What ragequitting does for you...

If you decide to quit a game there are a couple of things to consider:

1) As we have have seen many times on this forum, you annoy the other players.

But, more importantly:-

2) If you quit because you are losing, you will never see why the other players are better...

 

That last point is the most important. We learn how to be better at things through experience. The only way to gain experience is to put yourself in situations where you can learn. This, in gaming, means playing against better players.

Better players got better because they are more experienced. They have played more than you. They know how to use items better. They know all the things their DG can do. The only way for you to become better, is to do the same yourself.

So in the end, if you quit, you are losing a lot more than just losing a game ;)

:fuzzy:

37,928 views 81 replies
Reply #1 Top

Not that I condone rage quitting, but between time and experience in a game, I'll take time anyday. That's just the reality of the situation. The best counter to rage quitters is to play with those you know; gaming friends who don't rage quit. Not everyone has them though.

Reply #2 Top

"2) If you quit because you are losing, you will never see why the other players are better..."

You can't see what gear they have bought, or what skills they chose, or when or why they did anything. There is no learning to be had by having your face mashed in over and over. Some games are truely over well before the citadel falls, especially since this game offers very little in terms of come from behind victories, except on Exile really.

The real way to learn to get better is to quit, and find people that aren't a trillion times better than you, and actually learn the game rather than having some "l33t pr0" tear your face off every 15 seconds no matter what you try.

Reply #3 Top

The real way to learn to get better is to quit, and find people that aren't a trillion times better than you, and actually learn the game rather than having some "l33t pr0" tear your face off every 15 seconds no matter what you try.

Not true. Last night I played a 2v2 as UB against another UB who was very good. We lost, but I was able to see the other UB was considerably faster than me (so I've obviously overlooked an ability somewhere) and used completely different tactics. I was able to use those tactics later to much better effect.

They also played better as a team, co-ordinating their attacks, particularly late game, in a focussed hit and run tactic which was difficult to counter. If I had quit the game early because we were against better players I wouldn't have seen what they were doing and right now I would be no wiser.

Reply #4 Top

Quoting Fuzzy, reply 3

The real way to learn to get better is to quit, and find people that aren't a trillion times better than you, and actually learn the game rather than having some "l33t pr0" tear your face off every 15 seconds no matter what you try.
Not true. Last night I played a 2v2 as UB against another UB who was very good. We lost, but I was able to see the other UB was considerably faster than me (so I've obviously overlooked an ability somewhere) and used completely different tactics. I was able to use those tactics later to much better effect.

They also played better as a team, co-ordinating their attacks, particularly late game, in a focussed hit and run tactic which was difficult to counter. If I had quit the game early because we were against better players I wouldn't have seen what they were doing and right now I would be no wiser.

Excellent point. Nimoy would be proud.

Reply #5 Top

What is true is that Demigod offers little more than direct observation of the opponent's movements. There's no quick references, but a slow and painful process of gaining experience. I hate that in a game.

Guild Wars, on the other hand, is a game that I gradually learned to master, and though I was being owned at the beginning, I knew what they were throwing at me. 

In Guild Wars, if you click on an opponent, you can see their health bar and an icon of the skill they are using at the moment. If you move your cursor over to that icon, you have a thorough description of what it does. A really quick way to really learn with the pros and how to counter what they''re using. Just see it for yourself:

I would love to see something like this implemented in Demigod.

Right now? Nothing but frustration for those with less free time or less inclined for this kind of game. That's one of the reasons why it's out of my hard drive at the moment. Demigod right now is for pros and for people that want to become pros. There's very little middle ground for causal players. Period.

Reply #6 Top

We need a decent replay system for this.

 

And I don't have enough time to play definitely losing game. Sorry but this is reality folks.

Reply #7 Top

Quoting Fuzzy, reply 3

Not true. Last night I played a 2v2 as UB against another UB who was very good. We lost, but I was able to see the other UB was considerably faster than me (so I've obviously overlooked an ability somewhere) and used completely different tactics. I was able to use those tactics later to much better effect.

Wow, so you had to stick around for 30 minutes to realise that the other UB was faster than you? You couldn't work that out by the fact he munched your face everytime as you tried to run away? Spending more than 5 seconds looking at each skill tree would solve that problem.


Quoting Fuzzy, reply 3

They also played better as a team, co-ordinating their attacks, particularly late game, in a focussed hit and run tactic which was difficult to counter. If I had quit the game early because we were against better players I wouldn't have seen what they were doing and right now I would be no wiser.

Again, if you are at the point of quitting, of course they played better than you, or you wouldn't have been losing. There is little to be learned from sitting around waiting for the inevitable. You know why they used hit and run? Because they'd push, and then they'd have to go and heal because you know, they didn't want to die. If the game is truely at a point where its gg, time to leave, then there is nothing left to learn. I'm not saying you leave after first blood or something stupid. The lack of information about what your own team is doing, let alone the enemy, and the lack of reliable replays means there is very little to be learned by making the game 10-15 minutes longer than it needs to be.

Reply #8 Top

Knowledge gained vs time lost. Everyone has thier own opinion.

Reply #9 Top

Sometimes if you're unlucky enough to get a teammate who is feeding the enemy over and over and over and over no matter what you say, it's hard to stay in the game.

