New Demigod Idea: A teleporting snake! (Usurper)
I posted this in a different thread but I'm not really sure if that was the best place for it and people aren't discussing, so I've decided to make a thread on it. The idea of this demigod is really to provide for some hardcore kiting. None of the other DGs are really designed around this kind of thing so I think it would be fun to have one. The main inspiration is really from the Stalker in SC2(I know it's not out yet, but we have videos!).
Anyways here we go(numbers are to give a rough idea of how the abilities should work, I don't expect these ones are even remotely balanced):
Name: Usurper
Description: A snake-like creature that spits venom from a distance. He has the ability to burrow to various locations.
Playstyle: Hit and Run. Assassin type. Forces of Darkness?
Physical attributes: Low health. Medium mana capacity(close to QoT's or Sedna's). Low to moderate base damage, 20 yd range on the attack. Moderate movement speed. Moderate rate of fire.
Abilities:
Ability 1 - Burrow(triggered, 5 levels 1,4,7,10): The Usurper burrows to the target location(15 yd range). Mana cost should be comparable to bramble shield, cast time should be between instant and 0.3 seconds. Cooldown should be 7 seconds. Upon unburrowing, the Usurper gains a weapon bonus for the next few seconds, as a rough idea 15/1(damage/seconds) at level 1, 30/2 at level 2, 45/3 at level 3, 60/4 at level 4. Level 5 in the line increases the range to 30 yds but does not carry other bonuses(should probably have a different name/icon).
Ability 2 - Improved Burrowing(passive, 3 levels 5,10,15): The cooldown on the Usurper's burrow is reduced. 20% at level 1, 30% at level 2, 40% at level 3.
Ability 3 - Bask(triggered, 4 levels 1,4,7,10): Costs 0 mana. 1.5 second cast time. 15 second cooldown. The Usurper enters a vulnerable state where he cannot move, use abilities, or capture flags and has 0 armor for the next 8 seconds. His health and Mana regeneration are increased by 100% per level of this ability. Due to the highly reflective nature of his scales, his position on the map is revealed when he starts the cast.
Ability 4 - Godnap(triggered, 3 levels 5,10,15): Costs a significant amount of mana. 2 second cast time. 45 second cooldown. Burrows to an enemy demigod's location and drags him back to your original location. Range increases with levels, 10 yds at level 1, 15 yds at level 2, 20 yds at level 3
Ability 5 - Constrictor(triggered, 4 levels 1,4,7,10): Mana costs and range comparable to pounce. 0.3 second cast time. 10 second cooldown Interrupts and stuns target while in effect. Constricts target, dealing 200 damage per second for 1 second at level 1, 200 damage per second for 2 seconds at level 2. 300 damage per second for 2 seconds at level 3, 300 damage per second for 3 seconds at level 4.
Ability 6 - Cold Blooded(passive, 3 levels 2,5,8): Enhanced mana regeneration. An additional 5 at level 1, an additional 10 at level 2, an addition 15 at level 3. The values are cumulative if necessary.
Ability 7 - Swiftness of the Serpent(passive, 3 levels 2,5,8): Skill cooldown reduction aura. All allies within 15 yds receive reduced cooldowns. 10% at level 1. 15% at level 2. 20% at level 3.
Ability 8 - Venom(passive, 3 levels 2,5,8): Each of your attacks reduces enemy mana by 5% of the damage dealt per level of venom.