - a dwindling species of ancient and powerful guardians of the trees. If you took out those, the world of LoTR would be a much less intriguing place - it's the rare but powerful fantastical beings in LoTR that make it really exciting. Beside them the elves, men, hobbits and dwarves don't seem all that different - some are wiser, stronger, craftier, sneakier, but they all fall into very similar molds that are only broken by the spectacular and the uncommon.

Quoting the, reply 22
Normally in fantasy you have both good and evil races/creatures, but most of them are never interchangeable (that's part of the fantasy as opposed to a realistic/scientific view on things). A vampire is a corrupt creature of darkness, a unicorn one of light and goodness.

Fantasy doesn't require black & white good vs. evil, either. That's the LoTR way of doing it, and it is certainly one method of doing so and it certainly works well enough. But in general, you can have as many shades of grey in fantasy as in any other genre. 

 

Reply #49 Top

ake even LoTR, for example. Yes it has lots of races, Men, Elves, Dwarves, Hobbits, goblins, orcs, etc. But what are the creatures that really inspire awe? The Balrog. Sauron and Gandalf (maiar). The Nazgul. Galadriel (most powerful Elf in Middle Earth). The Ents - a dwindling species of ancient and powerful guardians of the trees. If you took out those, the world of LoTR would be a much less intriguing place - it's the rare but powerful fantastical beings in LoTR that make it really exciting.

This is actually more a discussion about fantasy literature, but I do agree in principle. But note that there is a key difference between how common a creature i said to be in the world (elf= rather common compared to a Nazgul for example) and the role it plays in the story. As a matter of fact, in many respects Sauron is one of the main characters of LOTR, although he is actually never featured "live" in any single scene. Why? Because everyone is constantly talking about him, he provides much of the backstory, he sets the scene for the overall conflict ... The book is a lot about him, just look to the title of the novel ...  Also, look to the Nazguls: in effect they are more prominent than dwarfs or goblins for example, storywise. Saying they are rare is just a trick of the authour to make them more exciting. And the rare impressive creature (like dragons, Nazgul), doesn't preclude the more basic ones like the usual orc, goblin, elf etc.  They can very well coexist. Anyway, LOTR is a novel, let's not forget that Elemental is a strategy PC game:

Recruting fantastical creatures is fine, but we still don't know how the game will handle creature versus alignment: if I play an archevil faction of the Fallen, would I still end up with unicorns in my armies just because they are the most powerful creature I might have early access to? I sure hope not. Better would be that the alignment of the creature on the map decides its morale when it joins any faction, so that good creatures like unicorns would rather attack an evil faction than join it. On the other hand, this would introduce a lot of more chance to the game, as you could end up with only creatures to get rid of instead of to use as resources in the early game ...

 

Reply #50 Top

I think the reason many consider the Nazgul, Ents and whatnot so much more "fantastical" than elves and dwarves is because they are so "vanilla" today. They're in virtually all fantasy, in important roles. In almost every single RPG, they're playable, etc.