Demigod design dissection... a race for catapults?
How do you win a Demigod game?
Think about it.
Here's an attempt at disecting the various aspects of the Demigod gameplay design:
RTS
- In an RTS game, you often build a base. Not so here, it's already built. You plan troop movements. Not so here, they always move according to a predefined pattern. You attack from the flanks. Not so here, you are forced into narrow corridors. You plan ambushes and lay out traps. Well, if you're Regulus there are mines, and then there's the portal-cap-and-lock tactic, but that only makes a difference if you have catapults.
RPG
- In an RPG (of the light Diablo/Rogue kind) you often build your character and gather items. But in Demigod, this rarely makes a huge difference in the game, because you're never able to take on the enemy base by yourself or even with your teammates. Unless you have catapults.
Tower Defense
- In a Tower Defense game, you build various fun and varied towers. Not so here, they are already built and can be only slightly upgraded in strength. If the map has a few fortifications on it, those can be upgraded with a small siege weapon, but all that doesn't really matter anyway when the other team bring in the catapults.
Gladiator arena
- This is the most apt likeness for Demigod, I think. I did not put the headline in bold, because I do not believe that the developers intended this likeness, at least not in the actual gameplay. Demigod is not as many people like to think, a team sports like football (as another poster on these forums said, your team do not gain additional players when you score a goal in football). The game is not about being fair, it's about crushing your enemy for malicious joy, until they bring in the lions. That is, the catapults.
You've probably guessed my conclusion:
Demigod is an intriguing mix of various prooven game designs. However, the current blend leaves a bitter taste in my mouth, with the game failing to use the best of what each genre has to offer, and instead creating a repetetive and poorly varied gaming experience.
Bring in the (flame) catapults! ![]()