[I'm going to dedicate this thread to feedback/ideas/concerns, so this thread will be updated accordingly.]
<Important> (1) ------ (2) ------- (3) <Not so important>
-------------------------------------------------------------FEEDBACK---------------------------------------------------------------------
1. AI invicibility (ignore if you want). I think this ones a bit of a concern tbh. Interesting story, if only i could replay it and record.
Scenario - It was me (TB) and my cousin (Rook) vs Difficulty Hard AI, Erebus and Regulus (Ive done 2v2 games by myself vsing hard AI before and have won every single time). We did 2 games with all the same characters apart from Erebus, both rounds lasting for an hour and a half. We lost the first round and won the second round (to much of my surprise still).
To cut the hour and a half story short we found in both games, Regulus becoming rapidly stronger (he reached level 20 when i was lvl 15), eventually getting to the point where his movement was 3 times faster than us (almost impossible to catch him with rain of ice even if u targetted ahead of his path), attack rate was at intevals of prob around .4 of a second doing 270 dmg each hit and very VERY high evasion rate.
This is what really got me, we bought out the additional minions (up to the giants), it was me and regulus at our base (obviously they were winning at this point), i was standing at health crystal occupying regulus, him going psycho on me (not to mention i was still on a gradual loss of health even at crystal), while my cousin went and was slowly taking out their base. I think at this point there were 3 waves of minions on him as well as myself (i was ice based this round and previous round was fire) and we could not get his health down lower than 90%. All i saw half the time was "EVADE!". This was pretty much the same with Erebus but Erebus was a possible kill IF you could ever get that last hit to kill him, but his super movement speed didnt allow us to kill him. Anyway, the game continues like this for the next 30 mins or wateva, we only won because the AI werent intelligent enough to attack my cousin that capped the minion portal flag right next to their citadel. Dont get me wrong, there was quite a celebration after this match lol BUT...
the point im trying to get to, IMO, a player (in this case AI even if its on hard or nightmare) should never be able to get to the point where they become invincible to a whole army as well as 2 demigods. The game is supposed to be...
"Tactics/Teamwork/Balance = Victory" not "Invincibility = Victory"
BTW, we were winning at the start, i dunno where they got there gold and exp so quickly...
2. Pausing a game (2). While playing LAN game with my cousin, i found we were unable to pause the game so we could tend to something else quickly. This gets to be a little frustrating especially when ur winning. It may not be a big deal when vsing AI, but it would be nice to get bak to a paused game and start again at where you left off so you can still get ur favor points.
3. Changing redundant items (1). People tend to consider certain equips as a "waste" and never use them. If thats the case, why are they in the game? I believe all items/equips in a game like this, should have a purpose no matter what.
An example to minimise redundancy may be:
Equip ONE: +1000 health and 10 health regen per second
Equip TWO: +500 health +500 defense and 10 health per second
Very straight forward example but hopefully u get my point.
4. Consumable costs (3). Potions cost a LOT i find anyway. Mid-game they seem pointless for how much you're healed due to their cost. Suggestion: Implement a flag that lowers store costs by 15% ? This may be a flag the losing team may want to focus to get. Who knows? it may turn the whole game around.
5. Rook Movement Glitch (3). Sometimes in his movement paths, he glitches (moves on spot) next to structures.
6. Friend messaging (1). Whenever i send a message to someone... They have no idea about it! I would like it to notify the other person that they recieved a message so they can reply soon after and not 10 days later. Ive used this chat method many times but the receiver has no idea of it. [added] or change the whole system of how it works.
7. Clan Feature, In-game (2). It sucks not being able to make a clan while playing games with a group of ppl you'd want to clan up with. Nearly every other online game has this, y not this one.
8. Item Use frustration (1). I see some item have an "instant" cast. that means NO pause for casting. speed wand for example, when i wanna kite and i use it, it stops my movement, allowing the killer person to catch up to me. We shouldnt have to click somewhere else to start moving again.
9. Friend Status Improvement (2). Currently, the only status is "In-game" regardless of whether he is actually playing a game or just looking for a game, afk, etc. It would be nice if these status' r more precise, or even give a person control of their status.
