Weight of corpses and ore is both elemental. Caravan is elemental.
This post is a continuation of the idea that everything should have its weight. I’ve repost my previous article about that in the 1st reply.
Slained bodies have weight. After a fight, a % of the defeated army is slain. Their bodies have 100% of its original weight, but this figure decreases with time. As time passes the old battlefield becomes a graveyard, sometimes these rotting bodies become the Undead version of its living counterpart. Priests from can cremate these bodies, to prevent this to happen, but this is just one option. Gamer can also caravan tons of corpses to opponent cities, to spread diseases, or the graveyard. If there is ever an Undead race, graveyard (& the corpse) are the required Natural Resources for their army, or their city is a graveyard city.
A % of swords, Armor, and other equipment (MR) should be allowed to be salvaged. These should not be destroyed completely in any battle. Equipment can be caravanned away.
Natural resources (NR), Manufactured resources (MR) has weight. In most cases, the ore mined will be very heavy, the final product Sword will become much lighter.
Caravans need to account for all these weight issues too. A camel can transport much more than 150 pounds when it is pulling a cart with the power of wheel. I propose that all creatures have the property of “Caravan X pounds” too.
The game still automatically creates caravan without any gamers’ involvement, but it’ll be more realistic than most people mentioned in this forum so far. Any human can pull a cart and transport great weights, that is what the gamer can only do when they does not has access to horses, bear, camel, etc. But once gamers’ race has this access, the game automatically uses the best mount for caravanning. For example, to caravan 1500 pounds of ore, it removes 5 human populations temporary from the city to do so. When there is access to horses, it takes 1 human & 1 horse to do the same.
When the caravan task is completed, the game returns the human, the horses are back to town (and warehouse). In case that if the human caravanned the corpses, there is a chance that they act as the conduit for diseases to the city.
Caravan always has speed bonus. The same camel caravanning will be faster than the camel archer advancing enemy territories.