Table: The best DPS for your money

I broke down all the items that have a sustained DPS contribution.  This includes adjustments to base damage increase, speed increase, critical hits, proc damage burst (like Nature's Reckoning) and proc speed increase (like Unmaker).  This does not include activated abilities like Bracelet of Rage's +300 damage.

I used lvl 1 Regulus as a test case.  He starts with a base damage of 160 and attacks .69 times every second for a base DPS of 110.

Excluding favor items, I put together a list of how much each item will increase your DPS per 100 gold spent.  For each 100 gold spent on Gauntlets of Brutality, you get an additional 4.3125 DPS.

There are a ton of relationships that this list doesn't take into account.  If I have Mard's Hammer, for example, it will interact with critical hit items to yield a higher DPS contribution than it would do on it's own. 

And the character you play will affect how much DPS each item contributes.  I have a very high attack speed, my proc items like Ashkandor will go off more often per second and yield a higher DPS than a DG with a very low attack speed.

Most interesting thing about this list is that Nature's Reckoning ranks so high.  It has a 15% chance to do an additional 250 damage and adds 600 mana.  15% X 250 Damage X .69 hits per second yields an additional 26 damage per second on average.  It's a high value, overlooked item for its damage potential alone; the extra mana really makes it something worth considering for DGs like Regulus who rely on both spells and auto attacking.

Item Gold Incremental DPS Incremental DPS per 100 Gold
Gauntlets of Brutality 400 17.25 4.3125
Nature's Reckoning 1500 25.875 1.725
Slayer's Wraps 3300 46.92 1.421818182
Gloves of Fell-Darkur 3500 44.85 1.281428571
Ashkandor 18000 227.7 1.265
Wyrmskin Handguards 1500 16.56 1.104
Warlord's Punisher 2250 20.7 0.92
Mageslayer 8000 66.4125 0.83015625
Gladiator Gloves 750 5.52 0.736
Parasite Egg 5000 33.81 0.6762
Ring of the Ancients 3500 20.7 0.591428571
Doomspite Grips 6750 33.81 0.500888889
Deathbringer 20000 88.32 0.4416
Orb of Veiled Storms 8000 27.6 0.345
Unmaker 15000 51.06 0.3404
All Father's Ring 25000 77.97 0.31188
Cloak of Flames 10000 27.6 0.276
Duelist's Curiass 3000 8.28 0.276
Girdle of the Giants 13000 34.5 0.265384615
Bracelet of Rage 14000 34.5 0.246428571

73,169 views 16 replies
Reply #1 Top

karma for you :)

 

Cheers for putting the time in, it's useful information! I never really go for Nature's Reckoning, but I'll try a few games with it now :)

Reply #2 Top

cool stuff. now lets make one for armor and hp and hp/sec!

Reply #3 Top

That's a good tip on Nature's Reckoning (Wreckoning :P). 250*.15 = 37.5, and that's assuming it only hits one enemy. Although a lot of the abilities overlooked in that table make a huge contribution in the use of the item, for 1500 gold that's pretty good.

- Do you know if "nearby enemies" counts the enemy you just hit, or only things around it?  

Reply #4 Top

Hmmm I think your calculations are off.

Take for example, Slayers Wraps :

Cost : 3300

Effects : +30 DMG. 10% chance to do double damage

Base Dmg = 160

Base DPS with +30 = 190 / .69 = 275.36 (rounded)

Critical Damage = Extra 190 every 6.9 secs = 190 / 6.9 = 27.54

Full DPS = Base + Crit = 302.9

DPS per 100 Gold = 302.9 / 33 = 9.17

 

Gauntlets of Brutality :

Cost : 400

Effects : +25 DMG

Base DPS = 160 + 25 = 185

DPS per 100 = 185 / 4 = 46.25

 

Natures Reckoning

Cost 1500

Effects : 15% chance of 250

Critical DPS = Extra 250 every 4.6 secs = 54.35

Overall DPS = 214.35

DPS per 100 = 214 / 15 = 14.29

 

Incremental is also fine to use, however, difficult to adjust for crits and you have adjusted the wrong way.

