GalCiv AI weaknesses
from
GalCiv2 Forums
Hey guys,
The AI in GalCiv is one of the best in strategy games. But to help make the AI in GalCiv2 even better, maybe it would be helpful if we all list some of the weak spots we've discovered during intensive Galciv play
. My comments are based on the AI at bright level, examples are from the AP campaign.
Here's a few:
-AI doesn't know how to handle ships tactically. In my it doesn't matter if the AI can out-produce me, because when it is attacking it will often just send its ships at me in a line formation rather than in a concentrated group, making them easy to destroy. In the AP campaign I watched the Altarians try to take a Torian world with a huge force of Paladins, Phoenixes, dreadnaughts and so on. The Torians had just a few Dreadnaughts and planetary defenses. They were able to hold it because the Altarians send their ships in one by one, allowing the Torians to repair. Personally I got tallies like "1000 enemy ships destroyed, 50 ships lost".
-In the same scenario I tried to harass the computer using high-power ships for raids. I kept on destroying their starbases and after a while had an Avatar or Paladin in every sector sitting next to starbases. But the silly comp just kept sending those constructors there for me to destroy. It also sent phoenixes against my ships one by one every few turns. Here too, it should have "seen" that it was just wasting money and switched tactics.
-Allies are weird. Even if we were outgunned, the Altarians refused to trade techs allowing us to build better ships. Allies really should be more willing to trade tech in a fair trade, even tech that allows the building of better ships. Maybe a computer that has allied with me should even be willing to give tech, at least if it sees a need for it (for example, if we are losing a war).
The AI in GalCiv is one of the best in strategy games. But to help make the AI in GalCiv2 even better, maybe it would be helpful if we all list some of the weak spots we've discovered during intensive Galciv play
. My comments are based on the AI at bright level, examples are from the AP campaign.Here's a few:
-AI doesn't know how to handle ships tactically. In my it doesn't matter if the AI can out-produce me, because when it is attacking it will often just send its ships at me in a line formation rather than in a concentrated group, making them easy to destroy. In the AP campaign I watched the Altarians try to take a Torian world with a huge force of Paladins, Phoenixes, dreadnaughts and so on. The Torians had just a few Dreadnaughts and planetary defenses. They were able to hold it because the Altarians send their ships in one by one, allowing the Torians to repair. Personally I got tallies like "1000 enemy ships destroyed, 50 ships lost".
-In the same scenario I tried to harass the computer using high-power ships for raids. I kept on destroying their starbases and after a while had an Avatar or Paladin in every sector sitting next to starbases. But the silly comp just kept sending those constructors there for me to destroy. It also sent phoenixes against my ships one by one every few turns. Here too, it should have "seen" that it was just wasting money and switched tactics.
-Allies are weird. Even if we were outgunned, the Altarians refused to trade techs allowing us to build better ships. Allies really should be more willing to trade tech in a fair trade, even tech that allows the building of better ships. Maybe a computer that has allied with me should even be willing to give tech, at least if it sees a need for it (for example, if we are losing a war).