Familiar Thoughts for GPG
So I had a (polite?) thread up addressed to GPG that got nuked. I didn't check it past reply 10 or so, so I don't know what happened, but if some of the replies were the issue then maybe next time delete the replies and let the post live?
If the post was the issue I'd love to know how
To the repliers - if you got my thread nuked by flaming the devs please try to be more placid this time round ^^
To recap:
Put the modkit as priority # 1 for future updates. I'm not even a modder, but I see good ones sitting on their hands, waiting to be allowed to bring the work they have already done to the table.
Modkit allows responsive content developement and polish outside of that provided by our developers. Let the players help.
Allowing us to dig into the code means that problems that cripple play can be fixed in a matter of days. People have access to Maya, they can create new maps and DGs, tweak the UI and the skill and items numbers, and then you can come back in and select the best work for incorporation into the official version. Store mods on Impulse and allow ingame access if you really want to make it golden.
Some things that might be keeping you from releasing a modkit -
- In your position you might be worried about moderating all this content, but it's clear from past examples that fertile anarchy actually does more to extend a game's lifetime than strict control, at much lower cost.
- Maybe you don't want to fracture the community. It would be a valid concern, if the community didn't want to fracture. Every day I see posts from hyper-competitive players raging for example because they can't access meaningful game data (Minion damage? Allied mana? Player stats?) right on top of posts from casual people who just want to have fun and don't see why ragequitting is a Bad Thing. You aren't going to please everyone, but you can allow us to please ourselves.
- You might also want to hold off on mods until the game has legs - this would be a mistake, imo. We don't really need to go into it, but street rep simply isn't going to improve by your efforts alone. Allow us to contribute with more than feedback.
Replays allow us to get the word out, teach each other, and illustrate weak mechanics. Replays are better-than-good, and I'm guessing from your silence on the many previous requests for this feature that something in Demigod glitched the replay system left over from SupCom several months ago and there's no easy way to fix it. Again, let us take a look at that. Maybe we can help ;)
Some small stuff that should be secondary to a modkit or replays -
1. Desync pop up - so annoying
2. Game options which allow serious competition - player chooses only DG, team, mode, map, and stacked DGs are disallowed (i.e. no five Oak teams). Favor optional. This mode would be ranked.
Thanks
Kestrel