It should be DPS / Attack per second. So +25 equals an extra 36 DMG per second not 17.25. The efficiency of the guantlets at level 1 is unquestionable :)

Reply #5 Top

Quoting SolaceAvatar, reply 3
That's a good tip on Nature's Reckoning (Wreckoning ). 250*.15 = 37.5, and that's assuming it only hits one enemy. Although a lot of the abilities overlooked in that table make a huge contribution in the use of the item, for 1500 gold that's pretty good.

- Do you know if "nearby enemies" counts the enemy you just hit, or only things around it?  

it hits in any enemys around your DG

Reply #6 Top

Base DPS with +30 = 190 / .69 = 275.36 (rounded)

It's not 190 / .69.  Should be 190 X .69.

.69 means that I attack .69 times every second, 7 times evey 10 seconds.

Regarding factoring in criticals, 1 out of every 10 attacks will be a critical hit.  A critical hit is 2x damage.  10% proc X 200% multiplier X 190 damage = 38 damage per attack, on average.

(190 base damage + 38 crit damage) X .69 attack speed = 157 DPS for Slayer Wraps.

Reggie's base DPS is 110.  157 Slayer DPS - 110 base DPS is 47 incremental DPS for Slayer.

Appreciate your critical eye.  Hope the clarification helps.  I still have the model open so if this sounds wrong, let me know and I can adjust.

Reply #7 Top

Awesome post!

I was always sure Guantlets of Brutality was the best value. Nice to see I was right. Although I never considered Nature's Reckoning being so high up there. Now everyone is going to be using it.

 

:fox:

Reply #8 Top

.69 means that I attack .69 times every second, 7 times evey 10 seconds.

 

Sorry yeah, I was looking at it as an attack every .69 :)

 

I'll just get my coat :p

 

I was thinking though, about trying to work it in a comparison to Health and Armour.

So incremental damage of 17 versus 400 Health + 5HP/sec. Maybe should be done in a head to head price bracket table.

Don't have time to do this as i gotta go home now. But would be easy to set up a model of Base DG with Gauntlets vs Base DG, Base DG with Health vs Base DG, Base DG with Gauntlets vs Base DG with Health. To see what would be more efficient.

I am leaning at the moment that stacking Health and Armour is way more efficient than stacking DMG.

Reply #9 Top

The thing is, this is all based on a very bad edge case; a level 1 regulus is not going to have any of these items. A level 20 UB with stats Ashkandor, and Inner Beast will probably get more DPS per 100 gold than he would add from some of the "higher" value (for your money) items that are just a base increase in damage, which work out well with an autoattack that has low base damage.

Reply #10 Top

I calculated some values for Regulus auto-attack build some time ago... if you sell all items for Ashkandor, except Gauntlets of Brutality you'll have around 750 dps single target at Level 14. Your HP will be really bad though: 2700 and 3500 with Blood of the Fallen.

390 DPS with AF4 (6150g) Lvl 10
580 DPS with AF4 (13160g) Lvl 12 (48 steal/s)
752 DPS with AF4 (18400g) Lvl 14 (90 steal/s)
911 DPS with AF4 (21700g) Lvl 14 but only 2700H

Reply #11 Top

      I noticed the natures reckoning thing before...

 

only thing is I dont think it actually damages the person you are targetting when it goes off, just things nearby.   which actually makes it add 0 dps

Reply #14 Top

  also to note   at level 20 this chart might be a good deal different.

 

ie.  you do 10 damage at level 1  so something that adds 10 damage  will increase your dps a lot more than something that adds +5% attack speed.

 

while at level 20 you might do 100 damage so something that adds 10 damage might actually be less effective than something that adds +5% attack speed.  actually no it wouldnt in this case but you get the idea.

 

   which actually is helpful to know when playing say Regulus because sometimes its better to take the stat bonus skill instead of taking higher levels of the wings skills depending on how much you are hitting for.

Reply #15 Top

Quoting will516, reply 11
      I noticed the natures reckoning thing before...

 

only thing is I dont think it actually damages the person you are targetting when it goes off, just things nearby.   which actually makes it add 0 dps

 

Yes it will. I tested this.

Reply #16 Top

Yes it will. I tested this.

 

i confirm this as well