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Ah, back to Galactic Civilizations love

Ah, back to Galactic Civilizations love

What? You thought because we released Demigod and are working on Elemental we’d forget our beloved GalCiv players?  GalCiv II is barely 3 years old.

So specifically, what’s in the pipeline?

In the next week or two (depending on marketing scheduling) we have a new build of GalCiv II coming along (no particular order):

  • Fixed bug where creating a new planetary governor when another was already assigned to a planet would cause the planet to not be able to access it's governor's info, causing a crash somewhere along the line.
  • Fixed a bug where a different governor than selected for deletion in planetary governor manager window was deleted.
  • In the lower-left corner of the main screen, clicking where empire income and population are displayed will now take the user to the civ manager screen instead of the research screen.
  • Dark Avatar and Twilight of the Arnor intro videos now only play before the first mission of their respective campaigns in the Ultimate Edition.
  • Changed how fleet rally points handle putting ships into fleets
    • Now, ships that can't find a fleet to join at the rally point will attempt to create a fleet with any ships at the rally point that are also not in a fleet, and any leftover free ships will attempt to join that new fleet, as wel
    • If a new ship still can't find a fleet to join, it will just stay a single ship (until another fleet opportunity comes) This prevents fleets of only one ship being formed when there are no fleets to join, and fixes a disappearing turn button bug caused when  fleets were disbanding when they didn't need to.
  • If a civ's saved tech tree can't be found, a new tech tree is created from the default tech tree def instead of looking for an actual tech tree named "default."  This prevents a crash while loading a save that lost its races' tech tree names.
  • In Ultimate Edition, now checks that a scenario is a campaign scenario before trying to load one of the campaign intro videos.  This fixes a crash that happened whenever a custom, non-campaign scenario was started in the Ultimate Edition.
  • The "Set rally point" window that pops up from these screens now shows whichever rally point is currently selected for that ship/planet.
  • Game won't try to calculate which techs are race-specific in UIBeginGame() if there is only one major race playing in the game.  Before, in some campaign scenarios where only the Terran and the Dreadlords were playing, every single tech was restricted to the Terrans because they were the only race whose tech tree was being looked at. This caused the Dreadlords to have no techs, so they had negative tech scores. 
  • Changed range checks for race number in GetDialogue() and SetDialogue() to make sure the race number isn't greater than OR EQUAL TO the max number of races. This caused a crash if a conversation file mistakenly specified a race number exactly equal to the max number of races, since the index was too big for the dialogue matrix.
  • Initialized selected governor in planetary governor manager window to NULL in OnStartNewGame() to prevent crash when starting a new game without quitting the app.
  • When filling the build queue, now checks whether an improvement on the queue is a galactic achievement, super project, trade good, or one-per-planet improvement before adding it to the queue.  Prevents an exploit where the user could build many of these improvements by correctly timing when they added them to a planetary governor's build queue.
  • AI smarter with regards to friendly players moving through their territory (not seen as threatening as before).

 

Nothing particularly exciting there.  But development continues. :)

219,697 views 75 replies
Reply #26 Top

Another (possibly) minor fix - currently, if a ship on its way to one rally point happens to end its move on another rally point, it will join the fleet there and stop moving, rather than continuing to the assigned target.

Reply #27 Top

I didn't see it on the list, but I've been told it's on a bug list internally or such...  The bug in which passive (empire wide) spies will not be refunded like planetary spies when a race ceases to exist.  They however continue to work their magic and still gain intel levels on the dead race.

Reply #28 Top

I'd like to echo ozo's question...  This was posted almost three weeks ago, and it seems to say that the new build was due out within a week or two.  Given that other priorities apparently prevented this from happening, is there a new ETA?

Reply #29 Top

Ii would like to get a ETA too. I check every day for the update... Can't wait...

Reply #30 Top

Most excellent frogboy..

 

but in ToA the drengin, yor and korath hardly expand.please fix this bug so they live up to their evil menacing reputations.

 

Thanks

Reply #31 Top

Tis good! Just when I started playing Galciv2 again :congrat:

Reply #32 Top

hrm, my last reply poofed.

 

great to hear you are still tinkering with it - ive run into the AI rally point stacking bug on a few games, especially for whatever reason on custom maps.

 

dont suppose you could add a xml/notepad type config file that allows editing of some of the hard coded values as well? ie 20k cash cap/earnings drop off, population caps (suggestion for next version of game, planet population dependant on planet quality) etc?

Reply #33 Top

OK, what's up? One month is more than next week or two....

Reply #34 Top

  Hey :thumbsup:   I just found it and like it has been a month and man, I would like to see the "Control + N" bug fixed. It still crashes my game so is it too late to check in to it?

