Ensuring There Is A Steamroller Effect And Doing It Well
This is * fun * in other games
I know some people feel the Snowball Effect is a bad thing. This is when the player can gain a significant advantage they can leverage to give them a good chance of winning. However, many games in this genre have a snowball effect and it is fun, so this thread is to create space for discussion of the benefits of the Snowball Effect.
One of the things I liked about MoM is the er.. snowvball effects. Simply put I am not against the snowball effect as long as it does not happen too early.
In MoM some effects like building up an unstoppable hero or obtaining the armageddon spell did have a snowball-ish effect. As I recall with sufficient time you could equip a high level hero with artefacts and enchantments enabling them to have a move of 9 and to defeat any non-hero army including a squad of 9 Great Drakes. Likewise the Armageddon spell caused several volcanoes to erupt each turn everywhere outside your territory. And each volcano gave the caster +1 mana.
There were a couple of others mostly involving powerful either high level spells or concentrations of enchantments. The same holds true in Dominions 3 (Eternal Darkness Spell) and for that matter the fabulous Fall From Heaven II makes snowballing a design * goal *, e.g. Werewolves as stated by the developers!
So I would like people who like the Snowball Effect to post here and talk about cool effects and managing them. Rather than game slowing effects I would like a clash of multiple Snowball type advantages. E.g. the person with the mighty hero VS the person with the global apocalypse of volcanoes.