CTD

I get these very frequently lately.

last few times were on caratact 3 vs 3.

hope we can move beyond the beta stage soon :)

 

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00ca2e08
    attempted to write memory at 0xabe7af16

Program : F:\games\Stardock Games\Demigod\bin\Demigod.exe
Cmd line arguments :

Callstack:
    Unknown symbol (address 0x00ca2e08)

Last 100 lines of log...

A full record of the log is stored in the Demigodlog.txt file

debug: Loading module '\000/lua/sim/minionunit.lua\000'
debug: Loading module '\000/units/minions/minotaurcaptain/minotaurcaptain01_script.lua\000'
debug: Loading module '\000/units/minions/siegearcher/siegearcher01_script.lua\000'
debug: Loading module '\000/lua/sim/powerup.lua\000'
debug: Loading module '\000/props/droppeditem_script.lua\000'
debug: Loading module '\000/units/misc/buildseed_script.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop01/ugbshop01ward01_script.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop01/ugbshop01tolsink_script.lua\000'
debug: Loading module '\000/units/heroes/hsedna/hsednayeti_script.lua\000'
debug: Loading module '\000/units/heroes/hgsa01/hgsa01mine01_script.lua\000'
debug: Loading module '\000/units/heroes/hoak/hoakspirit_script.lua\000'
debug: Loading module '\000/units/heroes/hoak/hoakraisedeadward01_script.lua\000'
debug: Loading module '\000/units/heroes/hrook/hrooktoweroflight_script.lua\000'
debug: Loading module '\000/units/heroes/hrook/hrooktol_script.lua\000'
debug: Loading module '\000/units/heroes/hrook/hrookbreak_script.lua\000'
debug: Loading module '\000/units/heroes/hrook/hrooktrebuchet_script.lua\000'
info: Loading hero abilities tables
info: Hero: \000hema01
debug: Loading module '\000/units/heroes/hema01/hema01_skilllayout.lua\000'
info: Hero: \000hsedna
debug: Loading module '\000/units/heroes/hsedna/hsedna_skilllayout.lua\000'
info: Hero: \000hgsa01
debug: Loading module '\000/units/heroes/hgsa01/hgsa01_skilllayout.lua\000'
info: Hero: \000hoak
debug: Loading module '\000/units/heroes/hoak/hoak_skilllayout.lua\000'
info: Hero: \000hrook
debug: Loading module '\000/units/heroes/hrook/hrook_skilllayout.lua\000'
info: End Hero abilities load
info: MUSIC : Activating cue [Start_Cue]
info: MESHBP: /meshes/game/TargetArea_mesh
debug: Loading module '\000/lua/ui/game/keybindings.lua\000'
debug: Loading module '\000/lua/keymap/keydescriptions.lua\000'
debug: Loading module '\000/lua/keymap/properkeynames.lua\000'
debug: Loading module '\000/lua/user/shopaction.lua\000'
debug: Loading module '\000/lua/user/userscriptcommand.lua\000'
debug: Loading module '\000/lua/sim/tasks/beginshoptask.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop07/ugbshop07_shoplayout.lua\000'
info: Sounds process unlocked
info: Sounds process unlocked
info: Setting audio parameter 'WARSCORE' to value '1.000000'
info: Setting audio parameter 'TEAM' to value '1.000000'
info: Setting audio parameter 'LEVEL' to value '1.000000'
info: Setting audio parameter 'ALIVE' to value '1.000000'
info: Setting audio parameter 'TOURNAMENT' to value '0.000000'
info: Setting audio parameter 'TEAM' to value '1.000000'
info: Victory = \000conquest
debug: Loading module '\000/units/ug/b/ugbshop02/ugbshop02_shoplayout.lua\000'
debug: Loading module '\000/lua/formations.lua\000'
debug: Loading module '\000/lua/ui/game/zoomslider.lua\000'
debug: Loading module '\000/lua/sim/tasks/endshoptask.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop08/ugbshop08_shoplayout.lua\000'
debug: Loading module '\000/projectiles/healingstatueeffect01/healingstatueeffect01_script.lua\000'
debug: Loading module '\000/lua/sim/projectile.lua\000'
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
debug: Loading module '\000/projectiles/bolt01/bolt01_script.lua\000'
debug: Loading module '\000/lua/usermusic.lua\000'
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
debug: Loading module '\000/lua/user/abilitycommand.lua\000'
debug: Loading module '\000/lua/sim/tasks/seedbuild.lua\000'
debug: Loading module '\000/lua/common/validatebuild.lua\000'
info: If we are trying to attack the same location, ignore the new request
debug: Loading module '\000/projectiles/frostball01/frostball01_script.lua\000'
debug: Loading module '\000/projectiles/hailball01/hailball01_script.lua\000'
debug: Loading module '\000/projectiles/spellslow01/spellslow01_script.lua\000'
info: Setting audio parameter 'LEVEL' to value '2.000000'
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
debug: Loading module '\000/projectiles/mine01/mine01_script.lua\000'
debug: Loading module '\000/projectiles/bolt02/bolt02_script.lua\000'
info: If we are trying to attack the same location, ignore the new request
debug: Loading module '\000/projectiles/arrow02/arrow02_script.lua\000'
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: Setting audio parameter 'LEVEL' to value '3.000000'
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to guard ourselves, ignore the new request
info: If we are trying to guard ourselves, ignore the new request
info: If we are trying to guard ourselves, ignore the new request
info: If we are trying to guard ourselves, ignore the new request
info: If we are trying to guard ourselves, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request

