Please have the player who does the most damage to a DG get the kill count...

I think it is rather silly that if you do 90% of the damage to another player, and then an Erebus swarms in or a Regulus snipes, they get the kill and you get the assist.

Ok, I can grant them the kill stat, but I hope the favor point rewards comes from the damage percentage and not just that count.

9,227 views 22 replies
Reply #1 Top

Also, citadel awards should be based on amount of money spent, not number of upgrades

Reply #2 Top

In some situations, yes, this seems unfair. But in the situations where the kill could not have been gotten without the actions of the Regulus or the Erebus (or anyone else that only got the last hit in), they deserve credit for that kill. Be happy that this game incorporates assists with rewards; many games do not.

Reply #3 Top

the current way is bad

 

you can get 2000 gold for your team if 3 people fight (1000 main kill, 500 per assist)

the guy who got last hit will get the extra 500 which may not be right

so if the person who did over 50% of the damage is 7 yeards away, award to person with last hit, so if someone used range ability to save it they get it

 

 

tbh, the whole favor point award system at the end doesnt work either. o man, this guy killed 1 more grunt so he can get the favor. ooo i bought 10,000 in upgrades but didnt have the most. i did most damage to towers but someone else stole kill and favor points

Reply #4 Top

Quoting MABManZ, reply 1
Also, citadel awards should be based on amount of money spent, not number of upgrades

I think its already money spent.

Reply #5 Top

There are simply more important changes to be made to the game than this. Maybe at some point they can change it, but until the bugs are out and the new demi's released...

Reply #6 Top

Yeah, I really don't agree with this.  If you did 90% of the damage to someone, and they get away, should you still get a kill? Obviously not, they didn't DIE. The person getting the final shot should get the kill... you cannot just assume the target would have died anyway.

Further more, this is a game about team play, why bother begrudging a teammate something that was done for the entire team.  Does that 'voice of god' guy that says "GODLIKE!" mean that much to you?

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Reply #7 Top

Quoting woca, reply 3
the current way is bad

 

you can get 2000 gold for your team if 3 people fight (1000 main kill, 500 per assist)

the guy who got last hit will get the extra 500 which may not be right

so if the person who did over 50% of the damage is 7 yeards away, award to person with last hit, so if someone used range ability to save it they get it

 

 

tbh, the whole favor point award system at the end doesnt work either. o man, this guy killed 1 more grunt so he can get the favor. ooo i bought 10,000 in upgrades but didnt have the most. i did most damage to towers but someone else stole kill and favor points

Whats wrong is that if 4 people swarm one guy. One guy gets 1000k for the kill and 3 get 500 gold. Yet you go in and SOLO kill one of their people and you get 1k. Their total net off a kill in which there was 4 people involved is 2.5k while yours is at 1k. Which obviously invovled more skill than 4 people ganging on one. Shouldn't it be relative. So you'd still get 2.5k.

How about we have numbers set on the number of people in game in proportion to the number or peopel participating in a kill. So lets say 5 people are in a game and you solo kill someone and get 3k at level 10. Then all 5 of the other team swarms you and they get a kill. Final blow gets 1k and participants get 500 gold. This seems more fair.

Reply #8 Top

Alright, so have it be person who did the most damage and hit in the last x seconds then, or maybe person who did the most damage and was in attack range when they died or something, it's incredibly annoying to have an enemy you did all the damage too get killed by someone else right before you would kill them and get an assist. If you want to award credit to people who got a kill that would otherwise have been missed that's fine, but when it's clearly within the ability of one person to finish off someone who they've done majority damage too and someone else takes the kill they shouldn't get 2x the gold for that.

Reply #9 Top

I think it is rather silly that if you do 90% of the damage to another player, they get the kill and you get the assist.

i dont see what is wrong with it, besides if u want a specific person on your team(regulus) to farm very quickly, you can purposely let him get every single kill. then as soon as he gets ashkandor its GG.

this is a team game. assists are more important than your kills.

Reply #10 Top

Quoting Zechnophobe, reply 6
Yeah, I really don't agree with this.  If you did 90% of the damage to someone, and they get away, should you still get a kill? Obviously not, they didn't DIE. The person getting the final shot should get the kill... you cannot just assume the target would have died anyway.

Further more, this is a game about team play, why bother begrudging a teammate something that was done for the entire team.  Does that 'voice of god' guy that says "GODLIKE!" mean that much to you?

Good points here.  k1

Reply #11 Top

I don't understand the problem. You still get the assist and now your ally gets gold as well so your team benefits. Seems like you're either being a gold hog or you want that "most kills" achievement a little too much...

Reply #12 Top

DOTA was always about getting the finishing blow and i pretty much agree with it as it adds a desperation factor in with the need to finish someone off.

