[Bug] Wrong Priest Sedna healing rate in HighPriest03_Abilities.lua

HighPriest03_Abilities.lua has the following entry:

Code: xml
  1. BuffBlueprint {
  2.     Name = 'HighPriest03HeroHealHealingWindBuffl01',
  3.     Debuff = false,
  4.     DisplayName = 'Heal',
  5.     BuffType = 'HIGHPRIESTHEALTH',
  6.     Stacks = 'ALWAYS',
  7.     Duration = 0,
  8.     DamageFriendly = true,
  9.     DamageSelf = true,
  10.     Affects = {
  11.         Health = {MaxHealthPercent = 0.30},
  12.     },
  13. }

 

The next higher version of priest has a MaxHealthPercent value of 0.22 .
Right now this means that level 3 priests used with Sedna are better healers than level 4 priests. 

 

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