Reply #10 Top

Sometimes you can learn if you stay and fight. Other times it really isn't worth your time. If its a mirror match and you know the enemies DG then you may learn something, but otherwise if you haven't played with that DG yet you probably won't know what they are using till they have used it.

 

So its really depending on the match. If I am getting steamrolled with literally no hope of recovery im not sticking around for the voluntary gang rape.

Reply #11 Top

Wow, so you had to stick around for 30 minutes to realise that the other UB was faster than you?

I don't remember saying he was faster than me for 30 minutes... Initially I was faster - yes, I used the tree to find what I wanted - duh! But somewhere he gained a little extra, dunno what, I thought I'd got everything covered.

This wasn't a game which was over quickly, we put up a good fight for the first 40 minutes, then got overwhelmed right at the end. They got ahead on levels early - for some reason my team mate decided to camp on one of the flags for a while leaving me to fend off attacks - 1 v 2 is not a good match up. Maybe he went to make a cup of coffee or something, dunno...

Reply #12 Top

There are times when I wish I was young enough to know everything ;p

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Reply #13 Top

If it wasn't over quickly, why would you rage quit? Of course you learn things from close games.

Reply #14 Top

Not to mention comebacks are possible. Had a game last night where we came out of the starting gate with one kill, no map control, and no less than six deaths between us. We won by ten kills in the end.

 

:fox:

Reply #15 Top

Not to mention comebacks are possible. Had a game last night where we came out of the starting gate with one kill, no map control, and no less than six deaths between us. We won by ten kills in the end.

Exactly. But if you had quit early, you would never have known that is possible.

 

 

Consider this: as a complete n00b, I made a pro sweat to the last because I refused to give up.

Fight to the last breath! Never give up! Never surrender!

 

 

Reply #16 Top

Fuzzy. You know theres an edit button to add to your posts instead of double-posting right? :P.

Reply #17 Top

I might ragequit this thread ;p

Reply #18 Top

Quoting Fuzzy, reply 15

Exactly. But if you had quit early, you would never have known that is possible.

Consider this: as a complete n00b, I made a pro sweat to the last because I refused to give up.

Fight to the last breath! Never give up! Never surrender!

I was in a 2v2 on cruicible with someone very new on my team. I was regulus, he was rook, and he fed the enemy to the point we were screwed about 5 minutes in. I decided to stick it out just to make them work for their favor (my partner rage quit), what did I learn? That Regulus can get 1.8million damage in a game, and that I managed to extend a 5 minute game to a 90 minute game and got a whole 30 favor for my troubles. There was no way to turn it around, not against 2 humans, with a bumbling Rook AI with god knows what aweful abilitiy build. There are time when the game is over, and its a matter of spending 85 minutes of my life doing something more productive, like staring into space, anything.

Reply #19 Top

There's a difference between a n00b (just learning the game) and a n00b (complete dick). Sounds like you got the latter. Spoils the game for everyone. That's when a surrender button would be useful...

But it's the "n00b (just learning the game)" who should stick with it and learn.

The "n00b (complete dick)" should put the game back in the box and get a refund ;)

Reply #20 Top

Knowledge gained vs time lost. Everyone has thier own opinion.

But only one is moral.

Before you started the game you committed 25/30/45/whatever minutes to playing a *full* game.  You aren't "losing" any time when you win the game, hmm?  Do you quit as soon as you can see "hey, we're going to win this, oh well now that I know better quit and find another game"? 

No, that's dumb.  Quitting because you seem to be losing is just as dumb.  You only have time to win games?  What messed up logic is that?  In a close game where you lose at the end - was your time wasted?  I should hope not!  For maximum cheesiness - It's not about winning or losing, but playing the game.

Now if someone has quit already and the game is in shambles, I understand.  Nothing wrong with leaving as well after that.  But being the one that ruins the game?  No.  Never.

Reply #21 Top

There's a difference between a n00b (just learning the game) and a n00b (complete dick).

You meant newb (learning the game) and noob (one who sucks), yes?

Reply #22 Top

You meant newb (learning the game) and noob (one who sucks), yes?

I used n00b in both cases as generally other people do not differentiate between various kinds of n00b (see many posts here), which is why I seperated the two above ;) :)

Origins of:-

n00b, newb, nub: derivative of newbie, a term I've been using for the last 40 years. When you go to secondary school (age 11), first year pupils are called either newbies (new boy) or fusties (first year). This word is not an internet invention, merely modified by leet and adapted by the online community ;)

:fuzzy:

Reply #23 Top

They're not the same, though.  Newb is people who are bad because they are "new" to the game. (Hence the spelling)  They may eventually be good, but they are bad because they don't have experience.

Noobs just suck.  They will never get good.  It's also a derogatory term.  N00b is "leet" spelling of the same.  "Nub" is just lazy.

Reply #24 Top

Quoting UhelligGudn, reply 2
You can't see what gear they have bought, or what skills they chose, or when or why they did anything. There is no learning to be had by having your face mashed in over and over. Some games are truely over well before the citadel falls, especially since this game offers very little in terms of come from behind victories, except on Exile really.

This. Being able to tell what items the other guy's using will definitely help in learning what he did to become so good. That said, however, a large part of Demigod is about how the team coordinates to cap flags and hold them, which means to learn how they moved as a team, we need replays!

Reply #25 Top

I could care less if people quit.

I get pissed off when they all quit before the end, denying me my favor. That is the only issue.