liq3 liq3

To all the ignorant Americans.

To all the ignorant Americans.

Stop kicking me. Seriously. 250 ping is NOT too high. The fact I live in Australia is not going to lag the game. 

See, this game uses magical thing called netlag. It means that anyone below 350 is, is going to well have 350 latency. This means 0-350 ping is going to give identical performance. The guy with 50 ping is going to be just as laggy as my 300 ping (and laggier if his comp or connection sucks).

So, guys, stop kicking me. It just makes it impossible for me to get a game, because Aussie players are rare, and if I want to play I have no choice but join US games. 

- Sincerely, your sad and annoyed Australian who wants to play Demigod. 

305,219 views 162 replies
Reply #101 Top

Quoting Sly_Squash, reply 25
5vs5 doesn't work because the networking backbone of this game is barely functional at 3vs3.

 

I know, I was being sarcastic. Maybe I should have just said it like you, but I get annoyed when stupid people blame their 5v5 not working at the person with the highest ping.

Reply #102 Top

Their 5v5 most likely isn't working because of the person with the highest ping too.  For now, the backbone is too borked for it to really work, but once its fixed high pingers will still be prone to lag 5v5 games down.

It's like a car with no engine (networking code) and old, used, crappy oil (high pingers) not running well.  Yeah, for the time being the car won't start because there's no engine, but even when the engine gets replaced the car most likely isn't going to run well with the crappy oil.  So if someone points out you have crappy oil, it's still a problem, even if the real problem is you have no engine.

Reply #103 Top

Quoting Xinoxlx, reply 4

Quoting Jdub121686, reply 3well...can you not be selfish and understand we want our games not to lag, also?

250 ping is high for rts gaming.
Kids this is why you don't just read the first sentence of the OP's post.


I read the whole post.  I just find it selfish.  :|

Maybe im thinking too FPS where like 61 ping is preferred and 150+ is like taboo.

Reply #104 Top

it is fps ur thinking off  high ping in a fps means ur dude slows down and u get killed

Reply #105 Top

Stop kicking me. Seriously. 250 ping is NOT too high. The fact I live in Australia is not going to lag the game. 

See, this game uses magical thing called netlag. It means that anyone below 350 is, is going to well have 350 latency. This means 0-350 ping is going to give identical performance. The guy with 50 ping is going to be just as laggy as my 300 ping (and laggier if his comp or connection sucks).

So, guys, stop kicking me. It just makes it impossible for me to get a game, because Aussie players are rare, and if I want to play I have no choice but join US games. 

- Sincerely, your sad and annoyed Australian who wants to play Demigod. 

It is you who are ignorant.  You get kicked from games hosted by US players for high ping?  Ok, complain about being kicked for high ping, don't include the fact that it's from US players.  That's extremely ignorant because it's not just a US concept, EU players do it to us, and I'm sure Australians do it to others too.  I reported this post for being insulting towards Americans.  For future reference, just because someone is from country X does not mean they act like everyone else in that country.  I won't bring prejudice towards Austrialians because of how much of a crappy person you are, so don't do it to others for how crappy certain people are towards you.

Reply #106 Top

k1   karma for Taurus

Seriously, insulting an entire country because a few players kick you for what is truly a legitimate reason is lame on an epic scale.

Reply #107 Top

so..  why doesn't he just host a game himself?  wouldn't that be the reasonable thing to do; host the game yourself, and unless you kick yourself you're safe. 

then again, that would be proactive.  much easier to get someone else to fix your problems for you i guess.

Reply #108 Top

Yes Zeh, I was being "satiring"; could'nt help it.  How can you not make jokes about guys arguing about the size of their pings.

Sorcerous, your French-Canadian?  So you get good pings playing with people in Canada and France?  ;)

Reply #109 Top

Quoting Sly_Squash, reply 19
so worst case ("complicated reaction") it's 384 ms, half of the 800ms that was posted.  The point is, it doesn't take any flipping 800 ms to respond to stimulus no matter how you look at it.  Being off by (at least) a factor of 2 is pretty darn significant, and generally that happens when you pull numbers out of your arse.  75% of all statistics are made up, you know.

