Diplomacy Issues

One point I'd hope to be sorted in GalCiv II concerns the trading and tribute side of diplomacy. At present if you give tribute to a civilisation for say 20 turns (in order to buy a technology or because it's being extorted out of you), and that civilisation then attacks say 5 turns later, you still pay the tribute for the remaining 15 turns despite being at war with eachother. The same thing applies to the exchange of trade goods. As soon as war breaks out - all deals between the two civilisations must be cancelled. Why should I keep giving tri-strontium alloy to a former friend who is now attacking me and building stronger ships with it! I guess it's a minor point but it's infuriating nonetheless.

In a similar vein I'd like the option to declare war on a civilisation just like they can upon me. I don't always want to have to traipse halfway across the galaxy and attack the other critters to have my wicked way. I want to be able to have the option to threaten war against the other civs. as a means of extorting concessions - just like they often do upon me in the earlier stages of the game.
20,647 views 12 replies
Reply #1 Top
d possibly political and moral unrest at home.

Paul.
Reply #3 Top
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Reply #4 Top
I believe that we're not even going to have the ability to trade money over a period of time.
Reply #5 Top
No tribute? Noooooooooooooo!

- Nobody
Reply #8 Top
treaty (give me passage through your space and I will give you trade rights/X tons of Y material etc). etc would be acceptable for me.

Reply #9 Top
Come to think of it, will there be more rigid borders in this game? Like say in Birth of the federation, or even Civ3?
Reply #10 Top
ts worth making it permenant!

Sound good?
Reply #11 Top
That does sound good
Reply #12 Top
bute, Paul, but they're leaving in the ability to trade cash.

I really liked the whole tribute thing. It let me feed money directly into my planets rather than to have it sit idle in my coffers.

- Nobody