Galactic Civilizations II: Main Screen look and feel

Preview

Here is a preview of what the main GalCiv UI will look like.

Click to enlarge.

A couple of points:

  • The Angle and zoom level will be adjustable. If you zoom out enogh, the map morphs into a tactical view of the galaxy (it's very cool and subtle).
  • You can look at the map top down or nearly at the same level.
  • As you can see, influence is no longer based on sectors. Sectors are purely for geographic use now.
  • What you can't see in this shot is that the night time side of planets has citiy lights (everything rotates, this isn't a static thing). The more crowded the planet, the more city lights there are.
  • You'll be able to play at any resolution from 1024x768 on up. So if you want to play on your 1440x1024 laptop, no problem, it'll play at that resolution and it won't look scaled. It has dyanmic interfaces throughout (In our opinion, the resolution independence tech here is superior to any strategy game ever. Most either scale all the graphics or simply just make the viewing screen bigger and everything else stays tiny. we have total control of how the UI changes at any resolution).
44,259 views 42 replies
Reply #1 Top
="absmiddle">
Reply #2 Top
Looks fantastic. Glad to hear about the resolution support, this is going to be a big stumbling block for a lot of games -- replayability as display technology seriously takes off.
Reply #3 Top
- Nobody

P.S. That image is 1024x768, folks. Don't be afraid to save it and open it with an image viewer.
Reply #4 Top
Nice stuff.... Please tell me there will be Planetary defenses.

*fingers crossed*

Reply #5 Top
inside some statistics window...)... can you change the map options.. IE showing explored/unexplored, ships on mini-map, destinations, pop.size/production(add research?... maby influence?).
Reply #6 Top
an we seperate star systems a bit more or it might get confusing. I like having 'space' in space.

Paul.
Reply #10 Top
ditor this time around as you can imagine).

Reply #11 Top
, in order to have sectors that aren't cluttered.

The shipyard is not in that screenshot.  It'll be in a fixed location in orbit of the planet.

Reply #13 Top
Thank you, Brad, for answering my questions.

- Nobody
Reply #15 Top

My god...this looks beautiful. I like the fact, that the map itself will be animated.

*Drooling*

Morten
Reply #16 Top
stardockcentral.net/images/smiles/grim.gif" border=0 ALIGN="absmiddle">
Reply #18 Top
lower end computers, You have to keep track of all the star movements and the planet and moon etc movements and the strain will be quite large if it is totally 3D (It has to constantly render everything)

Just My $0.2
Reply #19 Top
ow end machines as long as they have video cards that support Direct 9.0. 

Reply #20 Top

CPU requirements should be pretty much the same as the first one.  Just need a decent (i.e. Geforce 2 era) card or better.

Reply #21 Top
Would a mobility radeon 7500 suffice?
Reply #22 Top
Looks very nice. The "console" part of the screen at the bottom looks like it takes up alomst 1/3 of the whole screen. Can it be minimized for ship movement or just to see more of the main screen?
Reply #23 Top
1024 x 768, you'll be able to run at a higher resolution, either in windowed mode or fullscreen.

I'll post an example in the journals section.

Reply #24 Top
possible to have at least parts of the interface (as an option perhaps) transparent? So that those who want/need more main map viewing to be able to have it even without minimizing part of the gui or increasing the resolution?
Reply #25 Top
screen and back to standard. In Full Screen mode, you could only use shortcut keys or the mouse, in standard mode, you can use the buttons on the screen, etc.