How to beat three Reguluses (Regulii?)?

It was a nightmare. They all mined and they all sniped. If you stepped into mines, shoo-shoo-shoo - three snipes and it was all over. As the snipe has such incredible range, they didn't need to stay together. If you tried to engage one, he retreated a bit (and usually you'd hit mines at that point and get sniped). Oak with his shield was the only one who could push even a bit. Erebus could've cleared the mines with the rollies, but there was no Erebus there.

Anyone else had a rough time against three Regulii?

5,514 views 11 replies
Reply #1 Top

All the generals have great responses to this.  Oak's shield, Sedna's heal, and QoT's brambles can all block or negate a coordinated snipe.  All these abilities can target a friendly demigod and can be used to interrupted this combo quite effectively.  Erebus can also turn into mist form to avoid this concentrated fire if he anticipates it.

I think it's the assassins that have trouble, and in fact I've found the assassins to be very lacking when the other team has a coordinated strategy since none of them have any defensive abilities at all.  Once they get to high levels and have good equipment that's another story, but early game it's quite a problem.  Healing potions would be a very good idea.

You have to be very cautious, but one of the upshots is that any Regulus snipe build is going to have very weak combat abilities.  In a straight on fight, he's going to lose, so if you are careful and don't feed they'll have a lot of trouble keeping flags, which gives you a substantial long-term advantage.

 

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Reply #2 Top

I simply recommend a general. Minions are XPless and goldless fodder, and, just like rollies, pretty much anything can be sacrificed to the Mine Gods for a bit of mana. There are also items (even a favor item!) that allow you to see invisible.

Reply #3 Top

I think against 3 of any identical Demigod you're going to have a fair bit of trouble. Especially if they are working together and covering each others weakness/skills.

Reply #5 Top

Quoting Darvin3, reply 1
All the generals have great responses to this.  Oak's shield, Sedna's heal, and QoT's brambles can all block or negate a coordinated snipe.  All these abilities can target a friendly demigod and can be used to interrupted this combo quite effectively.  Erebus can also turn into mist form to avoid this concentrated fire if he anticipates it.

I think it's the assassins that have trouble, and in fact I've found the assassins to be very lacking when the other team has a coordinated strategy since none of them have any defensive abilities at all.  Once they get to high levels and have good equipment that's another story, but early game it's quite a problem.  Healing potions would be a very good idea.

You have to be very cautious, but one of the upshots is that any Regulus snipe build is going to have very weak combat abilities.  In a straight on fight, he's going to lose, so if you are careful and don't feed they'll have a lot of trouble keeping flags, which gives you a substantial long-term advantage.

 

That is not true in a straight up fight anyone can win it is how you play your DemiGod

Reply #6 Top

i think they are EZ to beat except if u have no generals

Reply #7 Top

UB, Oak, TB were a bit understuffed in the mine clearance by minions department. Didn't think of the see-invisible items, though X|  Seeing the mines would've helped tons.

Reply #8 Top

That is not true in a straight up fight anyone can win it is how you play your DemiGod

To an extent, if Regulus is seriously outplaying the other player, then this is true.  However, if they are of roughly the same skill level, some builds just can't stick it out in a direct fight.

Regulus is a particularly squishy character, and usually has to run if he gets caught up in a melee situation with another DG.  He relies heavily on his mines to cover himself, but if the enemy dodges, avoids, or detonates them then he's got nothing and usually has to fall back.  Snipe is particularly dangerous because he can take copious amounts of damage during the setup if the enemy is close by.

UB, Oak, TB were a bit understuffed in the mine clearance by minions department.

Oak can always purchase an idol.  They're quite reasonably priced.

Reply #9 Top

Never fought 3 Regulii, but fought 2 (in a 3v3 game), and a Bramble shielded Erebus bat swarming in the middle of them was almost every time the death of one of them. So I'd say QoT + Erebus + Maybe a Regulus too (for sniping killing blow) might do the job. The 2 generals provide minions against mines, even though you don't really need to care about them since : QoT can remote shield and has ranged attacks, Erebus teleports over them and Regulus has nice range too.

Reply #10 Top

Quoting Darvin3, reply 1
All the generals have great responses to this.  Oak's shield, Sedna's heal, and QoT's brambles can all block or negate a coordinated snipe.  All these abilities can target a friendly demigod and can be used to interrupted this combo quite effectively.  Erebus can also turn into mist form to avoid this concentrated fire if he anticipates it.

I think it's the assassins that have trouble, and in fact I've found the assassins to be very lacking when the other team has a coordinated strategy since none of them have any defensive abilities at all.  Once they get to high levels and have good equipment that's another story, but early game it's quite a problem.  Healing potions would be a very good idea.

You have to be very cautious, but one of the upshots is that any Regulus snipe build is going to have very weak combat abilities.  In a straight on fight, he's going to lose, so if you are careful and don't feed they'll have a lot of trouble keeping flags, which gives you a substantial long-term advantage.

 

you cant beat it... a full regulus team (as long as skill levels are the same, and they are not retarded to stand still) can block any attempt to rush like nothing else can.

mines are so fucking imba... cost efficient, "instant" high area damage spike, 8 sec cd and slow effect...

a general build is just useless, getting high lvl creeps just makes it worse since they clear up a gigant in 1 skill...   the only demigod that could actually kill a regulus is probably UB, but I just DARE you to try get close once they get mines lvl 4.

 

Dont wanna get close? theill just snipe the fuck out of you...

PLUS try to ignore one and he can push any tower in a few seconds without even taking damage.

 

so wanna beat regulus team? go play ctf and full cap loc

 

Reply #11 Top

I beat a team doing this using sedna, qot, regulus. Without a healer or two it's going to be pretty rough though. QoT just spammed shield/mulch until midgame and at that point we had enough hp/armor to shit on their face. Use pets to absorb mines.