- "Playing"
- "Away"
- "Waiting"
10. Issue with scroll bars (3). Scroll bars for me are a pain when wanting to drag the bar up and down. They just seem random when it comes to targetting them with the mouse.
11. Character selection, visual bug (3). When you toggle the "character history" button, the random display covers the actual demigod thats selected.
----------------------------------------------------------SUGGESTIONS-------------------------------------------------------------------
1. View targets health during skill use. I think it would be a good idea if you could see the targets health when using a skill. I noticed that when i clicked a spell to use then hover my mouse over the target, im unable to see their health to time killing blows.
2. Demigod specific Favor items. It would be interesting to have favor items that can effect or increase the effectiveness of a certain "build" of a demigod.
For example;
- Passive - Rooks towers gain splash dmg. (Promotes tower farm builds)
- Passive - When TB changes state (fire/ice), his buffs last 50% longer. (Promotes hybrid builds)
- Passive - Qot regens 10 hps in "bud" state, and when "open" she does an extra 35 dmg. (May also promote hybrid builds)
- Passive - Erebus gains 15 energy for each minion alive, when he uses bite. (Incentive to combo up bite with a minion build)
- etc...
3. Erebus' Poisoned Blood skill. For your team mates, it gets really frustrating when accidently picking up ur poisoned blood. Why is there a skill provided for you that can dmg ur team mates? Of course you can notify them that ur getting the skill but u cant tell them all the time which potion u dropped when u died in the heat of a battle.
Investing skill points in a skill that can potentially kill an ally, is a massive disadvantage coz that ally now has to endure a long time or resurrecting.
To keep the functionality the same, maybe for ur team, the potion is displayed as red in the dialog box. Or even actually heal the ally when he picks it up.
4. Friend Requesting to join a game. TO make things a little more convenient, why not have an option tab next to friends names "Join game request". The system will then send the request and reciever has the option of accepting and be redirected straight to the game youre hosting.
5. Character selection interface. I think a character selection screen should be without scroll bars in them. That means a complete re-design. It should be designed in a way that caters for new demigod characters in the future. Example:
- 2 section character selection - 1st window has two tabs "assassins", "generals". then 2nd window has all characters related to each category.
- If all characters r to be in same window, make thumbnails smaller. When you hover over a thumbnail, there will be a dynamic text area thaht names that character. (hopefully these suggestions make sense)
---------------------------------------------------EQUIP CHANGE SUGGESTIONS-----------------------------------------------------------
I think a lot of equips need tweaks especially ones that start to go beyond the 3000 gold mark. A lot of ppl tend to go for lower priced ones which are nearly just as adequate. So here are a few changes im suggesting to make them worth their price...
(click here to see item/equips list)
Breastplates
Duelist's Cuirass - increase armor from 350 to 500. OR increase max health from 500 to 700. Otherwise, drop cost to 2700.
Armor of Vengeance - add to its function "reflect 35 +10% dmg back to attack". OR "when below 40% health, you do gain an additional +40 dmg". Otherwise, drop cost to 3000.
Platemail of the Crusader - add a max health stat. Otherwise drop cost to 4000.
Helms
Plate Visor - increase the 30% to 100%. This will make a decent starter combo with scaled helm for mana.
Theurgist's Cap - increase 35% mana regen to 50-70%. It will then make a somewhat decent replacement for planor. Otherwise, drop cost to 2200.
Hungarlings - add a -10% cooldown stat. 6500 gold is a lot of money, but i think it should stay like that, just add the extra stat.
Boots
Footman's Sabatons - drop cost to 500.
Ironwalkers - take out both minion stats. Put +10 health regen, +200 max health. Otherwise, drop price to 3250.
Desperate Boots - take out +400 max health +350mana stats. Put 10% movement speed.
Gloves
Gladiator Gloves - drop cost to 650.
Gauntlets of Despair - increase mana drain from 100 to 150.
Trinkets
Forest Band - drop cost to 1000.
Bloodstone Ring - Increase max health from 400 to 500.
Twig of Life - change funtion to "You are healed for 400 health and you army is healed for 33% of their max health".
Consumables
Restorative Scroll - make it remove negative effects off urself aswell as you army. Increase cooldown to 45 secs.
Sigil of Vitality - drop cost to 400.
thats all for now...feel free to comment