What Should Future Demigods Look Like?
I'm seeing a lot of posts right now about future demigods. Usually it's someone's total conception of a Demigod involving lore and thematic abilities.
Example: Grogsmak the Barbarian - A liberated slave of the Popo people who makes it his duty to blah blah blah evil sorcerer blah blah blah Space Pony blah blah blah Magic Sword of BlahBlah blah blah blah [Abilities 1-7]
Don't get me wrong, some of this stuff is really, really interesting and creative, but I'd like to look at it from the other direction - What holes in the current choices/teams need filling? Let's talk about what we are missing, not just what would be cool.
If we start to approach it from the holes then we get to do some interesting things - we don't need to construct complete Demigods. We can come up with specific abilities and ability classes, themes, and character classes that would counter or compliment what we already have really well. More broadly, we can introduce elements that are missing from the overall gameplay mechanics.
For example: The abilities included in the day 0 LUA notes show that new General Occulus can severely limit the vision range of his opponents. This introduces some ambush and hiding potential into a game that hasn't really explored these elements much at all.
So I'm throwing it out to you - what classes, themes, abilities, and mechanics are we missing? How will they work in relation to what we are already playing with? Why should we want them?
When we have enough of those then we can start to fill in the Demigods who use them....
I'll put some ideas up when I have a bit more time...