That being said, blatant killstealers can GF'd and have no place in my games.

At least people DO get assists though it makes me wonder, do you get awarded an exist if say Regulus has just made a kill and you as Sedna or Queen of thorns have just shielded/healed him in order for him to stay alive long enough to make the kill? OR do you have to have done some kind of damage to the target? If you dont get an assist for the heal/shield then imo you totally should, but then again that'd also be potential for exploit and total gold ezmode - being nothing but a shield or healbot and getting over rewarded.

 

Forget that!

Reply #13 Top

No, you don't get an assist for heals and shields. Instead, you prevent the enemy team from getting a kill (and thus have a chance to stop numerous assists and a kill). Thus, healing remains important without being blatantly imbalanced.

Reply #15 Top

Quoting StAcK3D_ActR, reply 9

this is a team game. assists are more important than your kills.

Yes, but are assists rewarded?

I've also noticed that, because I am usually the only one on my team who locks strategically important flags, and because I keep running around locking them, I usually end up with the least kills and least experience, and thus, the least favor points.

Yet, I'm fairly certain that in a few of those games, if I did not lock the flags as often as I did, we would not have won.

Imo, this game rewards you for the killing of another player far too much, when really, the game is won by holding flags and upgrading the citadel.

Reply #16 Top

Quoting eobet, reply 15

Yes, but are assists rewarded?

Yes. You get an award for the most assists.

I've also noticed that, because I am usually the only one on my team who locks strategically important flags, and because I keep running around locking them, I usually end up with the least kills and least experience, and thus, the least favor points.

There's an award for the most flags capped as well. Naturally you're going to have less experience and kills if you spend the majority of your time flag capping. Balance your priorities, and cap flags after you kill the enemy.

Yet, I'm fairly certain that in a few of those games, if I did not lock the flags as often as I did, we would not have won.

Probably true.

Imo, this game rewards you for the killing of another player far too much, when really, the game is won by holding flags and upgrading the citadel.

There is an award for citadel upgrades as well. If you spend most of your time killing people you'll probably get the kills, kill streak and gold awards. If you play as the way you described you'll probably get the citadel upgrade, flag and assist awards. In reality you'd get more favor, since the gold award is only worth 10 favor while the others are worth 15.

Reply #17 Top

Yes, but are assists rewarded?

do you not get gold or experience for assists?

I've also noticed that, because I am usually the only one on my team who locks strategically important flags, and because I keep running around locking them, I usually end up with the least kills and least experience, and thus, the least favor points.

thats what the "strategy" in this game is about. you need to find a balance between them to win.

 

Reply #18 Top

A lot of times you wouldn't get the kill if regulus didn't snipe or erebus didn't swarm in. The game is a lot more about suprise attacks than simply being able to out last your enemy.

Personally...I'm just glad to see the enemy DG die. As long as my team gets the gold, I dont get too frustrated.

 

Reply #19 Top

Quoting XaviorsFist, reply 7
Whats wrong is that if 4 people swarm one guy. One guy gets 1000k for the kill and 3 get 500 gold. Yet you go in and SOLO kill one of their people and you get 1k. Their total net off a kill in which there was 4 people involved is 2.5k while yours is at 1k. Which obviously invovled more skill than 4 people ganging on one. Shouldn't it be relative. So you'd still get 2.5k.

How about we have numbers set on the number of people in game in proportion to the number or peopel participating in a kill. So lets say 5 people are in a game and you solo kill someone and get 3k at level 10. Then all 5 of the other team swarms you and they get a kill. Final blow gets 1k and participants get 500 gold. This seems more fair.

 

i know, thats what i meant haha

Reply #20 Top

I really dont see the problem with its current implimentation.  Assists are just as meaningful as kills, most people know that.  Perhaps the reward gold balance could change a little?  I dont know, by the same token if you cared that much about getting the gold yourself instead of being happy it's going to the team, you dont want someone coming in taking one swing and getting assist gold instead of all to you.  As I said, I think the current implementation is fine.

I'd rather see kills get awarded to players if say a tower/grunt gets the final shot, as was changed in DotA (in particular, first blood going to a player if they do majority damage to a demigod despite a tower getting final hit).  I can lose killing blows to allies without battering an eyelid, but losing them to a towers' tiny snipes makes me sadfays.

Reply #21 Top

Quoting Vier, reply 20

I'd rather see kills get awarded to players if say a tower/grunt gets the final shot, as was changed in DotA.  I can lose killing blows to allies without battering an eyelid, but losing them to a towers' tiny snipes makes me sadfays.

Or at least have FoL/FoD kills divided among the team members.

Reply #22 Top

In a game I was playing, a level 6 sedna was killed by a basic melee creep. A BASIC MELEE CREEP.

That annoyed me. It was a hilarious waste of potential gold. :(