Multi-layered troop formations/logisitics
Okay, to give you a premise: I read a few novel from this fantasy series about a dragon footsoldier (shock trooper for tactical usage) named Broketail for the obvious fact that he has a deformed tail. Broketail was a member of a specials unit on the side of the good guys. anyway, the soldiers on the good side had this formation called the Legion Formation (more or less) that consisted of three seperate groups. the first rank(s) was of heavy swordsmen carrying towershields. The next rank(s) were of spearmen/pikemen. And the third were entirely javelinmen. The author went great heights expressing about how brutally effective the formation was. naturally, i didn't take it seriously.
One day, i decide on a whim to see if actually worked. So i loaded a custom battle in Medieval 2: Total war where i had a general unit, 2 dismounted conquistadours (forgive spelling), 2 Aventures and 2 Almughavars, with my opposing force being a decent force melee infantrymen (i was the portugese and i was fighting the scotts for those curious). I placed the swordsmen in front and were in two ranks. The pikemen were formed up right behind the swordsmen (so that the pikes overlapped the swordsmen) and formed into four ranks. And my javelinmen where placed a few pace behind the pikemen (with skirmish mode turned off). the Scott were form up with their weakest units in front and their elite in the back. They charged. I held my ground. I suffered 5 to 10% causlties. the Scotts...75%...at least.
I guess what i'm getting at is how would you guys feel if stardock implemented a means where we can either combine troops of different gear makeup into one solid unit for pitched battles or the ability to come pretty damn close like how i did in Medieval 2.
Personally, i would love to be able to fuse seperate types of units into one set piece where they have their own unique rules and ...stuff.
this was touched on a wee bit in a previous post of mine called "Unit Customization, logistics and Combat?"