Again, please read carefully the section I copied in, namely ... but recognition reaction times averaged 384 msec.

Detection is the brain realising there is something there. Recognition is the brain realising what it's looking at. Comprehension is the brain understanding what it's looking at in it's current situation, and Decision .. well that one is fairly self explanatory.

384ms sounds about right for recognition - double it and you've got the total time it takes for the brain to realise it's looking at something, identifying it, understanding the situation and making a decision based around all of the available factors. I'd say around 800ms is a fair figure.

Reply #110 Top

lulz, how is that gonna help you from not getting kicked, what they know that you will complain about it now?

Reply #111 Top

Quoting ZehDon, reply 9


384ms sounds about right for recognition - double it and you've got the total time it takes for the brain to realise it's looking at something, identifying it, understanding the situation and making a decision based around all of the available factors. I'd say around 800ms is a fair figure.

Sounds like pretty much the definition of "pulling a number out of your arse"... don't conduct a formal study, or read about the results of a formal study... just present a number "It takes 800ms to respond to anything in this game" as a fact and hope no one says anything about it.

Frankly, I don't care about what ZehDon thinks sounds about right for human cognitive processing capabilities unless you have established yourself as an expert in this field.  4/5ths of a second is an incredibly long time... the original quote said that it took 800 ms to respond to anything  in this game; you seriously think everything in this game requires such sophisticated thinking (2x beyond what experts have determined advanced reaction times to be) to substantiate this claim?  Counterexample, I have 1 hp left, but I wanna finish capping this flag before returning to base.  If any enemy demigod enters my FoV I will run.  It takes me 4/5 of a second to do that?  Seriously?  If it takes you 4/5ths of a second to do that you need to wake up.

In any event, I am pretty uninterested in this because yeah it was something that nobody should've brought up anyway.  I am far more interested in someone providing evidence that global connections are not more prone to being unstable than regional ones.  Plenty have claimed it "doesn't matter" that they are from the other side of the world, so it's time to substantiate these claims.

Reply #112 Top

liq3 is a iddiot  i think that is enough said

Reply #113 Top

Quoting Sly_Squash, reply 11


  I am far more interested in someone providing evidence that global connection are not more prone to being unstable than regional ones.  Plenty have claimed it "doesn't matter" that they are from the other side of the world, so it's time to substantiate these claims.

 

They can't, and thus the state of this thread.

Reply #114 Top

Quoting Sly_Squash, reply 11
Sounds like pretty much the definition of "pulling a number out of your arse"... don't conduct a formal study, or read about the results of a formal study... just present a number "It takes 800ms to respond to anything in this game" as a fact and hope no one says anything about it.

Frankly, I don't care about what ZehDon thinks sounds about right for human cognitive processing capabilities unless you have established yourself as an expert in this field.  4/5ths of a second is an incredibly long time... the original quote said that it took 800 ms to respond to anything  in this game; you seriously think everything in this game requires such sophisticated thinking (2x beyond what experts have determined advanced reaction times to be) to substantiate this claim?  Counterexample, I have 1 hp left, but I wanna finish capping this flag before returning to base.  If any enemy demigod enters my FoV I will run.  It takes me 4/5 of a second to do that?  Seriously?  If it takes you 4/5ths of a second to do that you need to wake up.

In any event, I am pretty uninterested in this because yeah it was something that nobody should've brought up anyway.  I am far more interested in someone providing evidence that global connection are not more prone to being unstable than regional ones.  Plenty have claimed it "doesn't matter" that they are from the other side of the world, so it's time to substantiate these claims.

