Random crash to desktop

Randomly but at least every other game Demigod is randomly crashing to desktop producing an error message like this:

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x009938c1
    attempted to read memory at 0x00000104

Program : J:\Spiele (x86)\Demigod\bin\Demigod.exe
Cmd line arguments :

Callstack:
    Unknown symbol (address 0x009938c1)

Reactor version: 1.00.55
Demigod version MAIN.1.01.0139
Last 100 lines of log...

A full record of the log is stored in the Demigodlog.txt file

info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
debug: Loading module '\000/units/ug/b/ugbfort01/ugbfort01_script.lua\000'
info: Setting audio parameter 'WARSCORE' to value '4.000000'
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: KILL VO : [KillHero_hgsa01]
info: Setting audio parameter 'LEVEL' to value '4.000000'
info: ARMY_1_2 Adding upgrade [CGoldIncome01]
info: If we are trying to attack the same location, ignore the new request
info: ARMY_1_2 Adding upgrade [CBuildingHealth01]
info: ARMY_1_2 Adding upgrade [CBuildingStrength01]
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: Setting audio parameter 'LEVEL' to value '5.000000'
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
debug: Loading module '\000/units/strongholds/stronghold02/stronghold02_script.lua\000'
info: Setting audio parameter 'WARSCORE' to value '5.000000'
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: ARMY_1_4 Adding upgrade [CPortalFrequency01]
info: If we are trying to attack the same location, ignore the new request
info: Removing upgrade [CPortalFrequency01]
info: ARMY_1_4 Adding upgrade [CPortalFrequency02]
info: Removing upgrade [CGoldIncome01]
info: ARMY_1_4 Adding upgrade [CGoldIncome02]
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: KILL VO : [KillHero_hrook]
info: hvampire can't use ability HVampireBite02 because target is dead
warning: ScriptTask.TaskTick called. Did you forget to add TaskName to your command lua param table?
info: hoak can't use ability HOAKPenitence02 because target is dead
warning: ScriptTask.TaskTick called. Did you forget to add TaskName to your command lua param table?
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: KILL VO : [KillHero_hepa01]
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request

 

The problem only occurs with Demigod, i'm using Windows Vista 64bit is that a known reason for trouble?

606 views 3 replies
Reply #1 Top

I can't even start a game. During each mapload this is written into Windows Eventlog.

 

Faulting application name: Demigod.exe, version: 1.0.1.139, time stamp: 0x4a271868
Faulting module name: Demigod.exe, version: 1.0.1.139, time stamp: 0x4a271868
Exception code: 0xc0000005
Fault offset: 0x002ed5c4
Faulting process id: 0x648
Faulting application start time: 0x01c9e5f63761c157
Faulting application path: C:\Program Files (x86)\Stardock Games\Demigod\bin\Demigod.exe
Faulting module path: C:\Program Files (x86)\Stardock Games\Demigod\bin\Demigod.exe
Report Id: d070560b-51e9-11de-899a-00248c9474f3

 

 

Reply #2 Top

The game should work fine in Vista64. If there is a .dmp file in your My Documents\My Games\Gas Powered Games\Demigod folder, please send it in to [email protected] along with this log. The devs have had difficulty reproducing the same crashes as users who crash frequently, so these files can help tremendously in fixing them.

Reply #3 Top

I can't even start a game. During each mapload this is written into Windows Eventlog.

Is it crashing when starting the program or when continuing from the lobby to the load screen? If the latter and the load screen has [no text] on it, try deleting your Game.prefs file from the location in my post above.