407 views 3 replies
Reply #1 Top

more CTD now on another map (one of the 4 vs 4 maps).

 

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00ca2e08
    attempted to write memory at 0x939f3efe

Program : F:\games\Stardock Games\Demigod\bin\Demigod.exe
Cmd line arguments :

Callstack:
    Unknown symbol (address 0x00ca2e08)

Last 100 lines of log...

A full record of the log is stored in the Demigodlog.txt file

debug: Loading module '\000/lua/sim/minionunit.lua\000'
debug: Loading module '\000/units/minions/minotaurcaptain/minotaurcaptain01_script.lua\000'
debug: Loading module '\000/units/minions/siegearcher/siegearcher01_script.lua\000'
debug: Loading module '\000/lua/sim/powerup.lua\000'
debug: Loading module '\000/props/droppeditem_script.lua\000'
debug: Loading module '\000/units/misc/buildseed_script.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop01/ugbshop01ward01_script.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop01/ugbshop01tolsink_script.lua\000'
debug: Loading module '\000/units/heroes/hsedna/hsednayeti_script.lua\000'
debug: Loading module '\000/units/heroes/hvampire/hvampirevampire01_script.lua\000'
debug: Loading module '\000/units/heroes/hgsa01/hgsa01mine01_script.lua\000'
debug: Loading module '\000/units/heroes/hoak/hoakspirit_script.lua\000'
debug: Loading module '\000/units/heroes/hoak/hoakraisedeadward01_script.lua\000'
debug: Loading module '\000/units/heroes/hrook/hrooktoweroflight_script.lua\000'
debug: Loading module '\000/units/heroes/hrook/hrooktol_script.lua\000'
debug: Loading module '\000/units/heroes/hrook/hrookbreak_script.lua\000'
debug: Loading module '\000/units/heroes/hrook/hrooktrebuchet_script.lua\000'
info: Loading hero abilities tables
info: Hero: \000hema01
debug: Loading module '\000/units/heroes/hema01/hema01_skilllayout.lua\000'
info: Hero: \000hsedna
debug: Loading module '\000/units/heroes/hsedna/hsedna_skilllayout.lua\000'
info: Hero: \000hvampire
debug: Loading module '\000/units/heroes/hvampire/hvampire_skilllayout.lua\000'
info: Hero: \000hgsa01
debug: Loading module '\000/units/heroes/hgsa01/hgsa01_skilllayout.lua\000'
info: Hero: \000hoak
debug: Loading module '\000/units/heroes/hoak/hoak_skilllayout.lua\000'
info: Hero: \000hrook
debug: Loading module '\000/units/heroes/hrook/hrook_skilllayout.lua\000'
info: End Hero abilities load
info: MUSIC : Activating cue [Start_Cue]
info: MESHBP: /meshes/game/TargetArea_mesh
debug: Loading module '\000/lua/ui/game/keybindings.lua\000'
debug: Loading module '\000/lua/keymap/keydescriptions.lua\000'
debug: Loading module '\000/lua/keymap/properkeynames.lua\000'
debug: Loading module '\000/lua/user/shopaction.lua\000'
debug: Loading module '\000/lua/user/userscriptcommand.lua\000'
debug: Loading module '\000/lua/sim/tasks/beginshoptask.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop07/ugbshop07_shoplayout.lua\000'
info: Sounds process unlocked
info: Sounds process unlocked
info: Setting audio parameter 'WARSCORE' to value '1.000000'
info: Setting audio parameter 'TEAM' to value '1.000000'
info: Setting audio parameter 'LEVEL' to value '1.000000'
info: Setting audio parameter 'ALIVE' to value '1.000000'
info: Setting audio parameter 'TOURNAMENT' to value '0.000000'
info: Setting audio parameter 'TEAM' to value '1.000000'