Advanced reaction times are multi-stumli reactions, such as multiple lights shown in quick succession and the brains ability to react to them accordingly. A video game such as Demigod brings complex, multi-factor decision making into the process which dramatically increases the reaction time as things have to be considered. If every human was able to react to everything and make completely rationalised and thoughtout decision in 3 tenths of a second the number of road fatalities that occurs each year would be a mere fraction of what it currently is.

http://www.visualexpert.com/Resources/reactiontime.html

What you're referring to in your 'counter-example- is a single outcome reaction that requires zero thinking - you'd be waiting, hand on mouse, ready to give the move order the moment a player moves their Demigod into your viewing space. I'd be surprised if this took much more than 1 and a half tenths of a second, frankly. However, this is not a decision based reaction as there was no decision to be made - you already made it prior, now you're waiting to 'click'. Your example is a great example of visual stimuli and the following brain-to-muscle reaction time, however a bad example of complex decision making reaction speeds. A better 'counter-example' would have been:
You and a fellow Demigod are damaged and mana-drained after working down a creep wave. Your ally has 1350 HP left and you have 950, and you both are nearly out of mana. An Enemy demigod with 2400 HP enters the battle. Do you attack or run? The following factors need to be considered in whatever order your brain will work through them:
1. Who will the enemy attack first?
2. Will you recover enough mana during the fight, if you fight, to use any of your abilities?
3. Is the enemy Ranged or Melee?
4. General of Assassin?
5. What abilities does the enemy have available?
6. Level advantages.
7. If you have any previous encounters so far, what do you know about this player in this game?
8. How far do you need to go to get back to your base?
9. If you have any pots, will they make enough of a difference to warrant using them? (has additional factors)
10. Where is your next Creep wave?
11. Where is the other enemy Demigod?
12. What abilities does your Team Mate have?
13. What items do you have equiped?

Working through most of that in less than 7 tenths of a second in-game would be quite the achievement, assuming your math skills are up to scratch. On average, ignoring further external factors such as stress or 'pressure' of a difficult match, temperature, fatigue, etc., I'd wager around 800ms is a fair, if slightly generous, average. If I could process every single factor in a decision in 3 tenths of a second, I would play in Speed Chess Championships were people with significantly above average decision making reaction speeds have the advantage as they have to consider literally hundreds of possible outcomes in mere seconds.

Reply #115 Top

Now that's more like it. :)  Too bad none of it has anything to do with what I'm really interested, and what is most OT: latency problems with global routing.

Anyway, the original statement was "it takes an average person about 800 ms to respond to anything happening in the game. ", I gave an example of something that takes far less than 800 ms to respond to, the original statement is thus false.

Yeah, in chess it can take seconds to plan a move.  I don't consider the time it takes me to capture the enemy bishop with my knight "response time" and neither should you consider tactical decisions in-game "response times".

Reply #116 Top

Well, we're both right as technically I'm referring to situational reaction time and your referring to stimuli response time. Two different yet simillar concepts with obviously differently results. Nice to have a discussion where the other person didn't result to 'n' word - cheers :)

Now, back to the topic at hand!
It's true that international connections are more likely to be unstable as not only do they have to travel further, they have to be routed multiple times thus increasing the chances of an unstable connection. However, it's still possible for a local connection to be just as unstable. The problem, however, is because of the limited data of the lobby it's difficult to see ping spikes because it's merely sending small pieces of information rather than the, in comparison, large amounts of information that is transfered during a game. The only real solution would be to include some kind of connection test, where it sends a stimulated piece of information multiple times to test for lag spikes and rates a persons connection based on their performance. I don't think simply banning international users from your games is a real solution - it's more of a work around.

Reply #117 Top

The best solution, IMO, is to allow a high pinger to play with you once.  If he lags you down, don't play with him again.  Otherwise, make an exception for him.

Except for liq3.  He's definitely getting booted on sight for me.

Cheers to you too ZehDon. 

Reply #118 Top

ok you people rly don't get this stuff.

 

Player 2 Player means that if they have high ping SO DO YOU.

most people are thinking of normal server based gameplay. This is different, the ping in this instance is the distance between you 2. 

