I've never played DOTA but that doesn't mean my opinion is invalid either. That many hero's on paper seems to have its depth, but I can see problems with it.
Predicted just gave a quote from a pro player who played DOTA many years and knows the game's mechanics by hard. It was a honest opinion, without being inflammatory, or rude, or elitist or whatever you would call it. And he told you that no, it's not true that "Using 10 out of 90 Heroes because the other 80 are pointless". And now you,
Shane Dyck, want us to agree with your opinion, when you clearly stated you didn't even play DOTA before?
Yeah, Demigod is a different game, but not that different! If some elements from DOTA would work here, adding more depth to the gameplay, then why not? Just to keep away the asshats? If someone likes a game to have more depth, does it make him an eletist jerk? No. A jerk is a jerk and they are everywhere, even on this forums.
I would rather see say 12 Demigods and have their abilities and options expanded on so that they play much more differently than today.
I worry about having too many Demigods because it dilutes the impact of each one (in GalCiv we kept adding races and people stopped really having a "favorite").
I will try to explain my point of view regarding the need for more heroes in Demigod:
Demigod, as DOTA, is a team based game. It's not a 1v1 deathmatch. The heroes, both in dota and in demigod, are not balanced for 1v1 play. And they shouldn't be. Essentially a team has to have some unique demigods in order to complement each others weaknesses and to counter the enemy's strenghts. This is the core gameplay of DOTA
and Demigod. And in order for each game (match) not to be predictable, there is the need for more heroes to choose from, more combinations. I agree that the abilites of these new demigods should be choosen very carefully in order for them to remain unique and useful. But with the help of the community, i don't think this is a hard thing to achieve.
Of course that in DOTA, the number of abilities per hero are less than the ones per demigod (4
base abilities in DA versus 7-9
base abilities in DG), and this is why we don't need
that many heroes as in DOTA (like 80-90). In Demigod i think that any number between 20 and 30 would be enough. The more, the better, as long as they don't start to repeat themselves. In any case, not just 12.
You said that instead of making new demigods, they should add additional abilities to the already existing demigods. And this is a wrong thing to do, imo. I'll explain myself to you, Frogboy:
I think the "few demigods - more abilities" rule is flawed concerning this type of game (like Dota, Lol, DG), because the whole idea is the game's simplicity vs the complex team play. That means a moderate to big collection of easy to use heroes with few abilities, lots of items, and strong teamplay base. By adding more abilities to the few demigods that exist, i think the game idea shifts to a WoW-like experience, with three or four builds per hero, and lots of items, and it will most likely ruin the jump-in and play feeling and will lower the attraction the game has to new players. Somewhat distant, it's a principle like Counterstrike...easy to learn, few player-based features to know, but strong teamplay and instant immersion in the gameplay.