First off, this is a great link  (https://www.galciv.wikia.com/wiki/Ship_design_strategies) for DL 1.5/DA 1.6, really helps you understand what weapons are suitable in which situations (Positronic Torpedos being the most cost efficient makes them great for a late game armada). That being said, it is rather outdated.

Has anyone gotten around to computing the damage/size ratio, damage/cost, damage/research....ect. for the weapons in ToA?

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I have an Excel file with all the data, then computes:

Weapons: damage/size, damage/cost

Armor/Shield/PD: defense/size, defense/cost

Atlas parts: focus/size, focus/cost

Fortitude parts: HP/size, HP/cost

Engine/Atlas Driver: speed/size, speed/cost

Sensors/Life Support: range/size, range/cost

Hulls: all the normal data, space/cost, HP/cost, cost/logistics, HP/logistics, space/logistics

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As far as I know, I got all the items listed. No research based calculations. Never really thought about doing those.

If you are (or anyone) interested in the Excel file, send me a PM with an email address.