 I take it, it will be v2.03 ToA, right? Anyway good job StarDock :inlove: and it is worth the two day download time in Indonesia. (14KB/s) I can't wait even if it is two more weeks. :grin:

Saint Mina of Ophelia VII of Order of the Bloody Rose of Orders Militant of Adepta Sororitas

Reply #35 Top

Id like to see multiplayer supported. Its a llittle boring against an AI al the time...

Reply #36 Top

GmOOnii, I'd guess 2.03 DA and 2.04 TA as DA and TA don't currently hold the same build number.

Reply #37 Top

Quoting Gebbot, reply 8
OK, what's up? One month is more than next week or two....

Yeaaaah.... I guess SD is busy with Elemental and getting its beta running. Or Summer vacations...

Reply #38 Top

Quoting ShotmanMaslo, reply 10
Id like to see multiplayer supported. Its a llittle boring against an AI al the time...

You'll have to wait for GalCiv 3 then.  For better or worse, Brad has repeatedly stated GC2 will not have multiplayer added. 

 

Reply #39 Top

In the next week or two (depending on marketing scheduling) we have a new build of GalCiv II coming along

He didn't tell on which planet these "weeks" take place. ;P

Reply #40 Top

Quoting e-stab, reply 14

In the next week or two (depending on marketing scheduling) we have a new build of GalCiv II coming along

He didn't tell on which planet these "weeks" take place.

:thumbsup:    If you read very, very close there was no release date...just that it was coming along.  And we all know what a bitch those marketing schedules can be.

Reply #41 Top

When I first read the OP, I honestly thought that Stardock had undergone a fundemental change in their attitude towards their customers. Now, at 5:51 pm US Eastern on July 17th, I see that I was gravely mistaken. I'm also remorseful and humiliated that I could be so easily "had". Fine. This is what I get for listening to apeasers and not following my gut instinct.

Wonder why I bought Fallout 3 instead of SoSE?

or,

Why I'll but Starcraft 2 instead of Demigod?

Because nobody will take 5 min. once a week to give GC2 customers the time of day.

Make no mistake, this history deafening silence on Stardock's part is nothing less than gross disrespect for all who have spent money on GC2, and all who participate in these forums.

Reply #42 Top

How's the mood, snarko?

I'll take the next update(s) -- whenever they decide to put it on Impulse for official distribution.

It's 20:48(EST), locally.

I can wait.

Reply #43 Top

Any plans to fix terror stars? They're just so boring compared to spore ships when you take into account the time to research and build, and the slow movement speed. The worst part is when after destroying a star, the terror star is drawn on the wrong tile. After moving my ships back to protect the terror star, I was shocked to see an enemy fleet zoom in and destroy it in the empty tile next to me.

Reply #44 Top

Quoting BlueBirdTS, reply 15
It's amazing how you continue to support a game this old.  Combined with the Demigod coupon you just sent out, I'm seriously considering getting the Ultimate edition!

 

I got it and trust me! It's AWESOME!

Also you might wanna look at Sword of the Stars Complete Edition!

 

If Stardock were to merge those two games..you'd have THE BEST SPACE SIM EVER!

Reply #45 Top

Sorry about the delay on this.  Summer tends to put things at a slower pace with personnel on vacation and such.

 

Reply #46 Top

Met the publisher's "deadline" for the novel? Cuz, once that's off your slate -- i'd really enjoy reading an "Habitable by all" string beside its expected Forest query on my non-ex_wtreme planet surfaces.

IIRC, Kryo mentioned Sharon replaced Carielf for this coding task.

Not that anything else couldn't matter more for a stable release either.

Summer is chaos at work, as usual even here; I think it's the heat & UV rays, blood boils or somethin'.

Reply #47 Top

Brad, the patch is not the must urgent thing. I have the feeling that the lack of a functioning mod library is currently killing the community. There is little fun in developing mods if nobody uses them. While I am aware that there are third party sites that have mods available, the exposure of mods through the GC2 Library is extreme helpfull (essential?) to make mods visible to GC2 player.

Reply #48 Top

Hey Brad,

Would it be possible to add an option to make minor races part of the victory condition?  I think it'd be nice if they weren't just there to be pushed around, but needed a little wooing, or what have you, to help you acheive your goals.

Reply #49 Top

Quoting Zyxpsilon, reply 17
How's the mood, snarko?

He's upset with himself becase he lost that bet and has to sport a Pink Avatar for a while.

Reply #50 Top

Quoting SerArris, reply 24

He's upset with himself becase he lost that bet and has to sport a Pink Avatar for a while.

Well, let's see it.  All the while I thought lavender would be a good color.