Zida Zida

Someone PLEASE tell me how to counter this type of team...

Someone PLEASE tell me how to counter this type of team...

For starters, I play a hybrid TB.

More and more matches I'm dealing with seem to have oaks.  Last match I played, the other team had Oak, Sedna, QoT, and Rook.  Our team consisted of me (TB), Regulus, QoT, and UB.  At the start, UB and I had some pretty good caps.  The QoT was sheilding us periodically, and the Reg was, well, doing his thing.  (I really don't like having reg players on my team, no offense to the good ones.  Most just don't play a team game, and it seems like that DG slot would be better filled. =/)  Anyway, I didn't see but fleeting glimpses of the Oak for the first 6 levels or so.  It was just the QoT and Sedna running around together capping flags with mad shielding/heals (so they're basically unkillable).  Rook was pushing one lane at a time, though I kept making him switch via harrassment.  By level 7, Oak showed up with QoT and Sedna, making for one hell of a team.  They just weren't killable.  About 3 of us would focus on one of them only for them to be shielded and instantly healed.  They literally tore down all our defenses to our base by me reaching level 8 (I was the first, being a primarily AoE TB, besides Fireball).  We managed to run them off (probably because they were all oom).  Then the Oak came back shortly after all beefed up and the same level as me.  Two of my teammates were dead (not to be mean, but yeah, my team wasn't the best team), so Regulus and I tried to get Oak down, which should've been pathetically easy.  When he was at 200 health, he pulled off that oh-so-overpowered Invincible+HoL combo, which made me furious enough, but after that, the guy had a health pot.  By the time we exhausted his health 3 times (took 2 crystal hugs for me), the Sedna and QoT are back, which is just around the time that my teammates respawn.  Then, the rook is bashing in from another lane.  After thoroughly raping us a bit more, they add giants in to the mix.  We weren't outleveled or anything, but it felt like facing opponents a good 5 levels above me.

I know that was a pretty big wall of text, but someone please tell me something I could've done in that situation.  All of them weren't killable alone, much less in the zerg they had.  There probably wasn't anything I could do, considering nearly all of my team liked to wander off on their own.

TLDR: Oak+Sedna+QoT together=Overpowered against nearly anything.

78,671 views 31 replies
Reply #26 Top

Can we stop arguing about HoL already. It's clearly BS. It's already being nerfed in the patch. It totally kills the rhythm of the game. It's not an issue of countering it's an issue of value. HoL is way over valued for it's price and has an ability that generally is limited to 3 stacks. If they came out with a 400 gold gloves that adds +100 damage everyone would get that too. HoL is just the potion version of that.

 

 

Reply #27 Top

Quoting Zida, reply 21
Well see, there wasn't really a way we could go on offense.  We would've had to go through 4+ towers, where as they were demolishing our Cit.  I guess the game was over when the characters were selected. =/

This is just a defeatist attitude and obviously not looking for real suggestions.

Reply #28 Top

teamwork wins. yes, i agree.

 

 

Reply #29 Top

Accidental double post.  Please ignore this comment.

Reply #30 Top

This is just a defeatist attitude and obviously not looking for real suggestions.

I suppose I was being a bit of a defeatist.  I'm sorry if I came off that way.  I meant that a synergetic team is very advantageous over a bunch of non-coordinating DGs.  This team is just very apparent as a very synergetic team, while not many others are widely known (to me, especially, as I'm pretty new).  I suppose the metagame is still a toddler at the moment, so we'll wait and see.  By the way, if anyone wants to compile a guide of synergetic teams, feel free!

Reply #31 Top

Focus fire the Sedna. In anything bigger than a 3v3 Sedna is liable to get in pretty deep trouble if stunned/slowed/nuked. In your situation, you should be doing the ice combo, then the reg should throw mines under while they are stunned/horribly slowed. You'll then want the beast to grasp while you pound some more with auto attacks. This is all theorycraft of course, but if theres 3 heroes working together you're going to need to coordinate at least as well as they are in order to come out tops.

That said, Sed+QoT+Oak is EXACTLY what my friends and I were playing for a while. It is pretty damn effective until you hit late game, and Oak is the only one with big enough auto attack to compete with Reg/UB.