The Metaverse

Let me preface my comments by confessing that I am a "former" player. I voluntarily discontinued my participation after, what I consider, the "MetaVerse debacle" that ended in several prominent players being removed under allegation of cheating by re-submitting hacked game files--a charge that I remain dubious of to this day. I have dropped in to the forums from time to time since then (using my cloaking shields, of course) and noted that that event significantly, and perhaps irreparably, effected the community that made GalCiv stand out from any other games of this type.

Let me be clear: it IS absolutely necessary for StarDock to monitor, identify, and discipline cheaters in order to preserve a fairness within a community such as the MetaVerse. But the WAY that is was done in this instance, in my opinion, destroyed the very community that made GalCiv unique. And it is my personal opinion that the MetaVerse was the primary feature that added replayability and incentive to this game. It added a "multiplayer," competitive aspect to a single-player game. It added a very active, and interactive, community aspect that for many--including myself--came to define GalCiv. When that became tarnished--at least for me--so was the game.

Also, it is NOT my desire to reopen "old wounds." If this thread becomes a rehashing of the back-and-forth, attack-and-defend threads that followed that event, or if my above comments are in any way considered to be inappropriate by the folks at StarDock, I would ask that this thread be removed post haste. My intent was to 1) admit my bias, 2) state a perceived problem, and 3) open a discussion of how the MetaVerse--the community aspect of GalCiv--could be improved for GalCiv2.

Rant mode off.

I would recommend two changes to the MetaVerse--and I'm certain (and hopeful) that others with greater creativity and insight will add and refine these recommendations.

First, I believe that there should be a clearly stated procedure for the identification, investigation, "challenge", and discipline of players suspected of cheating in any multi-player form of participation. (Note: A have become a Star Wars Galaxies player since my GalCiv days, and there have been several instances of cheating that have been very smoothly dealt with, with no apparent harm to the sense of community there. I offer it as one example of how this process might be implemented better, and I'm certain there are other, and perhaps better, examples as well.

Second, I believe that the algorithms behind the MetaVerse should be implemented in such a way that a player is consistently rewarded for playing. After approximately 1 year of intensive game submissions (and seemingly after a 1-month lapse, as well) there appeared to be "penalties" for subsequent submissions. In the first case, those penalties appeared to be insurmountable, while in the second case they were merely a recurring nuisance that would "slap you on the wrist" for having nglected that month.

I look forward to hearing what others have to say on how the MetaVerse could be improved in support of GalCiv2.
24,308 views 34 replies
Reply #2 Top
talGaming.net you get the betas free, so you can play early. It is my understanding that we will also be seeing some feedback into AP from the new stuff in GC2.
Reply #3 Top
I can say the Metaverse will be much different this time.  Much more tightly integrated into the game and much less subject to abuse.
Reply #4 Top
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Reply #5 Top
n weapons, defences, and technologys...

Probably all way to complex, and would suck alot of development out of the actual game... but it would be a very neat integration.
Reply #6 Top
ine... Anyway, still wondering: was the Metaverse all that important?
Reply #7 Top
rtant info in how to improve the AIs and the game play.
Reply #8 Top
during this period, but they are just a game. The Meta involves real people and the interaction add fun to the game.
Reply #9 Top
GalCiv 2, we want to do much more on this.

Reply #10 Top
omeone is submitting a score from an unmodded game, then have more than one Metaverse for GC2. One would be for unmodded games and the other for modded games. Just a thought.
Reply #13 Top
t bother me. When I finish my current game I'll post it, but I don't play just to move up in the standings.
Reply #14 Top
till, I am not against the concept.
Reply #15 Top
stand and watch another annex part of their empire? This penalty could be in the form of metaverse points or rank.
Reply #16 Top
.
Do not present the data or degrade anything, but instead supply us a customisable layer where the data can be presented to the player the way the player wants to see it.
Reply #17 Top
hing returns could be applied somehow.
Reply #19 Top
t feature, the mega major blight on an otherwise great game and community.

I think the community would be far better off without it.
Reply #20 Top
mit. If there's hardly a chance that my submission will improve anything to the game, then the metaverse will just hinder me, as it drives resources out and away from the game itself to stuff I find uninteresting.
Reply #21 Top
oaded from the metaverse.

Reply #22 Top
y to go. Assuming this applies to the randomly generated games, primarily, how will the campaign(s),etc be handled? Separate metaverse category?
Reply #23 Top
vents, etc would not seem to be affected by this requirement. But, did you in fact meand to say that no mods would be allowed in games submitted to the Meta?
Reply #24 Top
hough. Maybe just an personal score table on their own computer.

Paul.
Reply #25 Top
We can very easily set up a local score table.  Then you can post screenshots with your game walkthroughs.