debug: Loading module '\000/units/ug/b/ugbshop02/ugbshop02_shoplayout.lua\000'
info: Victory = \000conquest
debug: Loading module '\000/lua/formations.lua\000'
debug: Loading module '\000/projectiles/healingstatueeffect01/healingstatueeffect01_script.lua\000'
debug: Loading module '\000/lua/sim/projectile.lua\000'
debug: Loading module '\000/lua/sim/tasks/endshoptask.lua\000'
debug: Loading module '\000/lua/formations.lua\000'
debug: Loading module '\000/lua/ui/game/zoomslider.lua\000'
debug: Loading module '\000/projectiles/bolt01/bolt01_script.lua\000'
debug: Loading module '\000/projectiles/fireball03/fireball03_script.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop08/ugbshop08_shoplayout.lua\000'
debug: Loading module '\000/projectiles/boulder01/boulder01_script.lua\000'
debug: Loading module '\000/projectiles/bolt02/bolt02_script.lua\000'
debug: Loading module '\000/lua/user/abilitycommand.lua\000'
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
debug: Loading module '\000/lua/sim/tasks/seedbuild.lua\000'
debug: Loading module '\000/lua/common/validatebuild.lua\000'
debug: Loading module '\000/projectiles/fireball01/fireball01_script.lua\000'
debug: Loading module '\000/lua/usermusic.lua\000'
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
debug: Loading module '\000/projectiles/spellslow01/spellslow01_script.lua\000'
debug: Loading module '\000/lua/simcallbacks.lua\000'
debug: Loading module '\000/lua/sim/simresourceviewer.lua\000'
debug: Loading module '\000/lua/simping.lua\000'
info: If we are trying to attack our current target, ignore the new request
debug: Loading module '\000/lua/sim/tasks/poweruppickuptask.lua\000'
info: Setting audio parameter 'LEVEL' to value '2.000000'
debug: Loading module '\000/projectiles/misteffect01/misteffect01_script.lua\000'
debug: Loading module '\000/projectiles/misteffect02/misteffect02_script.lua\000'
debug: Loading module '\000/projectiles/misteffect03/misteffect03_script.lua\000'
debug: Loading module '\000/projectiles/misteffect04/misteffect04_script.lua\000'
debug: Loading module '\000/projectiles/misteffect05/misteffect05_script.lua\000'
debug: Loading module '\000/projectiles/arrow02/arrow02_script.lua\000'
info: If we are trying to guard ourselves, ignore the new request
info: If we are trying to guard ourselves, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to guard ourselves, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
debug: Loading module '\000/projectiles/arrow01/arrow01_script.lua\000'
info: Setting audio parameter 'LEVEL' to value '3.000000'
debug: Loading module '\000/units/ug/b/ugbshop04/ugbshop04_shoplayout.lua\000'
info: If we are trying to guard ourselves, ignore the new request
info: ARMY_10 Adding upgrade [CBuildingHealth01]
debug: Loading module '\000/projectiles/frostball01/frostball01_script.lua\000'
info: Setting audio parameter 'WARSCORE' to value '2.000000'

Reply #2 Top

Please contact [email protected] about the crash so they can gather any debug info from you that the devs need to investigate the problem.

Reply #3 Top

This hasn't turned out to be the case for anyone but me, but I am 90% certain that in my case, I get CTD's just when I run Demigod using an icon in Windows. When I run it through Impulse, I don't get these CTD's.