For instance, some guys ping is 500, well to him I have 500 also. So in essence your "high pingers" also include yourself. GJ

Reply #119 Top

No, you don't get it.  OK, I'm (US East) in a lobby with 3 other US East players, all with pings of 50 ms.  Then an aussie comes in and has a ping of 300 ms.  Sure, to him all of us have pings of 300 ms; he can complain about ALL OF US being the problem, but we all have pings of 50 ms with each other and 300 ms to him.  Thus, he is the lagger (or I should say the player with the highest latency). 

Reply #120 Top

Quoting InfiniteVengeance, reply 10

See, this game uses magical thing called netlag
And they really need to lower it.  I'm sick of playing TB or QoT and having to literally mash on the 4 key for it to register.  I'd like to press it just once one of these days.

QFT

Reply #121 Top

Ok, first things first....

 

OP, mate....shush! Sprouting crap like that will not win you many friends. Call them ping snobs or whatever, but do not throw insults that can be distributed to a culture/nation as a whole. Not cool my friend. Not cool at all.

 

Secondly.

I have held off gettings this game for a couple of reasons.

1/ The netcode. All the issues with connecting to a game has kept me away...till now.

2/ Expantions or more content inbound...well apprently there will be, so that is great. I made my mind up. I was going to get this game, a game that I have been very much looking forward to playing....remember Archon? :D

 

But afte reading these posts from overseas players and all the nonsnece regarding 350ms pings etc...well, I have no intention of getting a game that I can not enjoy. If I get this game and get booted for things that are not even my fault, then why the hell should I fork over the dollars? Why should I bother installing it if I can not enjoy it?

I think some of you need to have a long hard look at your selves and see what you could be doing to this game. Unless attitudes change, you have not just lost one more player (well not really, you would not have let me play anyway) but you have lost a number of players. I hope attitudes change. If so, then I will get this game, if not, well at least there are many other games out there to play. Best of luck to you.

Oh and this post was directed to the ping snobs, not the general population of the planet Earth or any particular nation that floats, sits or does whatever upon her somewhat mighty boosom.

Edit: hmmm....on second thought, I might get the game after all. I suppose there could be ways of not throwing away my time RE getting booted from games etc. I shall give it a try. But my above statement still stands. You folks want the game to grow and be popular? Well,  you will have to start letting folks play. At least enter in a note for the game as mentioned on page 1 or 2. <250ms only or such n' such.

 

Reply #122 Top

ok you people rly don't get this stuff.

lag is a term used where the computer freezes and then continues some time later when an action is performed, for example clicking a mouse button. If there is different latency, such as distance between computers connecting, the term used is delay

Input lag is a phenomenon associated with some types of LCD displays, and nearly all types of HDTVs, that refers to latency, or lag measured by the difference between the time a signal is input into a display and the time it is shown by the display. This lag time has been measured as high as 68ms.

Latency is the time a frame or a packet takes to travel from the source station to the final destination.

Latency has three sources:

  • the time it takes the source NIC to place voltage pulses on the wire, and the time it takes the destination NIC to interpret these pulses.
  • the actual propagation delay as the signal takes time to travel through the cable. Typically, this is about 0.556 microseconds per 100 m for Cat 5 UTP. Longer cable and slower nominal velocity of propagation (NVP) result in more propagation delay.
  • based on network devices that are in the path between two devices. such as routers, switches or other end devices.

ping is a computer network tool used to test whether a particular host is reachable across an IP network; it is also used to self test the network interface card of the computer, or as a speed test.

Ping measures the round-trip time and records any packet loss, and prints when finished a statistical summary of the echo response packets received, the minimum, mean, max and in some versions the standard deviation of the round trip time.

hopefully that cleared up some peoples understanding.

Reply #124 Top

Why dont you guys start a new thread with all this reaction time BS =P.

 

You're bogging down the insults on liq3!