However, I strongly disagree with your video games + mental instability = serial killer position:
Too bad, i'll have to "mention" extremely tough event(s) - and i'm sorry for reminding it to the people who HAD suffered through any; Columbine, before & after.
Social misfits are dime a dozen and some video games can and do trigger reactive behaviors which in turn are drugged to sustain or boost into action. Don't start me on the sexual pervets.
Call it the 2nd amendment of gaming where virtual meets its match for all to rationalize or misinterpret.
Sadly, instinct is pre-supposed to be a survival skill not a murder - Dante's poem is by far one of the most respected work in Catholic religion, exploiting it for gameplay reasons is beyond premise. We're not evolving "fun" or personal leisure, we're opening (yet, again) the gates of mental wreck or anarchy.
Now, i won't get into ratings or availability -- but, since you mention TV or Movies, i'll offer this; does it pay off, at least? The circus of clowns bare arms while we simply vanish (death after all is a consequence of time) in self-defense of a right to live in peace. Lucky or not, we hit the boardwalks in fear of freaks whose brains are in shambles.
Otherwise known as urban legends, well hidden in ghost towns where the plan is isolation, exclusion & poverty. Destroy or build, the trend is clear - society extrudes from history what it must at the risk of losing collective control over stability & moral principles.
Yep, i'm sooooooo hard to understand - it's even Englishly poetic enough to scare the deaf & language perfectionists. But, that has to do with perception or the usual insults of the academically fit, right?
Go ahead, speak to me. Use metaphors, slam 500,000 words more than a dictionary contains - heck, devise your own ghetto chatting noise... but learn this;
I'm listening.